Kingdom Xathers Posted January 28, 2013 Report Share Posted January 28, 2013 So, do people still think this should go above 1? Anyways, discuss. Link to comment Share on other sites More sharing options...
Althemia Posted January 28, 2013 Report Share Posted January 28, 2013 So, do people still think this should go above 1?No-one ever thought this. Ever. And for good reason. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 28, 2013 Report Share Posted January 28, 2013 I've played lightraysworns a bit, but never the original variant. Does this really give them godly consistency? Link to comment Share on other sites More sharing options...
LeguBrit Posted January 28, 2013 Report Share Posted January 28, 2013 Well Sora, it dumps 3 cards into the grave, possibly Wulfs, maybe some other monsters and then you can add a Lyla, Garoth, Ryko, Lumina, whatever floats your boat. It helps set up JD too since you are again, potentially dumping down 1-3 monsters. In the way of milling, it basically makes the deck more luck based than it already is, especially since there have been many times on DN when I have milled the exact card I wanted to add. It helps set up Otks and big plays like JD. Link to comment Share on other sites More sharing options...
Althemia Posted January 28, 2013 Report Share Posted January 28, 2013 I've played lightraysworns a bit, but never the original variant. Does this really give them godly consistency?Dump 3 and get Lumina for $ Link to comment Share on other sites More sharing options...
Blake Posted January 28, 2013 Report Share Posted January 28, 2013 Well Sora, it dumps 3 cards into the grave, possibly Wulfs I stopped here because it proves you have no clue what you're talking about. Link to comment Share on other sites More sharing options...
ihop Posted January 28, 2013 Report Share Posted January 28, 2013 1 is fine for this, more if silly but it's not banworthy. Link to comment Share on other sites More sharing options...
Synchronized Posted January 28, 2013 Report Share Posted January 28, 2013 Not design wise, but play wise, one of the best cards in the entire game. It can literally make or break a game. Should never move but id love to see it at 2 lol Link to comment Share on other sites More sharing options...
newhat Posted January 28, 2013 Report Share Posted January 28, 2013 Judgment Dragon at 3 boosts Lightsworns. Lumina at 3 boosts Lightsworns. Charge of the Light Brigade at 3 boosts a few hundred Decks. Link to comment Share on other sites More sharing options...
Blake Posted January 28, 2013 Report Share Posted January 28, 2013 Lumina to 3, JD to 0, this at 1 is the best you can do without killing it off completely. And this boosts Hazy Flames how exactly? Link to comment Share on other sites More sharing options...
Justice Master Posted January 28, 2013 Report Share Posted January 28, 2013 Lumina to 3, JD to 0, this at 1 is the best you can do without killing it off completely. And this boosts Hazy Flames how exactly? >JD to 0 >JD to 0 I would post a facepalm pic, but I don't care enough. Seriously, JD is not really a concern of mine. On topic: Should stay at one, like RotA. Link to comment Share on other sites More sharing options...
mido9 Posted January 28, 2013 Report Share Posted January 28, 2013 Judgment Dragon at 3 boosts Lightsworns. Lumina at 3 boosts Lightsworns. Charge of the Light Brigade at 3 boosts a few hundred Decks. ...macro? Link to comment Share on other sites More sharing options...
Miror B Posted January 28, 2013 Report Share Posted January 28, 2013 I would post a facepalm pic, but I don't care enough. Seriously, JD is not really a concern of mine. But it is a free field wipe for a pitiful cost. Only reason it's not a concern is because the deck's become inconsistantly luck based with hits. Also at topic, this gave a fast deck more speed pretty much. Link to comment Share on other sites More sharing options...
Canadian Posted January 28, 2013 Report Share Posted January 28, 2013 This is the only card keeping LS from being competitive. Stay @1 forever please. Link to comment Share on other sites More sharing options...
Blake Posted January 28, 2013 Report Share Posted January 28, 2013 I would post a facepalm pic, but I don't care enough. Seriously, JD is not really a concern of mine. On topic: Should stay at one, like RotA. Are you a moron or do you not understand the implications of my post? Lumina at 3 gives the deck more consistency and JD @0 lowers the amount of sacks wins. It's a free to drop 3K that field nukes, so dropping multiples IS game. With it at 0, Lightsworn requires more skill and less sacking in order to win, and it's more consistent. If you think JD @3 is fine, you should really learn how to play the game. It's not making an impact, but that does not mean its fine. Link to comment Share on other sites More sharing options...
newhat Posted January 28, 2013 Report Share Posted January 28, 2013 Are you a moron or do you not understand the implications of my post? Lumina at 3 gives the deck more consistency and JD @0 lowers the amount of sacks wins. It's a free to drop 3K that field nukes, so dropping multiples IS game. With it at 0, Lightsworn requires more skill and less sacking in order to win, and it's more consistent. If you think JD @3 is fine, you should really learn how to play the game. It's not making an impact, but that does not mean its fine. dat ethostacking No it doesn't boost Macro you silly. It helps Hazy Flames because it gives them targets for the Trap. Link to comment Share on other sites More sharing options...
Blake Posted January 28, 2013 Report Share Posted January 28, 2013 dat ethostacking No it doesn't boost Macro you silly. It helps Hazy Flames because it gives them targets for the Trap. I didn't say Macro at all ._. And it doesn't boost Hazy Flames at all. Random milling isn't their goal, searching and summoning from deck to thin it is. Basically, floating and beatdown. This doesn't help them at all. Link to comment Share on other sites More sharing options...
newhat Posted January 28, 2013 Report Share Posted January 28, 2013 I was responding to someone else. Honestly I don't think there's one way to play HF, but this is not the thread for that. So fine. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 29, 2013 Report Share Posted January 29, 2013 It mills power cards. It's obviously bad. It should go to 3. I tried too hard on that one. Anyways, adding +1 destruction for dropping it is kind of cool. Link to comment Share on other sites More sharing options...
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