Thomas★Zero Posted July 9, 2013 Report Share Posted July 9, 2013 The Rival Set of Kingdom Neos EX makes its return with their burning destructive powers! Destiny HERO Chaos Plasma EX lv 10 Dark Warrior/Fusion/Effect "Destiny HERO Plasma EX" + "Midnight Kuriboh" This card can only be summoned either by Fusion Summon or Special Summoned from the graveyard, it cannot be summoned any other way. This card is unaffected by your opponents monster effects. Once per turn, you can send 1 monster from your hand to the graveyard; inflict damage to your opponents life points by 400 times the level of the discarded monster. When this card leaves the field; all damage you take this turn is reduced to 0. ATK/3000 DEF/2000 Destiny HERO Plasma EX lv 8 Dark Warrior//Effect This card can only be special summoned by tributing 3 Dark monsters you control. When this card is Special summoned; select 1 "Destiny HERO" from either your hand or graveyard and attach to this card as an equip spell; while equipped with the selected monster: this card gains half of the selected monsters ATK. While this card is face up on the field; your opponent cannot activate monster effects. ATK/2000 DEF/1000 Midnight Kuriboh lv 1 Dark Fiend/Tuner When your opponent declares a direct a attack; you can discard this card to reduce all damage that turn to 0. You can use this card in your graveyard as Synchro material for a level 5 or lower Dark Synchro monster by shuffling this card from your graveyard into your deck, you can only use this effect of "Midnight Kuriboh" once per duel. ATK/300 DEF/200 Midnight Solider - Kuren lv 5 Dark Warrior/Synchro/Tuner "Midnight Kuriboh" + 1 Level 4 Warrior-Type Non-Tuner monster While this cards face up on the field its name is also treated as "Midnight Kuriboh". When this card destroys a monster as a result of battle; inflict damage equal to the ATK of the destroyed monster. ATK/2300 DEF/1200 Destiny HERO Destructor lv 4 Dark Warrior/Effect When a monster you control destroys a monster as a result of battle you can special summon this card from your hand; if you do you can destroy 1 card on your opponents side of the field, if this card was summoned this way: this card cannot attack this turn. ATK/1900 DEF/400 Destiny HERO Dark Blaster lv 4 Dark Warrior/Effect When this card is normal summoned; you can add 1 "Destiny HERO" from your deck to your hand, you can only activate this effect of "Destriny HERO Dark Blaster" once per turn. While this cards face up on the field; you can make an additional normal summon for a "Destiny HERO" monster. When this card is banished you can activate one of the following effects; * Destroy 1 monster on your opponents side of the field. * Draw 1 card from the top of your deck; then discard 1 card from your hand. ATK/1800 DEF/0 Destiny HERO Phantom Wingman Rank 4 Dark Warrior/Xyz/Effect 2 Level 4 "Destiny HERO" monsters Once per turn, you can detach 1 Xyz material from this card; select 1 monster on your opponents side of the field: banish that monster and inflict damage to your opponents life points equal to the ATK of the banished monster, if you use this effect: this card cannot attack this turn. ATK/2400 DEF/2000 HERO Rising Spell card If you have no monsters on your side of the field; Special summon 1 "HERO" monster from your graveyard, if you summoned either "Elemental HERO Kingdom Neos EX" or "Destiny HERO Chaos Plasma EX" activate following effected depending on the summoned monster; "Elemental HERO Kingdom Neos EX": The summoned monster gains the following effect; once per turn, this card cannot be destroyed as a result of battle. "Destiny HERO Chaos Plasma EX": The summoned monster gains the following effect; If this card were to be affected by the effect of a Spell or Trap card; you can banish 1 "Destiny HERO" in your graveyard instead. Holy Sword - Mooncaliber lv 2 Dark Fiend/Union Once per turn, during your Main Phase, you can equip this card to a Dark monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect; the equipped monster becomes unaffected by the effects of your opponents Spell or Trap cards any card effects that would effect the equipped monster while ignoring any effects it may have. The equipped monster gains the following effect; Once per turn, you can inflict 500 points of damage to your opponents life points for each monster you control. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) ATK/500 DEF/500 Chaos Plasma Roar Counter Trap Card If your opponent activates a card effect that would remove a card from your field while you control a face up "Destiny HERO Chaos Plasma EX"; negate the activation of that card and banish it, then inflict 1000 points of damage to your opponents life points. Link to comment Share on other sites More sharing options...
Toffee. Posted July 9, 2013 Report Share Posted July 9, 2013 Midnight Kuribohlv 1 DarkFiend/TunerWhen your opponent declares a direct a attack; you can discard this card to reduce all damage that turn to 0. You can use this card in your graveyard as Synchro material for a level 5 or lower Dark Synchro monster by shuffling this card from your graveyard into your deck.ATK/300 DEF/200Don't know if you realize this or not, but Midnight Kuriboh is flat-out ridiculous and literally overpowered.The fact it's DARK doesn't help either; You can literally Normal Summon something like Armageddon Knight and directly make a Catastor off that. Hell, the fact it even recycles itself after you do that just further leads to it being busted. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 10, 2013 Author Report Share Posted July 10, 2013 Don't know if you realize this or not, but Midnight Kuriboh is flat-out ridiculous and literally overpowered. The fact it's DARK doesn't help either; You can literally Normal Summon something like Armageddon Knight and directly make a Catastor off that. Hell, the fact it even recycles itself after you do that just further leads to it being busted. Changed it to once per duel clause on that part so it isn't as abusive. Link to comment Share on other sites More sharing options...
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