cr47t Posted January 24, 2013 Report Share Posted January 24, 2013 Normal Trap Name: Ultimate Infliction Effect: You cannot activate this card unless your opponent had MORE Life Points remaining than you. Inflict damage to your opponent equal to your Life Points. Your opponent`s Life Points cannot be reduced to 0 until 1 turn after this card`s activation. Normal Trap Name: Game Survival Effect: [REMOVED FROM POST] Normal Trap Name: Duel Survival Effect: Activate when your Life Points would be reduced to 0 by an attack. Your Life Points become 100 instead, then end the Battle Phase. You can only activate "Duel Survival" once per Match. Link to comment Share on other sites More sharing options...
Catterjune Posted January 24, 2013 Report Share Posted January 24, 2013 Ultimate Infliction:How would this work if you chain a card? Let's say the duel just started and I had 7800 LP to my opponents 8000. I activate Ultimate Infliction, then I activate Chain Strike. Chain strike inflicts 400. Infliction inflicts 7800. I know it says you can't win in 2 turns but... I don't think a card effect can trump a basic game play mechanic.And what happens if you can declare a win, but not through life points? Like if you draw the fifth piece of Exodia or finish Destiny Board or something?Game Survival:If you activate this card, you're only doing it because your opponent is about to win. So you win one extra turn to draw into your next card that is your game winning card and... why wouldn't you just run one less card?I thought about this card for a Final Countdown deck, but then I realized that "Your opponent cannot win the Duel" is a bullshit effect because it doesn't prevent them from attacking. So let's say I have 3 Blue Eyes White Dragon and attack with all of them. You chain Game Survival. "Okay". I end my turn, and declare victory the instant your turn starts because you have zero life points.tl;dr - I don't think "You cannot win the Duel" and "Your opponent cannot win the Duel" are legit effects. Link to comment Share on other sites More sharing options...
cr47t Posted January 26, 2013 Author Report Share Posted January 26, 2013 Ultimate Infliction: How would this work if you chain a card? Let's say the duel just started and I had 7800 LP to my opponents 8000. I activate Ultimate Infliction, then I activate Chain Strike. Chain strike inflicts 400. Infliction inflicts 7800. I know it says you can't win in 2 turns but... I don't think a card effect can trump a basic game play mechanic. And what happens if you can declare a win, but not through life points? Like if you draw the fifth piece of Exodia or finish Destiny Board or something? Game Survival: If you activate this card, you're only doing it because your opponent is about to win. So you win one extra turn to draw into your next card that is your game winning card and... why wouldn't you just run one less card? I thought about this card for a Final Countdown deck, but then I realized that "Your opponent cannot win the Duel" is a bullshit effect because it doesn't prevent them from attacking. So let's say I have 3 Blue Eyes White Dragon and attack with all of them. You chain Game Survival. "Okay". I end my turn, and declare victory the instant your turn starts because you have zero life points. tl;dr - I don't think "You cannot win the Duel" and "Your opponent cannot win the Duel" are legit effects. Your right, I changed it. Link to comment Share on other sites More sharing options...
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