Eury Posted August 1, 2013 Report Share Posted August 1, 2013 Pretty much what I've settled on and its doing pretty good. Still wish there was room for another Synchro though. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 1, 2013 Report Share Posted August 1, 2013 Wow. Looking at this I realized how insane Divine Wind is with Dancer. I would say drop an Icarus attack for sure. As a trap, it has the potential to clog up Gorz plays, which can be very annoying. Because of Divine Wind, I would drop Gale before Birdman. Link to comment Share on other sites More sharing options...
El Majishan Posted August 1, 2013 Report Share Posted August 1, 2013 You run 5 field cards and one continuous trapl....why Gorz? Link to comment Share on other sites More sharing options...
Eury Posted August 1, 2013 Author Report Share Posted August 1, 2013 You run 5 field cards and one continuous trapl....why Gorz? Hysteric Party is clunky at 2 in this build, and Hunting Ground is searchable, which also puts a Queen in the grave for Party. Gorz is there because he is Level 7 and he stops otks. Being Torrential'd in Harpies is the worst. Link to comment Share on other sites More sharing options...
El Majishan Posted August 1, 2013 Report Share Posted August 1, 2013 The point I was making is that Gorz is going to a dead draw a lot of the times. You can't summon him when you have your field card in play, which is something you want all the time in this build. Link to comment Share on other sites More sharing options...
Eury Posted August 1, 2013 Author Report Share Posted August 1, 2013 The point I was making is that Gorz is going to a dead draw a lot of the times. You can't summon him when you have your field card in play, which is something you want all the time in this build. O. misread your post lul. Gorz still has its uses. And if its dead with no future use in sight, it can be used as fodder for Party or Wing Blast. Link to comment Share on other sites More sharing options...
El Majishan Posted August 2, 2013 Report Share Posted August 2, 2013 I say run Trag instead...I'm not sure if this is true or not, but judging by the build you should be keeping a relatively large hand size. That being the case, Trag can keep a decent atk and def stats while functioning as an OTK stopper....plus the other effects come in handy more than you would think. In terms of getting it to 41...do you really need 3 Harpie Lady #whatever and Gale? Link to comment Share on other sites More sharing options...
Ire Posted August 2, 2013 Report Share Posted August 2, 2013 I play Harpie (on DN) since the announcement of their release, and I think I can help you a little ... You should firstly play Harpie's Pet Dragon x2 Then I see a lot of useless things: Gale, Icarus Attack x3, Gorz, Mist Valley Soldier Phoenix Wing Wind Blast is nice but the cost .... is significant in this deck, I think Quill Pen of Guldos (x1 or 2) and Compulsory Evacuation Device (x1 or 2) are good alternatives. You should really try Summoner Monk (x2), Genex Blastfan (x2 or 3), Swallow's Nest (x1 max.) And Tempest (x2 (or x1)) There Arcanite Magician in LV7 Synchro, if you play Summoner Monk and Blastfan. Uh, it lacks Solemn Judgment, too ... and Maxx "C" with Effect Veiler (x2 Both, or 2 Maxx "C" and Effect Veiler x1). But here, it'll be hard to go back to 40 cards. I think you can also remove 1 Harpy's Hunting Ground, 1 Hysteric Sign and perhaps one Harpie Lady # 1 And in your Extra Deck, you absolutely must play Queen Dragun Djiin x1 and x2 Ancient Fairy Dragon Link to comment Share on other sites More sharing options...
El Majishan Posted August 2, 2013 Report Share Posted August 2, 2013 Phoenix Wing Wind Blast is meant to be used with Hysteric Sign. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 3, 2013 Report Share Posted August 3, 2013 y u no psi-blocker or Stormwinds Also isn't Dancer still an OCG promo? Link to comment Share on other sites More sharing options...
Eury Posted August 3, 2013 Author Report Share Posted August 3, 2013 updated the OP. I play Harpie (on DN) since the announcement of their release, and I think I can help you a little ... You should firstly play Harpie's Pet Dragon x2 Then I see a lot of useless things: Gale, Icarus Attack x3, Gorz, Mist Valley Soldier Phoenix Wing Wind Blast is nice but the cost .... is significant in this deck, I think Quill Pen of Guldos (x1 or 2) and Compulsory Evacuation Device (x1 or 2) are good alternatives. You should really try Summoner Monk (x2), Genex Blastfan (x2 or 3), Swallow's Nest (x1 max.) And Tempest (x2 (or x1)) There Arcanite Magician in LV7 Synchro, if you play Summoner Monk and Blastfan. Uh, it lacks Solemn Judgment, too ... and Maxx "C" with Effect Veiler (x2 Both, or 2 Maxx "C" and Effect Veiler x1). But here, it'll be hard to go back to 40 cards. I think you can also remove 1 Harpy's Hunting Ground, 1 Hysteric Sign and perhaps one Harpie Lady # 1 And in your Extra Deck, you absolutely must play Queen Dragun Djiin x1 and x2 Ancient Fairy Dragon Harpie Dragon at 2 is clunky in Divine Wind because I'm trying to make Rank 4s and Synchros, not Rank 7s. 7s are merely a convenience. Soldier pretty much combos perfectly with Wind and Dancer. I dropped Gale and an Icarus. Arcanite is a waste of space, and Djinn isn't needed for 1 Pet Dragon. Tempest is honestly clunky and I don't like banishing things. I don't need Solemn Judgment, Hysteric Sign is ALWAYS at 3, and I need 3 Harpie Ladies, so 1 isn't going anywhere until Cyber Harpie gets reprinted. Veiler/"C" will probably be side stuff, but I won't main them. Edit: @Mugen: Chances are she'll be in Joey's World so I'm not that worried about it. Link to comment Share on other sites More sharing options...
Scrafty Posted August 3, 2013 Report Share Posted August 3, 2013 Just curious, why do you run the 3 rank 7's when you only run 1 pet dragon? Channeler into Dragon is the most reliable way to make rank 7's, so why run 3? Link to comment Share on other sites More sharing options...
Mugendramon Posted August 3, 2013 Report Share Posted August 3, 2013 Just curious, why do you run the 3 rank 7's when you only run 1 pet dragon? Channeler into Dragon is the most reliable way to make rank 7's, so why run 3? Because you're not actually ever going to bring out more than 1 Rank 7 at a time, you just run them so that Channeler into Dragon becomes an out to more things. Also now that I notice, can you get your hands on a Crazy Box? For more EEV access. Link to comment Share on other sites More sharing options...
Scrafty Posted August 3, 2013 Report Share Posted August 3, 2013 Because you're not actually ever going to bring out more than 1 Rank 7 at a time, you just run them so that Channeler into Dragon becomes an out to more things. Also now that I notice, can you get your hands on a Crazy Box? For more EEV access. Oh I understand that, but if you are only going to make one rank 7 a game effectively, why run double Draco and one Big Eye? I'd definitely drop one sack for a crazy box or a second Ancient Fairy Dragon, but that's just me I guess. Link to comment Share on other sites More sharing options...
Eury Posted August 3, 2013 Author Report Share Posted August 3, 2013 Because you're not actually ever going to bring out more than 1 Rank 7 at a time, you just run them so that Channeler into Dragon becomes an out to more things. Also now that I notice, can you get your hands on a Crazy Box? For more EEV access. Been thinking about getting one. If I do I'd probably have to side him, or get rid of Thought Ruler. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 3, 2013 Report Share Posted August 3, 2013 Oh I understand that, but if you are only going to make one rank 7 a game effectively, why run double Draco and one Big Eye? I'd definitely drop one sack for a crazy box or a second Ancient Fairy Dragon, but that's just me I guess. Oh yeah I didn't notice double Sack. A Thunder Charger could replace one of those, piercing a Sack token can be game. Link to comment Share on other sites More sharing options...
Eury Posted August 3, 2013 Author Report Share Posted August 3, 2013 Oh yeah I didn't notice double Sack. A Thunder Charger could replace one of those, piercing a Sack token can be game. Waiting till September for the final Extra Deck. I've ordered things I know I will use, like Papilloperative, Phantasmal, and Zerofyne (already have Blader and Stardust). I actually wouldn't mind Gaia, as he's a lot cheaper, but I'm still waiting to order so I don't waste money. Link to comment Share on other sites More sharing options...
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