nick05 Posted January 19, 2013 Report Share Posted January 19, 2013 So ... What you think ? op ? .-. Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Spellcaster-Type Monster from your field or Graveyard. While this card is face-up on the field, you may discard 1 card from your hand to the Graveyard to negate the activation of 1 Spell or Trap card. If this card is destroyed by battle and sent to the Graveyard, you can pay half of your life points to Special Summon 1 of the removed Spellcaster-Type Monster used to Special Summon this card. Link to comment Share on other sites More sharing options...
DisturbedNeo Posted January 19, 2013 Report Share Posted January 19, 2013 I like this as a card. It's nicely balanced and well thought out. Though I have to say I can definitely see the Propechy/Spellbooks having a field day with this XD Couple of small OCG "errors" here and there. Technically not errors, it's just a bit outdated. An up-to-date effect would read something like: "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 Spellcaster-Type monsters from your field or Graveyard, and cannot be Special Summoned by other ways. When a Spell/Trap Card is activated: You can discard 1 card; negate that activation, and if you do, destroy it. When this card is destroyed by battle and sent to the Graveyard: You can pay half your Life Points to target 1 banished Spellcaster-Type monster used for the Summon of this card; Special Summon that target." Link to comment Share on other sites More sharing options...
Sora1499 Posted January 19, 2013 Report Share Posted January 19, 2013 @above This card isn't well thought out at all. :/ What I really don't like about it is that it employs the herald premise, namely "sit there getting rid of your hand while your opponent can't do shit". It reduces P2P interaction to a grinding gridlock of who can topdeck boss monsters first. Of course, this card isn't nearly as god awful design as herald, but the overall intention is the same, and that's not good. Funny thing is, the rest of the card ain't so bad. Link to comment Share on other sites More sharing options...
Aix Posted January 19, 2013 Report Share Posted January 19, 2013 I agree with Sora there, all you are doing is locking your opponent down, which really is no fun. It is somewhat balanced, I suppose, but you really should have a different effect as many cards do the same already, we do not need more. One thing I've been doing to increase this so-called P2P interaction is in all of my cards I require them to attack to activate powerful effects, though it's not too original. There really isn't much else to say about this card. Possible effects instead could be like a Pot of Duality-esque effect, but you can only add Spellcaster-Types or Spell Cards? I dunno. [spoiler='Also, it's effect is awfully similar to Dark Paladin, hm?']Except this thing doesn't negate Traps, but, still... [/spoiler] [spoiler='If you don't know what Sora's talking about, it's Herald of Perfection.']Except this thing also negates Monster Effects, but, still... [/spoiler] Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted January 19, 2013 Report Share Posted January 19, 2013 [i]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Spellcaster-Type Monsters from your field or Graveyard. While this card is face-up on the field: You can discard 1 card; negate the activation of 1 Spell/Trap Card. If this card is destroyed by battle and sent to the Graveyard: You can pay half of your life points; Special Summon 1 banished Spellcaster-Type Monster used to Special Summon this card.[/i] Okay, your card grammar could use some work. When your monster has a discard effect, you do not need to specify from hand to Graveyard since that is already implied by the word discard. The way effects are worded now follow this pattern: Condition: Cost; effect. An example being what I have bolded in your effect. The wording has also changed as well, which I fixed that part of the effect for you. Now, onto the effect itself. It is lackluster to tell you the truth. I don't like the idea of having constant negation for Graveyard set-up. That is just meh and shouldn't be done. I don't like the second effect either. I don't want to pay half my Life Points just for a monster. I'd rather save them for something worth it like Solemn Judgment, which has the same cost. Overall, it could use some work. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 19, 2013 Report Share Posted January 19, 2013 @Striker I'd be more than happy to halve my life to grab a dead Junon. :/ Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted January 19, 2013 Report Share Posted January 19, 2013 @Striker I'd be more than happy to halve my life to grab a dead Junon. :/ Yea, just realized Prophecy is a thing. Though, I wouldn't use this in a Prophecy build if I somehow decided to run one. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted January 19, 2013 Report Share Posted January 19, 2013 Player A: I banish 3 Spellcasters to special Summon This Card Player B: Bottomless Trap Hole. Player A: Can't do that bro. *discards* ~Next turn~ Player B: Dark Hole. Player A: Can't do that either. *discards* Player B: Monster Reborn Player A: You can't do sh*t bro. *discards* Yeah. That's why cards like these should never be made. It's like Herald Of Perfection except easier to summon and easier to activate the effect. It also benefits from Spellcaster and Dark Magician support cards, which makes it all the better. I think it will be better if the negate effect can only be used once per turn, like you can negate 1 Trap and 1 Spell each turn. That way it's more like Legendary Six Samurai Shi-En (Which is Limited, by the way) Link to comment Share on other sites More sharing options...
Sora1499 Posted January 20, 2013 Report Share Posted January 20, 2013 @Toyo Ninja'd. :3 And negating 1 spell and 1 trap each turn would only make it *less* busted. I'd just give it the Shi En clause, but even then it's debatable. Link to comment Share on other sites More sharing options...
nick05 Posted January 20, 2013 Author Report Share Posted January 20, 2013 I did some changes according to what you said. It´s better now ? .___. Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Spellcaster-Type Monster from your field or Graveyard. Once per turn, if this card would be destroyed by the effect of a card: You may discard 1 card; negate that effect, and if you do, destroy it. If this card is destroyed by battle and sent to the Graveyard: You can pay 1000 points of life; Special Summon 1 of the banished Spellcaster-Type Monster used to Special Summon this card. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 20, 2013 Report Share Posted January 20, 2013 Looks a lot better now. It awards your opponent for tinkering around with it. Link to comment Share on other sites More sharing options...
Admiral Tim Posted January 20, 2013 Report Share Posted January 20, 2013 I think this card is looking really good but the name is just very lame imo Link to comment Share on other sites More sharing options...
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