I Hate Snatch Steal Posted April 20, 2013 Report Share Posted April 20, 2013 I say that because it lost 0-2 agains blackwings during testing Please give your reasons as to why. When this card is summoned: you can discard 1 card, then target 1 card in your graveyard; set that target in your spell/trap zone. Monsters set this way become normal trap cards and there effects on the field and when they leave the field are negated. Spell/Trap cards set this way cannot be activated while you control this face-up card. You can special summon this card (from your hand) by sending 1 set card you control to the graveyard. Once per turn: you can send 1 set card you control to the graveyard; this card gains 1000 ATK during this turn. When this card attacks or is attacked, after damage calculation: you can look at the top 3 cards of your deck and set 1 of then in your spell/trap zone. Monsters set this way become normal trap cards and there effects on the field and when they leave the field are negated. Spell/Trap cards set this way cannot be activated while you control this face-up card. Each of these effects can be used once per turn: *Look at the top 4 cards of your deck and set up to 2 of then in your spell/trap zones. Monsters set this way become normal trap cards and there effects on the field and when they leave the field are negated. Spell/Trap cards set this way cannot be activated while you control this face-up card. *Send 1 set card you control to the graveyard to target 1 card on the field; destroy that target. *If this card would be destroyed, destroy 1 set card you control instead. When this card attacks or is attacked, after damage calculation: you can look at the top 3 cards of your deck and set 1 of then in your spell/trap zone. Monsters set this way become normal trap cards and there effects on the field and when they leave the field are negated. Spell/Trap cards set this way cannot be activated while you control this face-up card. unrelated support: You can return 1 set card you control to the hand, then discard 1 card, then Special Summon this card (from your hand or Graveyard). This card cannot be used for a synchro or xyz summon the turn you use this effect. You can only use this effect of "Eschelon the Flying Senshi" if you have not used it this turn or your previous turn If this card was summoned this way, banish it when it leaves the field.. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Link to comment Share on other sites More sharing options...
Blake Posted April 20, 2013 Report Share Posted April 20, 2013 "You MUST post the lore of your card in addition to your card, for the convenience of those commenting on your card." So do that or I'm locking it again. Link to comment Share on other sites More sharing options...
newhat Posted April 20, 2013 Report Share Posted April 20, 2013 You may have gone overboard trying to balance this. Stone Angel could do some neat things, but the archetype lacks effects that are broadly useful. Dark Sorceress has no easy Summon method, and not much else can DO anything with the cards you Set. The key card of the archetype is Eschelon. Either the banish clause or the once-every-2-turns clause would have been sufficient, because that makes this whole archetype a bunch of setups for a very slow Pot of Duality (or A Feather of the Phoenix, in the case of Winged Maiden). Link to comment Share on other sites More sharing options...
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