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Beast Arms - Equip support for Extra deck monsters


Thomas★Zero

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Beast Arms - Dash Dashund

lv 2 Dark

Beast/Effect

This card is also treated as a Light attribute monster. You can banish this card and 1 level 5 or lower Warrior-Type monster from your hand; then draw 2 cards, you can only activate this effect of "Beast Arms - Dash Dashund" Once per turn. You can equip this card 1 Fusion, Synchro or Xyz monster you control as a Equip Spell card and depending on the equipped monsters battle position it gains the following effect:
*Attack Position: The equipped monster gains 1500 ATK, but cannot attack your opponent directly.
*Deffence Position: The equipped monster gains 1000 DEF and can declare an attack while in deffence position.
You can only have 1 "Beast Arms" on your side of the feild.

ATK/200 DEF/0

 

Beast Arms - Jet Flacon
lv 3 Wind

Winged-Beast/Effect

During either turn, you can discard this card from your hand so your opponent cannot activate any card effects until the End-Phase that turn, you can only use this effect of "Beast Arms - Jet Falcon" once per turn, and cannot activate this cards effect again until after your second Stand-by Phase after this cards effected is activated. You can equip this card to 1 Fusion, Synchro or Xyz monster you control as a Equip Spell card and the equipped monster gains 500 ATK and can if the equipped monster destroys a monster as result of battle, the equipped monster can attack agian this turn.

You can only have 1 "Beast Arms" on your side of the feild.
ATK/300 DEF/0

 

Beast Arms - Guard Armadillo

lv 3 Earth

Rock/Effect

When you either take any damage or a monster you controlled was selected as an attack target, you can discard this card to reduce any damage you take to 0 and end the battle-phase that turn, you cannot activate this effect if you have a "Beast Arms - Guard Armadillo" in your graveyard. Youy can equip this card to 1 Fusion, Synchro or Xyz monster you control as a Equip Spell card where the equipped monster gains 1000 DEF and cannot be destroyed by card effects.

You can only have 1 "Beast Arms" on your side of the feild.

ATK/0 DEF/300

 

Beast Arms - Sword Otter

lv 3 Water

Aqua/Effect

During damage caluations you can discard this card from your hand to inrease the ATK 1 monster you control by 1000, you cannot activate this effect if you have a "Beast Arms - Sword Otter" in your gravyard. You can equip this card to 1 Fusion, Synchro or Xyz monster as a equip spell card where the equipped monster gains 1000 ATK and inflict battle damage when this card attacks a monster in Deffence position whose DEF is lower than this cards ATK.

You can only have 1 "Beast Arms" on your side of the feild.

ATK/300 DEF/0

 

Beast Arms - Blaster Cat

lv 3 Fire

Beast/Effect

You can discard this card to destroy 1 monster you opponent controls and then inflict damage equal to half of its ATK points, you can only use this effect of "Beast Arms - Baster Cat" once per turn and cannot activate this cards effect again until after your second Stand-by Phase after this cards effected is activated. You can equip this card to 1 Fusion, Synchro or Xyz monster you control as a equip spell card and when the equipped monster destroys a monster as a result of battle, inflict damage equal to the ATK of the destroyed monster.

You can only have 1 "Beast Arms" on your side of the feild.

ATK/0 DEF/300

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For fuck's sake. The first one's like a better Cyber Valley/Allure of Darkness for Warriors, Falcon is a damn effect lockdown, and Blaster Cat completely is ridiculously free removal that gives you too much for too little pay.

 

I mean, do you even understand what makes a card broken? Or card design? Or, hell, common sense?

 

Lock. Please, stop posting in Custom Cards.

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