Kyng's Old Account Posted July 11, 2013 Report Share Posted July 11, 2013 Cannot be Normal Summoned or Set. You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. During the Battle Phase, when your opponet's monster declares an attack: You can Special Summon this card from your Spell & Trap Card Zone; negate the effects of you opponent's monster and, if you do, destroy it. When this card leaves the field; your opponent draws 1 card.[hr]Flavour Music - Defeat the Enemy!The days of old have shown the Mimics in humiliation, with pathetic parties sacrificing themselves to merely provide their creator wealth - such feeble fools. The Cannibox is the incarnate form of the hatred spewed from the lesser mimics to the recent and more powerful entities simply walking over them. With a merciless demeanour, adventurers had now best be very aware of the dangers of the unknown. I felt that Mimic-monsters (Chests that aren't chests) needed an actual decent card. The Dark Mimics are completely and utterly useless save for some Exodia Builds, and they do not even come close to what Mimics are about. Mimics are literally Trap Monsters (however they are monsters above all else, hence this being a Monster Trap rather than a Trap Monster). Of course, to mitigate, all Mimics do have a good reward for their slayer. I am currently thinking of increasing the ATK to 2200. Link to comment Share on other sites More sharing options...
Therrion Posted July 11, 2013 Report Share Posted July 11, 2013 It is a monster that Summons itself through a Sakuretsu Armor-esque effect. I guess the last part isn't too bad, but their MST or Heavy may become even more prosperous with this card, which makes it that much worse. It is slow and enemy reliant, I don't believe it really needs another drawback ontop of those two. Maybe if both players draw a card when it is destroyed as opposed to only your opponent? Though, it does really look like a card that would come to the O/TCG because of the drawbacks. Either way you go I'm happy with it, again, nice card Kyng. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted July 11, 2013 Author Report Share Posted July 11, 2013 It is a monster that Summons itself through a Sakuretsu Armor-esque effect. I guess the last part isn't too bad, but their MST or Heavy may become even more prosperous with this card, which makes it that much worse. It is slow and enemy reliant, I don't believe it really needs another drawback ontop of those two. Maybe if both players draw a card when it is destroyed as opposed to only your opponent?Though, it does really look like a card that would come to the O/TCG because of the drawbacks. Either way you go I'm happy with it, again, nice card Kyng....sh*t.Firstly, thanks for the review Therrion, it is always appreciated. Also, thanks for spotting issues this thing has. I think I might have to remedy them.For a starter, I think removing the Nomi-clause might make this less enemy reliant. I'll have both players draw from the effect. Not sure, with this, if I should increase the ATK though = . Link to comment Share on other sites More sharing options...
Therrion Posted July 11, 2013 Report Share Posted July 11, 2013 If you make it non-Nomi, then the increase of ATK would be advised against. Normal Summonable=1900 preferbly Special Summonable=2100 is okay. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted July 11, 2013 Author Report Share Posted July 11, 2013 If you make it non-Nomi, then the increase of ATK would be adivsed against.Normal Summonable=1900 preferblySpecial Summonable=2100 is okay.Heh, you wouldn't believe how good that is in terms of general Card Creating advise. I Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 11, 2013 Report Share Posted July 11, 2013 As a potential fix for the fear of the opponent +1'ing with MST, you could add the clause from the Crystal Beast monster "while it is in a Monster Card Zone". This way it is still not strictly better than Sakuretsu while also preventing it from being too bad. Honestly, I would say that I would run it. Strangely enough, one of my favorite parts about it is that it can be used as a material for Number 85: Crazy Box, allowing for an entertaining box-themed deck. The effect negation makes it a good solution to Stardust Dragon (is that still a thing?) and Zenmaines. In addition, it can bypass the Ancient Gear clause as well as the Shien lock. 7/10 Cool card, seems fun to play. As is, it has potential to create card disadvantage, which is frustrating. Link to comment Share on other sites More sharing options...
Sora1499 Posted July 12, 2013 Report Share Posted July 12, 2013 So it's a sakuretsu that then becomes a 2k level 4 body, on top of dodging destruction protection effects... Quite interesting. Recurring Nightmare also makes this recyclable (aww yiss). The fact that your opponent gets to draw a card off of him balanced him out IMO, because he is, initially, a +1. So now he's a collective +0. Although there's the fear of him getting MST'd, and then your opponent gets to +1 off of him. While some would say that that's a weakness, I think it's a healthy mind game for both players. Neat card. Keep up the good work! Link to comment Share on other sites More sharing options...
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