Sander Posted May 26, 2013 Report Share Posted May 26, 2013 Anesthesia Injector Fairy Rank 3 / EARTH Spellcaster / Xyz / Effect 2 Level 3 EARTH monsters You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; it's effects are negated and it loses 2000 ATK. When this card destroys a monster by battle: You can Special Summon 1 "Injection Fairy Lily" from your hand or Graveyard. 1900 / 800 Kinda iffy about the first effect, given that it's not too hard to Summon, as Madolches are a thing. Any suggestions? Link to comment Share on other sites More sharing options...
Big Lez Posted May 26, 2013 Report Share Posted May 26, 2013 Suggestion: Since the original Injection Fairy costs Life Points, this one could also ^^ You could even pay 1 Lp for 1 ATK you reduce. So reducing the ATK of an opponents monster by 500 = 500 Life Points, 2000 = 2000 Life points And then it would be enough to detatch 1 Xyz Material. Rating: very nice artwork, the effect is useful Special Summoning Injection Fairys is just great. I like that :) Link to comment Share on other sites More sharing options...
Ren✧ Posted May 26, 2013 Report Share Posted May 26, 2013 Suggestion: Since the original Injection Fairy costs Life Points, this one could also ^^ You could even pay 1 Lp for 1 ATK you reduce. So reducing the ATK of an opponents monster by 500 = 500 Life Points, 2000 = 2000 Life points And then it would be enough to detatch 1 Xyz Material. Rating: very nice artwork, the effect is useful Special Summoning Injection Fairys is just great. I like that :) Of course if you do that, I would say it probably needs a once per turn clause. Not saying it is a bad idea, I just feel that, that would be needed. Link to comment Share on other sites More sharing options...
Sander Posted May 26, 2013 Author Report Share Posted May 26, 2013 I don't know about changing the ATK reduction. Kinda makes the card bad if it can only reduce by the amount that you pay. I guess I could drop the effect negation from the card (kinda knew that part was too much, but had to get the idea out). Any more suggestions? Link to comment Share on other sites More sharing options...
Big Lez Posted May 28, 2013 Report Share Posted May 28, 2013 Of course if you do that, I would say it probably needs a once per turn clause. Not saying it is a bad idea, I just feel that, that would be needed. or you use the "during damage calculation" thing Link to comment Share on other sites More sharing options...
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