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Trishula, Dragon of the Ice Barrier


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[quote name="Bull3tM0nk3y" post="6256517" timestamp="1376435830"]Mother of god.   Well then. This is like the 4th most OP card.[/quote] How so You need to get all the requirments for it and its a +2 at most unless they have something in grave which will plus for them Wait unless you mean as in currently unbanned cards then ok

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I'd be even more fine with Trish at 1 if they brought Warning to 2.

 

Like, seriously, thinking about it, it's hands down one of the only immediate "nope you don't get that effect" responses that (most) people consistently maindeck. So it going to 2 in...what, April now? Would be fairly justified in keeping this around at 1 for good.

 

Otherwise, it's going to be a tossup, and we'll just have to see.

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Half-N-Half.

 

It is really powerful, but not Über powerful.

 

Which is more than likely, comparing itself to what's in the format currently, why it got considered a possible change to limited on the banlist.

 

Now, mind you, they really made it so that it's doing nothing against the current meta and instead romps all over most other decks, but I dunno. If most decks end up doing nothing but aim to make Trish, that just makes it all easier to respond to.

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Trishula is a fantastically fun card. At least when you're the one playing it. When you're on the receiving end it makes the game incredibly boring. It's pretty much the card that determined the Plant mirror too. Timing it was hard, but hitting a threat, a Glow-Up/Spore from the yard and a random card in their hand was just so insane they usually couldn't recover.

It's unbanning is stupid. Gives people more outs to my Obelisk. :(

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Part of me assumed that of the 4 pages this topic got to, someone had found a loop for Trishula.
Aside from that; Konami's idea to try and get more people to play Synchro monsters, just by unbanning Trishula, is rather silly.
I mean, yes it will encourage some more variety if people jump through the single hoop that is "Tuner + 2 or more non-Tuners = Level 9" to play it, but at the same time makes Konami seem lazy on their part.

I dunno', I'm hoping Trishula being able to run around again won't really cause that many problems.

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He obviously hasn't, or he's just too in love with Trish to see that it's still broken, even if a few cards exist in game that could be considered more broken. What those cards are, I can't really tell at the moment, but Trishula is a problematic card to deal with. And we really don't even need Trishula back, as Mist Wurm exists.

 

I don't care for Trishula's existance is moreso the deal. I've lost to a great deal of "broken" cards, and I won't say that one that is a 0 upon Summon is so incredibly broken. Look at Mourninglacia, it is a +2 upon Summon assuming your opponent isn't in top deck mode, and requires nothing more than your opponent to have played the game and killed some of your monsters (as well as you manipulate your grave via Synchro/Xyz/Effects and etc.). The banish on field makes it worth running, the hand makes it extremely powerful, and the Graveyard is simply disturbance of an opponent's toolbox (which isn't a bad thing, you can't get mad because your toolbox was disturbed by your opponent). I guess I'm just not like you, losing to a card and screaming "Ban!" because of it.

It is a card game, I won't be hellbent on 1 cards status, especially concerning Trishula at the end of this format (amongst the worst formats in Yu-Gi-Oh! History).

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Well itbwas confirmed and there's a six sam loop with it. So what now?

 

They have also loops with Ouroboros and Cowboy, and the Trish one is probably equally inconsistant as those (needing Gateway + multiple United/Dojo + some monsters). So, nothing new.

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