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Bonfire Colossus and Kickfire


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[center][url="http://www.konami.com/yugioh/articles/?p=4559"]http://www.konami.co...rticles/?p=4559[/url][/center]


[center][b]Bonfire Colossus[/b][/center]
[center]Level 8[/center]
[center]Beast-Warrior/FIRE
2600 ATK/2200 DEF
If you control a FIRE monster, you can Special Summon this card (from your hand).
When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.

[b]Kickfire[/b]
Once per turn, when a FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster.
During either player's standby Phase: You can send this card to the Graveyard: inflict 1000 damage to your opponent for each counter on this card.

Discuss[/center]

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Fire King support, I guess. Colossus could help trigger the smaller Fire Kings, but Kickfire seems a bit worrisome, because it's like a much faster Wave-Motion Cannon, especially with Colossus (which kills 2 FIRE regardless of how it's Summoned, and can put 2 counters on Kickfire).

Even though Kickfire only adds counters once per turn, it's still easy to hit for 1000-3000 damage barring a sudden MST.

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[quote name='Professor Kokonoe' timestamp='1357948917' post='6118500']
So Tenken with Colossus seems like the coolest play in the world, cus 3100 Beast-Warriors that have their summon conditions negated is amazing.
[/quote]
Was Tenken the double summon one? It's really hard to keep them apart :/

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[quote name='Zeppeli Gyro Supreme' timestamp='1357964101' post='6118672']
Notice that Chopman was on Backfire, and Kickman is on Kickfire. They're not amazing cards, without the right combo, but they're not the worst cards in the world either.

Also, Wolfberk negates the monster's effect.
[/quote]
Use the double summon Firedance
Summon Wolfberk
Wolfberk effect, summon second Wolfberk
Normal Summon Bearman\
Bearman effect
Summon Colossus destroying Bearman and a Wolfberk
Rank 8
Yes I know wolfberk negates effects that was already covered :/

Either way it's a dumb way to use its effect when you can just overlay the wolfberks
Can we shut up about it now?

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kickfire is a bit faster than wave-motion cannon, is abusable by certain cards (*coughgarunix*), and both the add counter and sending effects can be used during either players turn.

its.....decent. i dont think youd want to run it normally. maybe side it against something like hope for escape just to punish trying to make huge disparities in life points.

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