Wildflame Posted August 28, 2013 Report Share Posted August 28, 2013 Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time. Extremely wacky counter against Prophecy? Discuss. Link to comment Share on other sites More sharing options...
Sora1499 Posted August 28, 2013 Report Share Posted August 28, 2013 Eh, 3000 damage doesn't matter much when you have 2 reaper and a destroyer breathing down your neck. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 28, 2013 Report Share Posted August 28, 2013 *flips 3 of these*, do something prophecys :D Link to comment Share on other sites More sharing options...
NoshpalStefan Posted August 28, 2013 Report Share Posted August 28, 2013 All I can say about this card... trololololo! :D Seriously, three of these would troll Prophecy so much. :D But, if we put kidding aside, even against other decks, this can an interesting thing to main. I'd actually play it more on the side of it being me that plays Prophecy, cause that way you can activate three Spells and then lock the opponent with a choice, either no Spells or 3000 LP damage (of course that also locks you up quite a bit). So, ultimately, other than for trolling purposes, I wouldn't use this. Link to comment Share on other sites More sharing options...
evilfusion Posted August 28, 2013 Report Share Posted August 28, 2013 It's a bit better now that Storm is banned, if only because multiples of these is scary. Other than that, actually sealing Spells is better than threatening to deal damage if they play a Spell. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 28, 2013 Report Share Posted August 28, 2013 It's a bit better now that Storm is banned, if only because multiples of these is scary. Other than that, actually sealing Spells is better than threatening to deal damage if they play a Spell. You mean like how I used this on both Secrets AND Master? (lol) Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 28, 2013 Report Share Posted August 28, 2013 If Magic Deflector has a proper trap counterpart, that would be very funny to combo with this. I sided it a long time back in my burn deck, but with a real deck there's no point. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 29, 2013 Report Share Posted August 29, 2013 Curse of Darkness you eejits. Link to comment Share on other sites More sharing options...
Airride Posted August 29, 2013 Report Share Posted August 29, 2013 It adds the counters when the spells resolve, right? In which case, you could chain 1-3 Quick-Plays to this when your opponent plays a spell to ensure they get hit for enormous damage (especially if you have 2-3 out) Link to comment Share on other sites More sharing options...
The Warden Posted August 29, 2013 Report Share Posted August 29, 2013 It says 'Activated' Airride. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 29, 2013 Report Share Posted August 29, 2013 It says 'Activated' Airride. No, his guess is accurate actually. Link to comment Share on other sites More sharing options...
vla1ne Posted August 29, 2013 Report Share Posted August 29, 2013 does barrel behind the door work on this? i'm fairly sure it does, since it says when an effect activates instead of when a card activates. if it does, then that might be a good burn strategy. Link to comment Share on other sites More sharing options...
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