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Advanced Crystal Beasts


Azuh

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Advanced Crystal Beast Ruby Carbuncle
[DARK / Fairy / Tuner / Level 3]
When this card is Normal Summoned, you can target 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
[ATK: 300 / DEF: 300]
 
Advanced Crystal Beast Sapphire Pegasus
[DARK / Beast / Effect / Level 4]
You can place this card from your hand in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card, if you do, add 1 "Ancient City - Rainbow Ruins" or "Advanced Dark" from your Deck to your hand. When this card is Summoned, you can add 1 "Crystal" Spell/Trap Card from your Deck to your hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.  
[ATK: 1800 / DEF: 1600]
 
Advanced Crystal Beast Topaz Tiger
[DARK / Beast / Effect / Level 4]
This card gains 200 ATK for each "Crystal Beast" card in your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
[ATK: 1600 / DEF: 1000]
 
Advanced Crystal Beast Amber Mammoth
[DARK / Beast / Effect / Level 4]
"Crystal Beast" card(s) in your Spell & Trap Card Zone cannot be destroyed by card effects. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
[ATK: 1700 / DEF: 1600]
 
Advanced Crystal Beast Amethyst Cat
[DARK / Beast / Effect / Level 3]
When this card destroys a monster by battle, you can send 1 "Crystal Beast" card in your Spell & Trap Card Zone to your Graveyard, then draw cards equal to the number of "Crystal Beast" cards in your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
[ATK: 1200 / DEF: 800]
 
Advanced Crystal Beast Cobalt Eagle
[DARK / Winged Beast / Effect / Level 4]
Once per turn, during your Main Phase, you can target 1 "Crystal Beast" or "Rainbow Dragon" card in your Graveyard and add that to your hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
[ATK: 1400 / DEF: 1200]
 
Advanced Crystal Beast Emerald Tortoise
[DARK / Aqua / Effect / Level 3]
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned, during this turn, you can Normal Summon 1 "Crystal Beast" monster, as an additional Normal Summon. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
[ATK: 600 / DEF: 2000]
 
Advanced Crystal Overlord - Rainbow Dragon Nexus
[LIGHT / Dragon / Synchro / Effect / Level 10]
1 "Crystal Beast" Tuner + 2 or more "Crystal Beast" monsters
When this card is Synchro Summoned, target as many "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone as Continuous Spell Cards. Once during either player's turn, you can send as many "Crystal Beast" card in your Spell & Trap Card Zone to your Graveyard to have this card gain 800 ATK for each card sent until the End Phase.  During the End Phase of a turn in which this card was Synchro Summoned, return this card from the field to the Extra Deck and shuffle all "Crystal Beast" monsters in your Graveyard into the Deck(s).
[ATK: 4000 / DEF: 0]
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 Rainbow Dragon Nexus

 

 

http://www.youtube.com/watch?v=WdhggQPTFtc

 

I like the design of these. They have really flavorful effects without being too stronk/too weak. Yeah. Pegasus is amazing, and Amber Mammoth finally got a good effect. Carbuncle is good for starting combos. Cobalt is a Returning Alive every turn. Amethyst cat is a nuts draw engine. I think you solved the issue of Crystal Beasts being bad, tbh...

 

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oh btw, them all being DARK sorta makes Advanced Dark's effect to make everything DARK redundant.

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Huh, an actual redesign of the Advanced Crystal Beasts. Wow, these are actually very well done. I could really see them putting something like these in the game. Great job dude. Though I would say this. I think it would make more sense if Nexus was returned to the deck during the end of the turn in which his effect was used rather just on summon. But maybe I'm just nitpicking.

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