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[Striker] Jonako, the Dark Rider


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2 Level 4 DARK monsters
When this card is Xyz Summoned; banish 1 card from your opponent's hand. During your Main Phase: You can detach 1 Xyz Material from this card and send 1 monster from your Deck to your Graveyard; banish 1 card from your opponent's Graveyard. You can only activate this effect of "Jonako, the Dark Rider" once per turn.
 
I had to think about this card since the first draft of this had issues that needed to be resolved. I hope the changes I made before its release made it alright. So, CnC?
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Too powerful. It's 1 for 1 on Summon even if your opponent uses Bottomless, it can dump not just monsters but any card from your Deck like Lavalval Chain, it has 2300 ATK, and it's a DARK Warrior with generic Materials. The dump can't be used on the opening turn, but after that it gives you a free banish on top of the dump. He just does too much.

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Too powerful. It's 1 for 1 on Summon even if your opponent uses Bottomless, it can dump not just monsters but any card from your Deck like Lavalval Chain, it has 2300 ATK, and it's a DARK Warrior with generic Materials. The dump can't be used on the opening turn, but after that it gives you a free banish on top of the dump. He just does too much.

 

How about you suggest something if you have a problem with it? Don't you think that'll help more than you just pointing out the flaws? I do have fixes in mind, but still. =/

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The problem with him is that he doesn't have any sort of drawback. Milling a monster is actually a perk. This guy just sets up your graveyard for no cost on top of disrupting your opponent's. I'd say to have his effect be a detach and send from hand to Graveyard to banish. 

 

"Send" so it doesn't trigger Fableds and the likes and to the Graveyard so that he doesn't get under Macro and the likes. That was he's kind of balanced even though I think banishing from your opponent's hand is too good. Especially since all you did was Summon 2 DARK monsters.

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I would suggest giving each of his effects the cost of sending 1 card from your hand to somewhere else. Like so.

 

"When this card is Xyz Summoned: Banish 1 random card from each player's hand. During your Main Phase: You can detach 1 Xyz Material from this card, then send 1 monster from your hand and 1 from your Deck to your Graveyard; banish 1 card from your opponent's Graveyard. You can only activate this effect of "Jonako, the Dark Rider" once per turn."

 

The first effect doesn't produce card presence, but it simplifies the game and it still triggers if you have no hand. But if you use it for a +1, you can't use the second effect because you will have no hand. How about this?

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Okaaaay, I'm ripping into this.

 

First off, it's a free hit from the hand, and a BANISH at that, with no restriction other than having to Xyz summon this. Wow, what a drawback for hand control that banishes. How in the hell can you think this is a remotely good idea after I know you've experienced Loop-ups? It's dreadful. Newhat's is better, but needs the word randomly added, and still rubs me the wrong way because hand control is a naturally VERY powerful concept in Yugioh, especially when you mix in the banishing.

 

The second effect is a free Foolish Burial as a "drawback" that also wrecks the opponent's grave setup: Um... What? Do you understand why Lavalval Chain has 1800 ATK or why Foolish Burial got to 1 in the first place? It's a 2100 body, y'know Cydra, that is easily toolboxable, serves as Foolish Burial with perks, and hits a card in their hand. That is NOT okay, and you seem to not realize why that isn't.

 

At least Newhat tried to make it more like Darkflare Dragon, where it would require a discard to get the Foolish, not making it totally free. I mean, Lavalval Chain is awful design that singlehandedly makes and breaks decktypes, and while you removes the ability to dump S/T and first turn foolish plays, you buffed everything else. 

 

You one-upped an existing badly designed card with an even worse card that also hits the hand and has no drawbacks beyond 2 Level 4 DARK, which is laughably easy to get on the field. How do you NOT see a problem here?

 

This is the kind of design that doesn't deserve to exist in this secton, as it it an extremely slippery slope that rewards its user far too much for a mere 2 monsters.

 

Lock.

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