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[Leaderboard] Start Voting! Zextra vs Striker


Zextra

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Rules:
• 1st card to 3 votes first wins, or that has the most votes by 11:59 PST on June 21th.
• Votes must be supported by valid reasoning

Requirements:
Make a generic Level 7 Synchro monster.

Prize:
1 Rep/Like

Voter Bonus:
Each successful vote earns the voter a rep!

Scoreboard:

Striker: 0

Zextra: 1

 

Striker's Card

qxo3dc.jpg

Effect:

1 Tuner monster + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Place Fallen Counters on this card up to the number of monsters in your Graveyard (max. 5). If an opponent's effect would be activated on the field that targets or destroys a monster you control: You can change this card to Defense Position and remove 1 Fallen Counter from this card; negate that activation, and if you do, destroy that card. If this card is destroyed with Fallen Counters on it: Return monsters from your Graveyard to your Deck up to the number of Fallen Counters on this card at the time this card was destroyed.
 
Zextra's Card
vz8.png

Effect:

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, neither player can Xyz Summon until your opponent’s next End Phase. Once per turn, when this card destroys a monster by battle: You can discard 1 card; your opponent cannot activate monster effects until their next End Phase.
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Both seem pretty balanced and both seem pretty useful. The fact that the second card shuts down Xyz Monsters is strong, but you arn't allowed either, and it's not for very long, and it's ATK/DEF is fairly low so it can be taken out easily. Card A does have a thing I don't really like. The PoA-ish return effect. I'm torn between if I find it unbalanced or not, as it still requires you to get it destroyed somehow, but your opponent can just not choose to do so for a while or find another way to get rid of it, and it doesn't let you draw either, and since most Decks are so depented on the Graveyard, does that really matter? I'm gonna have to go with Zextra's card here (wow, that doesn't happen) since I dislike the fact that it can return so many cards so quickly, even if it's harder than how PoA does it.

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I'm gonna have to go with Zextra's card here (wow, that doesn't happen) since I dislike the fact that it can return so many cards so quickly, even if it's harder than how PoA does it.

I know, it's been quite a while since the last time you voted for me xD

Thanks for voting; 1-0

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I know, it's been quite a while since the last time you voted for me xD

Thanks for voting; 1-0

Well, I do try to vote for the card which I like the most, I dislike simply voting againts my opponent since I want this to be as fair as possible, though in this case, your card seems better in my eyes.

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Well, I do try to vote for the card which I like the most, I dislike simply voting againts my opponent since I want this to be as fair as possible, though in this case, your card seems better in my eyes.

Yeah, our ideals on design just seem to be very different, which is what causes our conflicting viewpoints.

 

Sorry, Striker - this is the last off-topic post I'll make here.

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Vote to Striker. Zextra's card is hard lockdown like Shock Master, completely crippling certain Decks, and such and due to the fact that it is ridiculously easy to make, it can easily lock down for three turns in a row, just like Shock Master and unlike Shock Master, who cares if this thing is removed from the field? In fact, it can even be BTH'd or Torrential Tribute'd and it would still go through.  This thing doesn't even stop you from Xyz Summoning because you can just Summon this at the end of your turn and not all Decks have or need Xyz Monsters. In addition, it can also stop monster effects in addition to Xyz Summons, removing any remaining hope for many Decks. Knights of the Fallen is a nice Level 7 Stardust and a way to recycle some cards and the fact that it needs to be destroyed prevents any sort of consistent loop with the PoA effect.

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Thanks for your vote. 1-1

 

Though I don't quite get where you're coming from when you say it can lock down for three turns; Its Xyz lock only works once. Unless you're implying that you can make it three turns in a row, which does require a fair amount of resources.

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Vote to Striker. Zextra's card is hard lockdown like Shock Master, completely crippling certain Decks, and such and due to the fact that it is ridiculously easy to make, it can easily lock down for three turns in a row, just like Shock Master and unlike Shock Master, who cares if this thing is removed from the field? In fact, it can even be BTH'd or Torrential Tribute'd and it would still go through.  This thing doesn't even stop you from Xyz Summoning because you can just Summon this at the end of your turn and not all Decks have or need Xyz Monsters. In addition, it can also stop monster effects in addition to Xyz Summons, removing any remaining hope for many Decks. Knights of the Fallen is a nice Level 7 Stardust and a way to recycle some cards and the fact that it needs to be destroyed prevents any sort of consistent loop with the PoA effect.

To be fair, Zex' card is nothing like Shock Master. Yes, it prevents people from playing Card-Type-X, but that type X just-so-happens to be all the rage. But that shouldn't be the deciding factor for a card, just because it hates on card X. Plus, the fact it actually rewards you for player interaction and also -1s in the process, combined with it's relatively low ATK, actually makes for something worth wile.
Also, for the most part, Zex card is mostly geared towards mirror match shenanigans with Dragon Rulers.

Oh, and I'm voting Zex card.
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Card A:

A rather bad effect stacked onto a rather lacking body to make a rather weak and unimpressive card. The recylcing can be good, but honestly, it isn't all that worth mentioning. I would much rather go through recycling that makes me plus (Emeral/PoA) then go through this.

 

Card B:

Hard lockdown on a more lacking body. It is very usable in the regard, and the lockdown (the Xyz one) locks both players and only for a short time, making for an impactful yet balanced effect. The second effect basically requires you to Time Seal yourself to Skill Drain your opponent, which is somewhat fine with me. I tend to not favor control, but this card was done well and is weak enough for me to accept, even if it goes against what I usually stand by.


Card B has my vote.

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Striker's card has potential, but it feels a bit too watered down for my liking. Its effect would ordinarily be useful but it's easy to get around,  it protects monsters once per turn pretty much, but makes itself pretty much dead meat in the process, making the need for the fallen counters not so great. The return cards to the deck clause upon destruction doesn't seem beneficial for most decks, since the requirement is to make a generic synchro, it probably could only be played in select builds. 

 

I don't really follow the focus on lockdown that is being picked up on with Zextra's card, the monster effect lockdown requires a -1, and does not prevent spells, traps and sheer beatsticks from destroying it. If a deck cannot combat this card then it is clearly a very fragile one. As mentioned, the xyz lockdown is equal and only temporary, although the card is easy to get out and useful, it has a drawback for its effect and has sub-par ATK, so it seems pretty well balanced in that sense. Again, it wouldn't necessarily be a staple synchro, but it has broader use than Striker's card I'd say, so I'll vote for Zextra's card. 

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