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Elemental Dragons


Sora1499

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My Dragons build.  Waking the Dragons has been testing *ok*, but not great, and I'd like to take it out for something better.  Just don't know what exactly.

 

Updated pic.  Added in Gorz, 2 stream, and solemn brigade, took out 1 reactan, 1 burner, and 3 waking the dragons.

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Or as an obscure idea, and instead of the Solemn trio, you could run 3x Magical Merchant.
Your deck is pretty Monster-heavy to begin with, and Incarnates can just Banish other Dragons in the Graveyard to revive themselves, which, in turn, let you search more cards.
Hell, Incarnates don't even need you to worry about having a Normal Summon, so its not like Merchant being a Flip-effect would hurt anything.

I dunno', just an idea.

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Or as an obscure idea, and instead of the Solemn trio, you could run 3x Magical Merchant.
Your deck is pretty Monster-heavy to begin with, and Incarnates can just Banish other Dragons in the Graveyard to revive themselves, which, in turn, let you search more cards.
Hell, Incarnates don't even need you to worry about having a Normal Summon, so its not like Merchant being a Flip-effect would hurt anything.

I dunno', just an idea.

Too slow. And you definitely wouldn't get very far with it, it'd only mill 1 or two. Card Trooper really is all you need.

 

How will you summon Stardust Dragon or Scrap Dragon?

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[quote name="☯AixDivadis☯" post="6152135" timestamp="1361985630"]Too slow. And you definitely wouldn't get very far with it, it'd only mill 1 or two. Card Trooper really is all you need.   How will you summon Stardust Dragon or Scrap Dragon?[/quote] Reborn a veiler. I have plenty of space, so I decided to stick them in for that reason.

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Either I'm extremely lucky or it doesn't actually clog at all, cuz its helped me a lot and I've used them plenty.


The version that orients around just throwing your cards onto the board is better, simply because playing control in a deck that revolves around knocking your opponent down on the 2nd turn is stupid.
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