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Exodia OTK Deck Discussion


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That's what I've been saying all this time. Solemn usage should SPIKE the f*** up. And I really want to see Spell Chancellor/Shien abuse' date=' turbo style via Monster Gate/Reasoning.

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I can't remember; does Shien combo properly with Solemn, or does the fact that Solemn negates the card's activation allow the opponent to activate another spell/trap?

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People actually run Exodia? The number of people who used Exodia during the last five SJCs combined could be counted on the fingers of one hand of a man whose hands were both bitten off by a hungry platypus.

 

And there's a reason for that: Exodia decks are bad.

 

lol. yes they do fail but what actually is worse is a deck which it can defeat lol.

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Hm, I can't imagine a good Exodia FTK deck because he isn't compactible with anything. If you have a piece in your hand, you can't discard it, you can't do anything with it until your Exodia is complete. That's 5 pieces while you start with 6 cards, so Hand Destruction and all those other -1 cards shouldn't work in such a deck actually. Even Destiny Draw is +0 so I guess he is using it with Disc Commander right? Then still, Monster Reborn on Disc Commander is +1 while he is limited so that's he would need more +1 combo's.

 

Personally, I think that DMoC FTK is the best. And I cannot think of a way to be countered if you start, so it would first depend on the coin toss and then on the opponent's hand, if he has anything to counter it or not (Like Solemn but also BTH).

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Andrew, wake up and smell the coffee.......every single Elemental Heroes and Neo-Spacians (except Mole) suck............poor trees :(

 

Honestly, they should stop making E-hero support and start making support for the forgotten types like Insect or Sea-Serpent

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So' date=' you admit that the reason you lost is that your deck was too weak?

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No. I admit my deck has great potential (Rainbow Neos Deck). It can beat any deck, except DD and Magical Explosion or Exodia OTK. My deck is not weak.

 

yeah......rainbow neos does not have potential, also it can not beat any deck as u seem to think. when r u going to realize that e-heros r bad?? WAKE UP JADEN FANBOY!

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i found an article wich has perticular relevance here

 

"Ed on YuGiOh

March 13, 2008

 

Format of March 1, 2008: Rapid Exodia Part 1

 

And it’s Ed back here on Pojo with another article, and if you guys haven’t noticed, my section has been cleaned up a bit, and I’ll resume writing articles for my readers with a fresh new start, which is exactly what I wanted after I made the mistake on my last Deck Fix. I’m sorry, and it won’t happen again! I’m trying something new this time: with every format, I’ll put the date of the new ban list, and I’ll go over and talk about something new about the format. These articles will all be in two parts, as I’ll thoroughly go over what I chose to talk about.

 

Many, many years ago, the Yu-gi-oh began its great TCG game from scratch with an extremely infamous deck type: Exodia. Since the first couple episodes, many fans have held the Exodia deck to be the ultimate deck type, and it was, up until we were smart enough to figure out that it was too difficult to pull off. Then, many people began to run Beatdown instead, and now the deck type is forgotten and the five pieces are thought of as pieces of trash and sold or traded as soon as possible. Well, Chris Moosman thought otherwise and piloted an extremely quick Exodia deck at Shonen Jump Championship Costa Mesa.

 

Let’s take a look at the decklist:

 

Monsters: 18

 

1 Exodia the Forbidden One

 

1 Right Arm of the Forbidden One

 

1 Right Leg of the Forbidden One

 

1 Left Arm of the Forbidden One

 

1 Left Leg of the Forbidden One

 

3 Destiny Hero – Dogma

 

3 Destiny Hero – Plasma

 

3 Cyber Valley

 

1 Elemental Hero Stratos

 

1 Sangan

 

1 Dark Magician of Chaos

 

1 Destiny Hero – Disk Commander

 

 

 

Spells: 19

 

3 Trade-In

 

3 Destiny Draw

 

3 Allure of Darkness

 

3 Upstart Goblin

 

3 Machine Duplication

 

1 Monster Reborn

 

1 Premature Burial

 

1 Spell Economics

 

1 Dimension Fusion

 

 

 

Traps: 3

 

3 Reckless Greed

 

Yes, we can really notice all the different kinds of cards that were released over time that allow a player to draw 2 cards from there deck, which is an effect that used to be thought of as a broken one. This deck makes use of many of those released cards, showing us how Destiny Hero’s mostly have DARK Attributes and how many Destiny Hero’s are Level 8. Destiny Hero’s can then easily fulfill the costs of the draw engines Trade-In, Allure of Darkness, and Destiny Draw. This gives a tremendous amount of speed to the deck, not to mention to extra draw power provided by the three copies of Cyber Valley and Machine Duplication. An extra card for each category is also added into the deck; Sangan for the DARK attribute, Dark Magician of Chaos for the Level 8 monster, and Destiny Hero – Disk Commander for the Destiny Hero.

 

Yeah, all these spell cards that let us draw two cards per activation are awesome, but we also have to notice those cards that AREN’T spells that also act as major draw engines. The first one I’d like to focus on is Cyber Valley. Cyber Valley is an extremely useful card, since it can supply you with 2 cards from your deck and one card from your Graveyard, which are the two out of the three effects that you would be using most with this deck. Cyber Valley combined with Machine Duplication is a very deadly combo, considering what Cyber Valley can easily do with another face-up monster on the field. Here is the sequence of events in this great combo.

 

1.

 

Summon Cyber Valley

2.

 

Activate Machine Duplication, Special Summoning two more Cyber Valley’s.

3.

 

Remove from play two Cyber Valleys to draw 2 cards from your deck.

 

What you do with the last one is entirely up to you. Another thing I’d like to notice is the never-ending cycle that not too many people notice when looking at the decklist. With Spell Economics, this combo is easy to set up and it guarantee’s a win, unless the opponent has a chainable spell/trap facedown on their side of the field that can negate one of these effects. Otherwise, the opponent loses once you set this one up. You have to first have to have 2 Cyber Valleys and another monster in the RFG zone. You also have to make sure that you have a card in your hand that you can discard for Cyber Valley’s third effect. Here is the sequence of events in this combo.

 

1.

 

Activate Spell Economics

2.

 

Activate Dimension Fusion, Special Summoning 2 Cyber Valley’s and the extra monster onto the field without paying 2000 Life Points.

3.

 

Activate the other Cyber Valley’s third effect, discarding one card from your hand to retrieve Dimension Fusion back to the top of your deck.

4.

 

Activate Cyber Valley’s second effect, removing from play one Cyber Valley and the other face-up monster on your side of the field to draw 2 cards, getting Dimension Fusion back into your hand.

5.

 

Repeat steps 2-4, drawing 2 cards every time until you get all five pieces of Exodia in your hand and win the duel.

 

This deck is indeed a great advancement in the Exodia type and I think it’ll change the Meta with a couple more changes. If anyone has this type of deck and wants me to fix it in an article, I’ll definitely take it in. Send all the decks and ideas to me via email at [email protected]. I love emails and I almost always reply to them, good news or bad!

 

Hope you liked the article!"

 

^_^ this is probably whats really in discussion here and i think that yes this could win very freaquently

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It's still a 4-card combo (Cyber Valley, Machine Duplication, Dimension Fusion, Spell Economics). 4-card combo OTKs have existed for a long time, and 3-card combo OTKs (Mantiloop, All-Out Ojamas, Chain Gate, and so on) are also in existence. Exodia isn't completely unplayable like it used to be, but it's still far from perfect.

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Guest PikaPerson01

Sorry to be so off-topic, however wilson, would you kind remove your avatar, or slow it down a considerable rate? My nephew also goes on this site, and he's get epileptic seizures from quick flashing lights.

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So' date=' you admit that the reason you lost is that your deck was too weak?

[/quote']

 

No. I admit my deck has great potential (Rainbow Neos Deck). It can beat any deck, except DD and Magical Explosion or Exodia OTK. My deck is not weak.

 

sorry, i just cant help laughing. Rainbow Neos Deck? a LV3 Beatdown Normal Monsters deck has more potential lol.

 

It can beat anything except EVERYTHING unless by luck. it's a bad deck, just admit it.

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It's still a 4-card combo (Cyber Valley' date=' Machine Duplication, Dimension Fusion, Spell Economics). 4-card combo OTKs have existed for a long time, and 3-card combo OTKs (Mantiloop, All-Out Ojamas, Chain Gate, and so on) are also in existence. Exodia isn't completely unplayable like it used to be, but it's still far from perfect.

[/quote']

 

Spell Economics isn't necessary.

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It's still a 4-card combo (Cyber Valley' date=' Machine Duplication, Dimension Fusion, Spell Economics). 4-card combo OTKs have existed for a long time, and 3-card combo OTKs (Mantiloop, All-Out Ojamas, Chain Gate, and so on) are also in existence. Exodia isn't completely unplayable like it used to be, but it's still far from perfect.

[/quote']

 

Spell Economics isn't necessary.

 

Unless I'm missing something here, the loop doesn't look very infinite if you can only use it three times.

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You never even seen the deck so how can you judge it right then? You just don't like bc it has to do with Neos. I played this deck, I won more duels against good players than I lost to them. You can't judge a deck that you have never seen or played/played against. I can summon Rainbow Neos on my first turn every time. I'm gonna play it in the hobby league again with my Rainbow Neos deck and I'll show you that my deck is better than you think. You can see my deck on Your Deck section and look for Rainbow Neos (Hobby League). And no it's not that Crystal Beast/Neos deck. My Rainbow Neos deck is 100x better than that.

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You never even seen the deck so how can you judge it right then? You just don't like bc it has to do with Neos.

 

We have seen the deck. You've posted it on this site.

 

I played this deck' date=' I won more duels against good players than I lost to them.

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I question your definition of good players.

 

You can't judge a deck that you have never seen or played/played against.

 

Just because I've never seen your Larvae Moth OTK deck doesn't mean I can't say that it sucks. Also' date=' we've seen it.

 

I can summon Rainbow Neos on my first turn every time.

 

Exaggerate more.

 

I'm gonna play it in the hobby league again with my Rainbow Neos deck and I'll show you that my deck is better than you think.

 

lulz hobby league

 

You can see my deck on Your Deck section and look for Rainbow Neos (Hobby League).

 

So you admit that we've seen it.

 

And no it's not that Crystal Beast/Neos deck.

 

WE KNOW; WE'VE SEEN IT.

 

My Rainbow Neos deck is 100x better than that.

 

In the sense that Generic Beatdown is 100x better than Fusionist OTK.

 

3 times is plenty when you consider all you're drawing is more draw options.

 

Sooner or later' date=' you'll hit Exodia. Either that, or the copy of Spell Economics itself.

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That makes sense.

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