Thomas★Zero Posted May 29, 2013 Report Share Posted May 29, 2013 Beast Arms - Dash Dashund lv 2 Dark Beast/Effect This card is also treated as a Light attribute monster. You can banish this card and 1 level 5 or lower Warrior-Type monster from your hand; then draw 2 cards, you can only activate this effect of "Beast Arms - Dash Dashund" Once per turn. You can equip this card 1 Fusion, Synchro or Xyz monster you control as a Equip Spell card and depending on the equipped monsters battle position it gains the following effect: *Attack Position: The equipped monster gains 1500 ATK, but cannot attack your opponent directly. *Deffence Position: The equipped monster gains 1000 DEF and can declare an attack while in deffence position. You can only have 1 "Beast Arms" on your side of the feild. ATK/200 DEF/0 Beast Arms - Jet Flacon lv 3 Wind Winged-Beast/Effect During either turn, you can discard this card from your hand so your opponent cannot activate any card effects until the End-Phase that turn, you can only use this effect of "Beast Arms - Jet Falcon" once per turn, and cannot activate this cards effect again until after your second Stand-by Phase after this cards effected is activated. You can equip this card to 1 Fusion, Synchro or Xyz monster you control as a Equip Spell card and the equipped monster gains 500 ATK and can if the equipped monster destroys a monster as result of battle, the equipped monster can attack agian this turn. You can only have 1 "Beast Arms" on your side of the feild. ATK/300 DEF/0 Beast Arms - Guard Armadillo lv 3 Earth Rock/Effect When you either take any damage or a monster you controlled was selected as an attack target, you can discard this card to reduce any damage you take to 0 and end the battle-phase that turn, you cannot activate this effect if you have a "Beast Arms - Guard Armadillo" in your graveyard. Youy can equip this card to 1 Fusion, Synchro or Xyz monster you control as a Equip Spell card where the equipped monster gains 1000 DEF and cannot be destroyed by card effects. You can only have 1 "Beast Arms" on your side of the feild. ATK/0 DEF/300 Beast Arms - Sword Otter lv 3 Water Aqua/Effect During damage caluations you can discard this card from your hand to inrease the ATK 1 monster you control by 1000, you cannot activate this effect if you have a "Beast Arms - Sword Otter" in your gravyard. You can equip this card to 1 Fusion, Synchro or Xyz monster as a equip spell card where the equipped monster gains 1000 ATK and inflict battle damage when this card attacks a monster in Deffence position whose DEF is lower than this cards ATK. You can only have 1 "Beast Arms" on your side of the feild. ATK/300 DEF/0 Beast Arms - Blaster Cat lv 3 Fire Beast/Effect You can discard this card to destroy 1 monster you opponent controls and then inflict damage equal to half of its ATK points, you can only use this effect of "Beast Arms - Baster Cat" once per turn and cannot activate this cards effect again until after your second Stand-by Phase after this cards effected is activated. You can equip this card to 1 Fusion, Synchro or Xyz monster you control as a equip spell card and when the equipped monster destroys a monster as a result of battle, inflict damage equal to the ATK of the destroyed monster. You can only have 1 "Beast Arms" on your side of the feild. ATK/0 DEF/300 Link to comment Share on other sites More sharing options...
Blake Posted May 29, 2013 Report Share Posted May 29, 2013 For fuck's sake. The first one's like a better Cyber Valley/Allure of Darkness for Warriors, Falcon is a damn effect lockdown, and Blaster Cat completely is ridiculously free removal that gives you too much for too little pay. I mean, do you even understand what makes a card broken? Or card design? Or, hell, common sense? Lock. Please, stop posting in Custom Cards. Link to comment Share on other sites More sharing options...
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