Kyng's Old Account Posted April 16, 2013 Report Share Posted April 16, 2013 [hr]2 Level 4 MonstersTwice per turn: You can detach 1 Xyz Material from this card and banish 1 Trap Card in your Graveyard to target 1 monster your opponent controls; destroy it. This card cannot declare an attack the turn you use this effect. During the start of the Battle Phase: You can activate this effect; attach any monster this card destroys by battle as an Xyz Material.[hr]A generic Dragon Xyz for fun. Acts as Chaos Fuel. This card is heavily orientated on destruction, hintd by it's name which means Murderous Intent. Its reliance on Traps hopefully makes it less abusable.CnC appreciated as always. Link to comment Share on other sites More sharing options...
Aix Posted April 17, 2013 Report Share Posted April 17, 2013 [hr]2 Level 4 Monsters Twice per turn: You can detach 1 Xyz Material from this card and banish 1 Trap Card in your Graveyard to target 1 monster your opponent controls; destroy it. This card cannot declare an attack the turn you use this effect. During the start of the Battle Phase: You can activate this effect; attach any monster this card destroys by battle as an Xyz Material. For good reason, no Generic Rank 4 Xyz Monster can destroy any monster by simply detaching an Xyz Material, and they definitely cannot destroy up to 2 monsters per turn, the inability to battle doesn't make up for it. Banishing a Trap Card is a pretty laughable cost, especially in some Decks, such as Evilswarm. It gives certain Decks that don't necessarily deserve it a powerful card removal tool, and I don't like that. Fortunately, you cannot regenerate Xyz Material the turn you use the effect and I like the idea of preventing your opponent's monsters from hitting the Graveyard, but you shouldn't be able to regenerate Xyz Material on a card with such a powerful effect. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted April 17, 2013 Author Report Share Posted April 17, 2013 First of all, thank you for taking time to review the card; the effort is always appreciated, and the input always helps to give this section a boost in terms of quality of posts.I'm not sure what fixes I could make regarding your comment. Certainly, removing the twice per turn element and nerfing it's ability would be optimal (I imagine) however, I cannot really capture an ideal and suitable modification to the cost. I do want Trap Cards to be relevant to it as part of the cost, however. Link to comment Share on other sites More sharing options...
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