Sleepy Posted May 20, 2013 Report Share Posted May 20, 2013 When this card is activated, you cannot Summon from your Extra Deck for the rest of the turn. During your Main Phase: Target 1 monster on the opposite side of the field as the equipped monster; both monsters lose multiples of 100 ATK by the same amount. If the non-equipped target's ATK becomes 0, switch control of it (while this card remains face-up). Link to comment Share on other sites More sharing options...
Zazubat Posted May 20, 2013 Report Share Posted May 20, 2013 I don't understand this card at all really. Do you equip this to your opponent's monster? What are "both monsters"? I find this extreamly hard to understand, and I wish you made it in a way I could actually understand the card. Link to comment Share on other sites More sharing options...
Sleepy Posted May 20, 2013 Author Report Share Posted May 20, 2013 I don't understand this card at all really. Do you equip this to your opponent's monster? What are "both monsters"? I find this extreamly hard to understand, and I wish you made it in a way I could actually understand the card. You need at least 1 monster on each side for this to be activated. You equip it to either of them. Then you target the other one. So if you equip it to your Blue-Eyes, your opponent's Utopia is the "other target", and vise-versa. You can decrease your Blue-Eyes to 500 ATK, which will decrease the opponent's Utopia to 0, and you'll take control of it. Or you can decide not to go all the way and leave it at 100 or something... You If you have 2 Blue-Eyes and your opponent a Five-Headed Dragon, you make one of your Blue-Eyes' ATK 0 so that F.G.D. becomes 2000 and is killable by the other Blue-Eyes. You can instead equip it to the opponent's monster so that when YOUR monster becomes 0 you give it away if you so wish it. The equipped monster will never move to the other side, just the other one that's been weakened. That's the idea. How would you write it? Link to comment Share on other sites More sharing options...
Umbra Posted May 20, 2013 Report Share Posted May 20, 2013 Seems clear enough, but I'm not sure by how much you're draining the ATK - is it just any amount that is divisible by 100? If so, all you need is a monster with high ATK and this essentially becomes a Change of Heart, which can then easily be used for a Synchro or an XYZ. Link to comment Share on other sites More sharing options...
Sleepy Posted May 20, 2013 Author Report Share Posted May 20, 2013 Seems clear enough, but I'm not sure by how much you're draining the ATK - is it just any amount that is divisible by 100? If so, all you need is a monster with high ATK and this essentially becomes a Change of Heart, which can then easily be used for a Synchro or an XYZ. Yeah, as long as both monsters can lose that much ATK. This was meant as a Change of Heart that always gives you a 0 ATK and a weak monster as a result (not to mention MST can take it down). I somehow missed the part where the Extra Deck exists. I should work on that D= EDIT: Editted against Extra Deck shenagigans. For a while at least. Link to comment Share on other sites More sharing options...
Zazubat Posted May 20, 2013 Report Share Posted May 20, 2013 Alright then, well in that case, the card is quite powerful. As it's not a OPT, while it only stays while it's face-up, I can't say I like the design of it. It does require you to have a monster with more ATK, is what I'm gathering, so it is kinda hard to use, but still, it shouldn't be all that hard to really do. Anyway, I have provided something something that would probably work better written, tell me if there's anything that isn't what you intended and I'll change it: You can only activate this card while both players control a monster(s): Equip this card to monster. During your Main Phase: You can (I assume you wish to activate this effect, and that it isn't mandatory) target 1 monster your opponent controls; the equipped monster loses any amount of ATK, and that target loses the same amount. If the target's monsters becomes 0: Switch control of it while this card is equipped to a monster. Link to comment Share on other sites More sharing options...
Sleepy Posted May 20, 2013 Author Report Share Posted May 20, 2013 Alright then, well in that case, the card is quite powerful. As it's not a OPT, while it only stays while it's face-up, I can't say I like the design of it. It does require you to have a monster with more ATK, is what I'm gathering, so it is kinda hard to use, but still, it shouldn't be all that hard to really do. Anyway, I have provided something something that would probably work better written, tell me if there's anything that isn't what you intended and I'll change it: You can only activate this card while both players control a monster(s): Equip this card to monster. During your Main Phase: You can (I assume you wish to activate this effect, and that it isn't mandatory) target 1 monster your opponent controls; the equipped monster loses any amount of ATK, and that target loses the same amount. If the target's monsters becomes 0: Switch control of it while this card is equipped to a monster. I don't mean to sound weird but, I fail to see the difference =0 And it's not just a controlling effect. Half of the time it's just a weakening device. Your opponent's 2800 ATK boss is not reachable by your deck? Then you just play your usual 2400 ATK one, and something else that can afford to lose 500 or so ATK so you can weaken them enough. I also forgot to tell you, The effect can be used multiple times, which I had not intended. So in theory, if your opponent has 3k Mokey Mokeys and you have a Ryu Kishin, you can control their field. Of course, that's on a very extreme case, but It is obbviously iffy. Finally, while you were commenting I made a little edit regarding Extra Deck abuse. Link to comment Share on other sites More sharing options...
Zazubat Posted May 20, 2013 Report Share Posted May 20, 2013 I don't mean to sound weird but, I fail to see the difference =0 And it's not just a controlling effect. Half of the time it's just a weakening device. Your opponent's 2800 ATK boss is not reachable by your deck? Then you just play your usual 2400 ATK one, and something else that can afford to lose 500 or so ATK so you can weaken them enough. I also forgot to tell you, The effect can be used multiple times, which I had not intended. So in theory, if your opponent has 3k Mokey Mokeys and you have a Ryu Kishin, you can control their field. Of course, that's on a very extreme case, but It is obbviously iffy. Finally, while you were commenting I made a little edit regarding Extra Deck abuse. I made it clearer and more PSTC friendly. I still don't really like the design of this tbh, but it's not as bad as other monster grabs, and you did limit it so you cannot go into something with the monsters. Though there is always the problem that when you change the ATK to an other amount later (with Honest or something) you will just gain the ATK back after it's use, and you can just repeat, which is kinda broke to me. Link to comment Share on other sites More sharing options...
Sleepy Posted May 20, 2013 Author Report Share Posted May 20, 2013 I made it clearer and more PSTC friendly. I still don't really like the design of this tbh, but it's not as bad as other monster grabs, and you did limit it so you cannot go into something with the monsters. Though there is always the problem that when you change the ATK to an other amount later (with Honest or something) you will just gain the ATK back after it's use, and you can just repeat, which is kinda broke to me. The replenishing effect with Honest doesn't return your monster to square 1, only effects that have "ATK becomes" effects do that. Having cards that do that is a possible situation, but it's not that likely. Excalibur can do that, but other cards I can't think about at the moment. Also, when the non-equipped target leaves the field, your equipped monster doesn't. If you went down to 0, well... nowadays is not much of a drawback with all the S/T hate out there, but technically you need to destroy it yourself. My effect was already in the Problem-solving text. Colon in the requirements to use it. Semi-colon where I said what the targets are, and the ATK decrease as the resulting effect. With the controlling effect being continuous (which also means that if you do as much as increase it's ATK by 100 you'll get it back instantly). Link to comment Share on other sites More sharing options...
Zazubat Posted May 20, 2013 Report Share Posted May 20, 2013 The replenishing effect with Honest doesn't return your monster to square 1, only effects that have "ATK becomes" effects do that. Having cards that do that is a possible situation, but it's not that likely. Excalibur can do that, but other cards I can't think about at the moment. Also, when the non-equipped target leaves the field, your equipped monster doesn't. If you went down to 0, well... nowadays is not much of a drawback with all the S/T hate out there, but technically you need to destroy it yourself. My effect was already in the Problem-solving text. Colon in the requirements to use it. Semi-colon where I said what the targets are, and the ATK decrease as the resulting effect. With the controlling effect being continuous (which also means that if you do as much as increase it's ATK by 100 you'll get it back instantly). I'm quite sure you can't switch cards without a chain, but if you can prove me wrong, be sure to show me the card that does that. Link to comment Share on other sites More sharing options...
Sleepy Posted May 20, 2013 Author Report Share Posted May 20, 2013 I'm quite sure you can't switch cards without a chain, but if you can prove me wrong, be sure to show me the card that does that. Look at Maestroke (or any self-protecting Xyz). At first glance you'd think that the "if it would be destroyed, you can detach instead" effect would not be continuous, right? Well it is despite sounding like a trigger effect. Same principle, different effect. Link to comment Share on other sites More sharing options...
Zazubat Posted May 20, 2013 Report Share Posted May 20, 2013 Look at Maestroke (or any self-protecting Xyz). At first glance you'd think that the "if it would be destroyed, you can detach instead" effect would not be continuous, right? Well it is despite sounding like a trigger effect. Same principle, different effect. I know, but really it should just be a chain tbh, there's really no reason not to. If there is, explain to me what that would be? Link to comment Share on other sites More sharing options...
Sleepy Posted May 20, 2013 Author Report Share Posted May 20, 2013 I know, but really it should just be a chain tbh, there's really no reason not to. If there is, explain to me what that would be? The reason is that, supposing the effect is a trigger effect, you achieve to put a monster down to 0, so this card activates. Now it doesn't matter if my opponent raises it's ATK again because the monster got to 0 that one time it needed to trigger the change in control. I also can now use a hilarious combo with Reverse Trap to have 2 monsters with pretty much their previous ATK x2 to attack with, Of course, Reverse Trap is not exactly a great card to use at all, and the card can already combo with the OP's card as is, but I want to do 2 things: Prevent the notion that a combo can OTK with this that easily. I want to give my opponent the chance to keep switching the effect back and forth. Not to mention that a late Lance on the already controlled monster wouldn't work anymore. As lame of a reason this last point I'm about to make is, it'd be even more wording to specify those points. 3_3" Link to comment Share on other sites More sharing options...
Sleepy Posted May 24, 2013 Author Report Share Posted May 24, 2013 bump~ It's been like, 3 days and this finally hit page 2. Come one! Link to comment Share on other sites More sharing options...
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