Zazubat Posted April 6, 2013 Report Share Posted April 6, 2013 Use this on Acid Golem, attack for massive damage, Mystic Box, your opponent sits with up to 4000+2000 damage their next turn, also it's easier to kill later. Worth it? Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 6, 2013 Report Share Posted April 6, 2013 no it isnt worth it, because running a card for a single combo, reliant on a last resort extra deck monster is the definition of not worth it. you either use golem as a finisher where you win before it actually hinders you or in golem swap which is a gimmicky and annoying deck. Link to comment Share on other sites More sharing options...
Miror B Posted April 6, 2013 Report Share Posted April 6, 2013 >Cannot attack directly Kills it. That and it's only good with situational combos. Link to comment Share on other sites More sharing options...
Zazubat Posted April 7, 2013 Author Report Share Posted April 7, 2013 Another thing I hadn't thought about was that you got to wait a turn for it's effect to be activate since the detach for damage can't happen until their 2nd turn after using. Yeah, it's not that great now when I think about it. Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2013 Report Share Posted April 8, 2013 The best combo this card has is making MEGAZONIC EYE a 2500 ATK beater, then at the end, making it a target for Machine Duplication. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 8, 2013 Report Share Posted April 8, 2013 The best combo this card has is making MEGAZONIC EYE a 2500 ATK beater, then at the end, making it a target for Machine Duplication. Machine Dupe Machina Fortress. Link to comment Share on other sites More sharing options...
Zazubat Posted April 8, 2013 Author Report Share Posted April 8, 2013 Yes, this my be a better card for some Machine Duplication combos actually. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 8, 2013 Report Share Posted April 8, 2013 i cant imagine a 3 card combo that nets you one weakass machine and 2 normal strength machines that are normally at a max of 1500 (remember to factor the +1k into the calculations. machina fortress wont work because 2500+1000=3500-2000=1500) being worth it in any way. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 8, 2013 Report Share Posted April 8, 2013 i cant imagine a 3 card combo that nets you one weakass machine and 2 normal strength machines that are normally at a max of 1500 (remember to factor the +1k into the calculations. machina fortress wont work because 2500+1000=3500-2000=1500) being worth it in any way. Looks like I was reading it incorrectly, thinking the "for the rest of the turn" part applied to its ATK boost as well, but re-reading it it just means the attacking part. Either way, even if it did work, it wouldn't be a game-breaking combo, just a funny one. Link to comment Share on other sites More sharing options...
Zazubat Posted April 8, 2013 Author Report Share Posted April 8, 2013 I feel that using this card would be slow for that. As it is required to use Machine Dup in a Main Phase, as it's Spell Speed 1, you might as well use something like Broken Bamboo Sword during your Main Phase 2 instead. EDIT: Wait, BBS doesn't reduce it to 0 my bad. Any other card that does that? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 8, 2013 Report Share Posted April 8, 2013 I feel that using this card would be slow for that. As it is required to use Machine Dup in a Main Phase, as it's Spell Speed 1, you might as well use something like Broken Bamboo Sword during your Main Phase 2 instead. EDIT: Wait, BBS doesn't reduce it to 0 my bad. Any other card that does that? Darkworld Shackles makes the monster's ATK 100. Link to comment Share on other sites More sharing options...
Zazubat Posted April 8, 2013 Author Report Share Posted April 8, 2013 Darkworld Shackles makes the monster's ATK 100. Ah perfect, that makes this combo possible. Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2013 Report Share Posted April 8, 2013 Darkworld Shackles makes the monster's ATK 100. Then after that you get rid of your 100 status with this: (technically it works casually in Machinas just fine, since all Unions should count) Link to comment Share on other sites More sharing options...
Zazubat Posted April 8, 2013 Author Report Share Posted April 8, 2013 Then after that you get rid of your 100 status with this: (technically it works casually in Machinas just fine, since all Unions should count) I'm confused on how this would help anything. I'm quite sure they aren't equip cards until they are equipped. Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2013 Report Share Posted April 8, 2013 I'm confused on how this would help anything. I'm quite sure they aren't equip cards until they are equipped. You used Darkworld Shackles in your Machina Fortress to make it Machine Dupe-able, right? Then you just give that Darkworld Shackles to an opponent's monster afterwards. And yeah, that's what I mean, Gearframe, Peacekeeper, etc, are equips while in the Spell/Trap Zones, just move it to what you don't want to have destroyed. It's not AMAZING, but it sounds fun to me on a casually inconsistent level. I'd do it, personally. Link to comment Share on other sites More sharing options...
Zazubat Posted April 8, 2013 Author Report Share Posted April 8, 2013 You used Darkworld Shackles in your Machina Fortress to make it Machine Dupe-able, right? Then you just give that Darkworld Shackles to an opponent's monster afterwards. And yeah, that's what I mean, Gearframe, Peacekeeper, etc, are equips while in the Spell/Trap Zones, just move it to what you don't want to have destroyed. It's not AMAZING, but it sounds fun to me on a casually inconsistent level. I'd do it, personally. I mean the part about the Unions. Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2013 Report Share Posted April 8, 2013 I mean the part about the Unions. Unions are Equip Cards while equipped. What's the question? =0 Link to comment Share on other sites More sharing options...
Zazubat Posted April 8, 2013 Author Report Share Posted April 8, 2013 Unions are Equip Cards while equipped. What's the question? =0 You are just gonna move them to your opponent's monster? That's not that productive I would say. Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2013 Report Share Posted April 8, 2013 You are just gonna move them to your opponent's monster? That's not that productive I would say. Nononononono You move Darkworld Shackles to an opponent's monster. You move your Unions within your monsters to make sure a weaker one that's being targeted for the attack survive, or survive Fissure or something like that, or if you have better plans for the Union and would rather have it out of the way (for example: Gadget + Fortress on field, Fortress is equipped with Gearframe and is attacked, you move Gearframe to your Gadget instead, let Fortress die, giving it it's effect, and then next turn you can unequip Gearframe to make an Xyz... or something). Those kinds of random things. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 8, 2013 Report Share Posted April 8, 2013 If you're doing that, you might as well use Tailor of the Fickle. Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2013 Report Share Posted April 8, 2013 If you're doing that, you might as well use Tailor of the Fickle. but I don't have that IRL- *shot* I often forget a Quick-Play Spell version of it exists. You are right. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 8, 2013 Report Share Posted April 8, 2013 Anyways, that combo is so convoluted that it wouldn't be worth it. It's technically a 5-card combo that nets.7400 damage. Link to comment Share on other sites More sharing options...
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