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Blue-Eyed Maiden


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300px-AzureEyedMaiden-SD25-JP-SR.png

 

When this card is targeted for an attack: You can negate the attack, and if you do, change this card's battle position, then you can Special Summon 1 "Blue-Eyes White Dragon" from your handDeck, orGraveyard. When this face-up card is targeted by a card effect: You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Blue-Eyed Maiden" effect per turn, and only once that turn.

 

Best BEWD card evar. Also, she's based off Kisara from the anime which I think is really cool. Was watching Season 5 when I noticed that. Appearance AND effect. Cool beans.

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Wonder Wand doesn't trigger Maiden for two reasons.

 

1: While the act of equipping an Equip Spell Card targets, Maiden has to be targeted by an effect. Wonder Wand's effect does not target.

2: Even if it did, Maiden would be in the Graveyard when her effect would activate.

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Wonder Wand doesn't trigger Maiden for two reasons.

 

1: While the act of equipping an Equip Spell Card targets, Maiden has to be targeted by an effect. Wonder Wand's effect does not target.

2: Even if it did, Maiden would be in the Graveyard when her effect would activate.

Well, the second effect is just something you could do afterwards. And yes, I was also thinking it coudn't, but wasn't 100 % sure so I didn't post it since I didn't want to look like an idiot (inb4 you're always looking like an idiot).

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Wonder Wand doesn't trigger Maiden for two reasons.

 

1: While the act of equipping an Equip Spell Card targets, Maiden has to be targeted by an effect. Wonder Wand's effect does not target.

2: Even if it did, Maiden would be in the Graveyard when her effect would activate.

 

It does work with Wonder Wand. The effects of Equip Spell Cards, by definition, target the monster they are equipped to. Equipping Wonder Wand to Maiden will allow you to chain her effect and special summon Blue-Eyes White Dragon.

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AghzIwN.jpg

Exactly. This card would have been absolute bonkers, but it is not. Just because Spellbook of Fate exists. If Spellbook of Fate did not exist, then this would be broken. But thankfully, Spellbook of Fate exists, and therefore, this card is perfectly fine in every aspect. Run Spellbook of Fate in every Deck you own. @3.

 

OT: Well, one could counter it with Smashing Ground, but that became obsolete a format or two ago and doesn't work against this very well. There's also Fissure, which sounds pretty lulzy. Or, well, you could save your destruction effect for the MP2 when BEWD is on the field.

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It's honestly just good.

It's unfair design in a similar sense to Wind-Up Zenmaines, but it's not anything too powerful.

Either you have to trigger it yourself (Spellbook of Power, Wonder Wand, Cyber Valley, etc.) or you have to wait on your opponent to trigger it.

Between Breakthrough Skill, which keeps getting better and better, and the plethora of Xyz that can negate cards/activations, most decks should have an answer to it.

Evilswarm has Ophion, Constellars have Shock Master (It's really not hard to make at all) as well as ways to deal with a BEWD, Mermails and sometimes Rulers have Gaioabyss, though rulers do have a bit of trouble with it, Fire Fist have Tiger King, Madolche have Tiaramisu, and so on.

Many decks have Shock Master, though it takes some investment, Breakthrough Skills, Veiler for self-targetting, and so on. It's not that hard to counter, despite the unfairness, because it only goes off OPT for all effects, so if you swing at/target her, she goes off, chain Breakthrough, she loses.

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