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Number 57: Tri-Head Dust Dragon


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http://yugioh.wikia.com/wiki/Number_57:_Tri-Head_Dust_Dragon

 

Level 4 monsters
When this card is Special SummonedTarget 1 face-up monster your opponent controls; this card gains ATK equal to that monster's original ATK. If your opponent controls more cards than you do: You can detachXyz Material from this card, then choose a Monster Card Zone or Spell & Trap Card Zone; while this face-up card is on the field, that zone cannot be used.

 

Discuss.

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Hm... Unsure about how I feel about it. Triple free detach is nice, but it's not going to do much, in the long run, beyond stocking your grave up for Shenanigans.

Drop this on Dragossack

Beat over a token

Detach 3, lock down their monster zones

Then set a protection card like Breakthrough or w/e

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You can theoretically lock down your opponent's entire field with this card.


With other support, yes. But remember that the opponent has to control more cards than you, so he has to control at least 2 cards (and that's if you only control this), so they'll always have two spots open if you're only relying on this to lock out their board.

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With other support, yes. But remember that the opponent has to control more cards than you, so he has to control at least 2 cards (and that's if you only control this), so they'll always have two spots open if you're only relying on this to lock out their board.

Admittedly I sort of absent-mindedly forgot that bit when I posted that.

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Drop this on Dragossack

Beat over a token

Detach 3, lock down their monster zones

Then set a protection card like Breakthrough or w/e

In a case like that, Blaster, both effect and summoning, and Dracossack are both issues, unless you pre-emptively Breakthrough Dracossack. This doesn't relieve the issue that is Blaster at all, because it can just swing over Tri-Head. All you did was stall them.

 

It only seems like it's worth it if you can drop it in tandem with a Shock Master, which means you need a nutty hand, anyways, and could probably just OTK with it.

 

And when it's in tandem with Shock Master, it's winmoar because they can't summon anyways. Ouroboros would serve the purpose better.

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In a case like that, Blaster, both effect and summoning, and Dracossack are both issues, unless you pre-emptively Breakthrough Dracossack. This doesn't relieve the issue that is Blaster at all, because it can just swing over Tri-Head. All you did was stall them.

 

It only seems like it's worth it if you can drop it in tandem with a Shock Master, which means you need a nutty hand, anyways, and could probably just OTK with it.

That's a whole lot of "Ifs".

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That's a whole lot of "Ifs".

Dragon Rulers having a Blaster is "a whole lot of ifs"? News to me.

Also:

And when it's in tandem with Shock Master, it's winmoar because they can't summon anyways. Ouroboros would serve the purpose better.


On paper, it's only good vs. Rulers if you have a nutty setup, and in that case just about anything else you can do is better as they can't even use the two monsters slots you do allow.
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I'm just curious, how are you summoning Blaster when your whole field is locked out?

 

If you're saying that after you climb Dragossack and the token, then they can drop blaster, then that 1 extra turn of them doing not much of anything can allow you to gain more ground over them.

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Dragon Rulers having a Blaster is "a whole lot of ifs"? News to me.

IF they have Blaster

IF you preemptively Breakthrough

IF the opponent knows/chooses to tribute Dragossack itself for its own effect

IF you use it with Shack Master

 

Really I was referring to the entire situation as a whole, not just your side

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I'm just curious, how are you summoning Blaster when your whole field is locked out?
 
If you're saying that after you climb Dragossack and the token, then they can drop blaster, then that 1 extra turn of them doing not much of anything can allow you to gain more ground over them.

What moron leaves Dracossack with 2 tokens on the board anymore? Dem said you then swing over the Token, so in that scenario, they have an open slot.

That leaves them with Dracossack and a token, and if you kill that token, there's room for Blaster.

Not to mention, should you choose NOT to kill the token, and to just preemptive Breakthrough Skill Dracossack, they can simply Normal Summon Blaster using the monsters as tributes, because there's no Normal Summon restriction on the dragons.

And then that can go on further, and they can still make an Xyz because they now have 2 open slots, effectively making it even WORSE for you than if you killed the token.
 

IF they have Blaster
IF you preemptively Breakthrough
IF the opponent knows/chooses to tribute Dragossack itself for its own effect
IF you use it with Shack Master
 
Really I was referring to the entire situation as a whole, not just your side

Well, yeah. That's why the card doesn't seem that good v. Dragons. It requires too many things to go right (Having preemptive Dracossack answer, them not having Blaster, being able to make Shock Master as well, etc.)
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