I Hate Snatch Steal Posted August 4, 2013 Report Share Posted August 4, 2013 I got the idea from the super defense robot archtype that came out in judgement of light, only I wanted mine to have an ascetically better ace then "googly eyes drum dragon" (ugh). edit: Maybe I should have been more clear, I didn't mean that googly eyes was unplayable, I meant that its art looks stupid and its name sounds stupid to match. Thus I thought, "why don't I make an archtype of robots where the ace monster doesn't look/sound so lame." edit2: I have yet to test it with the 2 new cards at the bottom (buster gate and buster artillery) edit3: buster gate and buster artilery weren't enough When this card is normal summoned: you can special summon 1 "Buster-Robo" monster from your hand in face-up defense position. Once per turn: You can target 1 "Buster-Robo" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Machine-Type monster. You can only use the effect of "Buster-Robo Soldier" once per turn. You can activate 1 of these effects. *Discard 1 card; Inflict 800 damage to your opponent. *This card's Level becomes 10 until the End Phase. ^ made the discard cost only apply to the damaging effect Once per turn: you can target 1 face-up card; destroy that target. This card cannot attack your opponent directly during the turn you activate this effect. If 2 or more monsters you controlled, including at least 1 "Buster-Robo" monster, were destroyed this turn: you can special summon this card from your hand during this turn's Battle Phase or End Phase. Once per turn this card cannot be destroyed. 3 level 10 Machine-Type monsters While this card has Xyz Material, this card cannot be targeted by your opponent's card effects. Once per turn: you can detach 1 xyz material from this card to target 1 or 2 cards your opponent controls; destroy that target(s) and inflict 400 damage to your opponent for each card destroyed this way. 2 or 3 level 10 Machine-Type monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When a card or effect is activated that targets and/or destroys a card(s) you control: You can detach 1 xyz material from this card; negate that activation and if you do, destroy that card. Add 1 "Buster-Robo" monster from your Deck to your hand. Target 1 "Buster-Robo" monster in your Graveyard; Special Summon it. Special summon 1 "Buster-Robo" monster from your hand and equip it with this card. When this card leaves the field, return that equipped monster to the hand. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: draw 1 card. You can only activate "Buster Gate" once per turn. ^ this card is meant to help buster-robos xyz summon without having to rely so heavily on scout. Reveal 1 "Buster-Robo" monster in your hand to target 1 or 2 set cards your opponent controls; destroy those targets, even if they are now face-up. ^ since abundant backrow cards destroy a buster robo deck's plays, this destroys abundant backrow cards. edit: Since the above still wasn't good enough, edits and another support card If your lifepoints are lower then your opponent's: Pay half your life points; special summon 2 "Buster-Robo" monsters from your hand or graveyard in face-up defense position as level 10 monsters, but their effects are negated. Also, your opponent cannot activate spell and trap cards for the rest of the current turn phase. During the End Phase, send any face-up monster summoned by this effect to the graveyard. You can only activate 1 "Buster Miracle" per turn. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted August 4, 2013 Report Share Posted August 4, 2013 Looks great. However, I think your first XYZ should use 3 materials, since it has a better effect and higher ATK, while your second one should suffice with just 2 Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted August 4, 2013 Author Report Share Posted August 4, 2013 Looks great. However, I think your first XYZ should use 3 materials, since it has a better effect and higher ATK, while your second one should suffice with just 2 agreed and fixed Link to comment Share on other sites More sharing options...
Toffee. Posted August 4, 2013 Report Share Posted August 4, 2013 Actually you kinda' have it backwards; Googly Eyes is a pretty amazing card by itself, but is held back because it's tied to Defense Robos. And Defense Robos, in general, don't really do anything outside of making Googly, so in turn, it makes their boss less of a threat, despite the fact Googly is a 4K beater and doesn't afraid of anything.That aside....I think you got the idea for a lot of these from Gimmick Puppets, rater then Defense Robos, as the former seems more like the prominent force for inspiration, rather then the later. Though, it's likely that is just sheer coincidence. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted August 4, 2013 Author Report Share Posted August 4, 2013 Actually you kinda' have it backwards; Googly Eyes is a pretty amazing card by itself, but is held back because it's tied to Defense Robos. And Defense Robos, in general, don't really do anything outside of making Googly, so in turn, it makes their boss less of a threat, despite the fact Googly is a 4K beater and doesn't afraid of anything. That aside.... I think you got the idea for a lot of these from Gimmick Puppets, rater then Defense Robos, as the former seems more like the prominent force for inspiration, rather then the later. Though, it's likely that is just sheer coincidence. thanks for the review Maybe I should have been more clear in my first post. I didn't mean that googly eyes was unplayable, I meant that its art looks stupid and its name sounds stupid to match. Thus I thought, "why don't I make an archtype of robots where the ace monster doesn't look/sound so lame." Yes, I did get the idea for soldier from gimmick puppet egg head but scout was inspired by constellar siat. The others were not from 1 single card. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted August 10, 2013 Author Report Share Posted August 10, 2013 updated with 2 new cards based on covering the deck's weaknesses that I found when play testing. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted May 3, 2014 Author Report Share Posted May 3, 2014 Still trying to make these playable, so another update Link to comment Share on other sites More sharing options...
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