Sleepy Posted June 6, 2013 Report Share Posted June 6, 2013 Points for design? I like the flavor behind it, yeah xD Or maybe you could have it not be able to be activated in response to a card's activation, so that a Dark Hole or Monster Reborn can still go through, but not face-up monsters' effects or stalling cards, if that's what you were going for. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Eeeeeeh, I like it better as a chainable. I dunno, does it *really* need to be hindered even more so? I mean, it's already a level 10 synchro that requires at least 3 mats, but maybe I'm just being silly. Link to comment Share on other sites More sharing options...
Sleepy Posted June 6, 2013 Report Share Posted June 6, 2013 I'm not entirely sure. Maybe I'm biased by the current format, but being a Synchro on itself almost seems to count as a drawback. To be honest, I can actually see something like this existing nowadays. You could also do what you suggested. Making the -ATK also apply to your turn. It'll really only have 3 shots at most, but it'd be killable by battle after the first one. It'd be something. I still think it's a bit too costlessly chainable during your turn too.... hmmmm. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted June 6, 2013 Report Share Posted June 6, 2013 SORA!!!! (glomp tackle) We should totes do some collabz. OT: Well, I'm being torn here. On one hand it's a level 10 Synchro which I will use in basically every Junk Doppel deck I've ever made, I don't think there's anything to critique on since most of the points made has been fixed. The Synchro for Burn effect is fine because it is a 2 material Synchro that is hard to execute and nigh-impossible to spam. As for the Second Effect, it's also pretty good. I'm generally not a fan of "negate all effect" cards, and this one's chainable too. The ATK loss during your opponent's turn balances it just on theirs, so you might want to make it apply to both turns. All in all, err, mmh, hmm, rrr, yeah. Kinda hard to impose a proper judgement on this, seeing as the chainable god-negate is still there. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 6, 2013 Author Report Share Posted June 6, 2013 Okay, the popular opinion is that the stat loss should apply on both turns, so ima do that. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 8, 2013 Author Report Share Posted June 8, 2013 Bumping this. I'm also thinking about bumping its ATK to 3300 and DEF to 3100 because it doesn't seem worth the investment as-is. Link to comment Share on other sites More sharing options...
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