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Like I haven't made enough Scrap support in my time here


Bringerofcake

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Scrap Seeker

EARTH

Fairy/Tuner

1/0/0

If this card is destroyed by a card effect; add 1 "Scrap" Spell or Trap Card from your Deck to your hand. If it was destroyed by the effect of a "Scrap" card, you can add 1 "Scrap" card from your deck to your hand instead. You can only activate the effect of "Scrap Seeker" once per turn.

 

 

Scrapshot

Continuous Spell

If a "Scrap" card is destroyed by a card effect you control; you can banish one card on the field.

If this card is destroyed by a card effect and sent to the Graveyard, add 1 "Scrap" monster with 1500 or less ATK from your deck to your hand, or send 1 "Scrap" monster with 1500 or less DEF from your Deck to your Graveyard.

Each effect of "Scrapshot" can only be activated once per turn.

 

Scrap Dragon Gamma

Dragon/Synchro/Effect

11/3400/2600

1 Tuner + 3 or more non-Tuner monsters

You can also Synchro Summon this card by using 1 "Scrap" Tuner of any Level and any Dragon-type "Scrap" monster as Synchro Material. (If you do, their Levels do not have to add up to this card's Level.) You can target 1 card you control; banish it, along with 1 card your opponent controls, 1 card in their Graveyard, 1 random card in their hand and the top card of their deck. You can only activate this effect of "Scrap Dragon Gamma" once per turn, and this card can only use this effect once while it is on the field (including when it is face-down).

 

Scrap-rifice

Normal Trap

Target 1 face-up "Scrap" monster you control; destroy it and all face-up Attack Position non-"Scrap" monsters on the field. You can only activate 1 "Scrap-rifice" per turn.

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Gamma is 3. It's Delta your looking for.
Scrap is 1.
Scrap Twin is 2.
Atomic Scrap is 3.
Your boss, Gamma, is 4. But it's name is 3; It's an inconsistent pattern.

Speaking of Gamma, it's flat-out ridiculous, even for Scrap standards, and is just too incredibly easy to make, for a payoff that large.

Scrapshot is also busted, because it breaks the whole Scrap mechanic and forces them to be something they aren't.
Same goes for Scrap-rifice, as you, basically, nuke the field off a nonexistant cost.

Seaker is at least pretty neat, but could end up becoming ridiculous, due to the given nature of the archetype.

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