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pyro spel burst (yes its spelled "spel")


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S-SearingSorcery_zps1de71230.jpg

 

If you control a FIRE Spellcaster-Type monster: Target 1 card on the field; destroy that target and if you do, inflict 500 damage to its controller.

 

P-ProtectivePyromancy_zps5b1a4ad3.jpg

 

 

If you control a FIRE Spellcaster-Type monster: Target 1 monster you control; during this turn, that target cannot be destroyed by battle or by your opponent's card effects.

 

E-EnergyEruption_zpsbd6e9981.jpg

 

 

If you control a FIRE Spellcaster-Type monster: Target 1 monster you control; that target gains 1000 ATK and DEF until the turn player's next Standby Phase.

 

L-LavaLance_zps489abb66.jpg

 

If you control a FIRE Spellcaster-Type monster: equip this card to a monster you control, it gains 800 ATK and DEF. If that equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

 

PyroSPELBust_zps21918ce4.jpg

 

Shuffle "S - Searing Sorcery", "P - Protective Pryomancy", "E - Energy Eruption", and "L - Lava Lance" from your graveyard into the deck; special summon 1 FIRE Spellcaster-Type monster from your deck, then inflict damage to your opponent equal to the total level of all FIRE Spellcaster-Type monsters you control x 100 and you can destroy cards your oppponent cotrols up to the number of FIRE Spellcaster-Type monsters you control. You cannot attack your opponent directly for the rest of this turn.

 

"but yu-gioh doesn't have good high level FIRE spellcaster type monsters!" fear not, I thought of that

 

redmagician4.png

 

You can discard 1 card to put 2 spell counters on this card. When this card battles, at the end of the damage step put 1 spell counter on it. Once per turn, you can remove 2 spell counters from this card to destroy 1 spell or trap card on the field. You can remove 3 spell counters from this card to special summon 1 monster from any graveyard to its owner's side of the field. During your End Phase, gain 800 life points.

 

^ pardon the old OCG, its an older card

 

BlazingChainmaster_zps7a83878e.jpg

 

Once during each of your turns (except during the damage step), if a card your opponent controlled was destroyed this turn, based on that card's type on the field, you can activate 1 of these effects: *Monster:Target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to half its ATK. *Spell or Trap: Target 1 spell or trap card your opponent controls; destroy that target and if you do, reveal the top card of your deck. If that card is a FIRE monster, add it to your hand. Otherwise, place it on the bottom of your deck.

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