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Sleepy's Deck [Still working on it]


Sleepy

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Unfinished right now.

Feel free to talk about any single card individually OR about how X card interacts with Y card(s) in the set.... or both.

Also, feel free to talk about flaws in the art and whatnot. They are all drawings I made.

 

It's the deck I would have if I was a character from the Yugioh universe.

It might not be the strongest of strategies, but it's surprisingly fun to use.

 

Anything is subject to change.

 

[Spoiler=Ritual Monsters (5)]

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Can be Ritual Summoned from your Graveyard with exact Tributes. If an effect would destroy a card(s) you control: You can discard this card; negate and destroy it. When Ritual Summoned: You can target face-up cards up to the number of Tributes used; destroy them and gain 400 Life Points for each.

 

 

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Can be Ritual Summoned from your Graveyard with exact Tributes. You can discard it to target 1 Tuner Normal Monster in your Graveyard; Special Summon it in Defense Position and gain 400 Life Points. When Ritual Summoned: It gains the total ATK and DEF of the Tributes used.

 

 

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Can be Ritual Summoned from your Graveyard with exact Tributes. You can discard this card: Add 1 Tuner Normal Monster from your Deck to the hand. When Ritual Summoned: It gains 300 ATK and DEF for each Tribute used. When it battles a monster with ATK or DEF lower than their original points, they become their original points. When this card attacks: The attack target loses ATK and DEF by the amount this card gained, during Damage Calculation.

 

 

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Can be Ritual Summoned from your Graveyard with exact Tributes. When an effect targets a card(s) you control: You can discard this card; negate and destroy it. Once per turn: You can target 1 Tuner Normal Monster in your Graveyard; you can either Special Summon it and gain 400 Life Points OR add it to your hand and have this card gain it's ATK until your next Standby Phase.

 

 

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Can be Ritual Summoned from the Graveyard with exact Tributes. You can discard it to target 1 banished monster; send it to the Graveyard OR if you control a Tuner Normal Monster with equal or more ATK, special Summon it. Up to the number of Tributes used for it's Ritual Summon, when it battles a monster with more ATK and would be destroyed by battle: Your opponent takes the Battle Damage, and the other monster is destroyed by battle instead.

 

[/spoiler]

 

[spoiler=Normal Monsters(5)]

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[/spoiler]

 

[spoiler=Effect Monsters(10)]

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Can be Normal Summoned with 0 to 3 Tributes. 0 Tributes: It becomes Level 3. 1 Tribute: It becomes Level 6. 2 Tributes: It becomes Level 9. When Tribute Summoned: You can target a monster(s) in your Graveyard, up to the number of Tributes used +1, with a total Level equal to this card's; Special Summon them, but if you do, you can only attack with 1 monster you control this turn.

 

 

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Can be Summoned with no Tributes. Can be Normal Summoned from the Graveyard, but it is banished when it leaves the field or is used for an Xyz Summon. This card's Normal Summon is an extra Normal Summon if the other Normal Summon is a Tuner Normal Monster. Once per turn: You can change this card to Defense Position and inflict 400 damage to your opponent.

 

 

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If a monster(s) has been Summoned from your Graveyard this turn: You can Special Summon this card from your Graveyard in Defense Position and take 800 damage, but it is banished when it leaves the field or is used for an Xyz Summon (each player can only do this once per turn). Once per turn, when a player takes Effect Damage: You can have this card gain ATK and DEF by that amount.

 

 

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If Normal Summoned: You can Normal Summoned once more this turn. Once per turn, if used for the Summon of a Ritual/Normal Monster: You can Special Summon it in Defense Position and gain 400 Life Points. Once per turn: You can change 1 Tuner Normal Monster you control to Defense Position and have this card gain it's ATK until the End Phase, but Battle Damage to your opponent is halved and other monsters you control cannot attack this turn.

 

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Once per turn: You can equip it to a monster OR unequip it and Special Summon it. The equipped monster gains 400 ATK and DEF, +300 it is a Tuner, +300 if it is a Normal Monster. If you gained Life Points this turn: You can Special Summon this card in Defense Position, but it is banished when it leaves the field or is used for an Xyz Summon. A monster can only be equipped with 1 Union at a time. If the equipped monster would be destroyed, you can destroy this card instead.

 

 

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Can be Treated as 2 Tributes for a Tribute Summon. If it would be destroyed, you can change it to Defense Position instead. If there are 2 or less cards in your hand and field combined, this card's original ATK and DEF are doubled. If used for a Summon: Inflict 400 damage to your opponent.

 

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If you would take Effect Damage: You can (permanently) reveal this card in your hand instead, and you cannot take Effect Damage for the rest of the turn. When Normal Summoned: You can target 1 Tuner Normal Monster in your Graveyard; Special Summon it, equip this card to it, and gain 400 Life Points. The equipped monster gains this card's ATK, DEF, and Level. If this card leaves the field, destroy that monster.

 

 

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During either player's turn: You can discard this card to target 1 monster; place 1 Honey Coat Counter on it. Also, if it is an Effect Monster, halve it's ATK and DEF. If not, it gains 400 ATK and DEF. If the monster would be destroyed, remove the Honey Coat Counter instead. During either player's turn: You can banish this card from the Graveyard; gain 400 Life Points.

 

 

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Target 1 attacking monster: Special Summon this card from your hand and negate the attack. During either player's turn, if Effect Damage has been inflicted this turn: You can Special Summon this card from your Graveyard and gain 400 Life Points, but it is banished when it leaves the field or is used for an Xyz Summon.

 

 

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When you take Battle Damage: You can discard this card; Special Summon 1 Tuner Normal Monster from your Deck with ATK equal  or lower than the damage, and gain Life Points equal to half of it's DEF. You can banish this card from your Graveyard to target 1 Tuner Normal Monster in your Graveyard; add it to your hand.

 

[/spoiler]

 

[spoiler=Spell Cards (8/10)]

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Target 1 face-up monster with Levels and 1 Tuner Normal Monster in your Graveyard with a lower Level; reduce the first target's Level by the second target's Level. Then, you can Special Summon the second target. Also, you can select 1 face-up monster and decrease it's ATK and DEF by half the Summoned target's ATK and DEF, rounded up to the nearest hundreth.

 

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An equipped non-Effect Monster's original ATK and DEF becomes 2400. An equipped Effect Monster's original ATK and DEF is halved. Once while face-up, if there is a face-up Tuner Normal Monster: You can target 1 face-up monster; change it's original ATK and DEF as if it was equipped with this card.

 

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Target 1 attacking monster; gain 400 Life Points and negate the attack. Then, you can add 1 Tuner Normal Monster from your Deck to your hand, with equal or less ATK than the attacking monster.

 

 

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When you Normal Summon a Tuner Normal Monster: You can add this card from your Graveyard to yoru hand and gain 400 Life Points. Do 1 or both in any order:

*Ritual Summon 1 appropiate monster (Tribute it's total Level or more from your hand or your side of the field).

*Target 3 face-up monsters you control, including at least 1 Tuner Normal Monster; each of their Levels becomes equal to their total Level.

 

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Do 1 or both in any order:

*Ritual Summon 1 appropiate monster (Tribute it's total Level or more from your hand or your side of the field).

*Target 1 Tuner Normal Monster in your Graveyard; add it to your hand. Then, send 1 Effect Monster with equal or less ATK from your Deck to the Graveyard.

 

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Do 1 or both in any order:

*Ritual Summon 1 appropiate monster (Tribute it's total Level or more from your hand or your side of the field).

*Send 1 Tuner Normal Monster from your Deck to the Graveyard. Then, select 1 Effect Monster with equal or less ATK in your Graveyard, and add it to your hand.

 

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Do 1 or both in any order:

*Ritual Summon 1 appropiate monster (Tribute it's total Level or more from your hand or your side of the field).

*Target 1 Attack Position monster; change it to Defense Position. Then, select and Special Summon 1 Tuner Normal Monster in your Graveyard with equal or less ATK.

 

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Do 1 or both in any order:

*Ritual Summon 1 appropiate monster (Tribute it's total Level or more from your hand or your side of the field).

*Target 1 Defense Position monster; destroy it. Then, you can select and Special Summon 1 Tuner Normal Monster from your Graveyard with equal or less ATK as the target.

 

[/spoiler]

 

[spoiler=Trap Cards(3/10)]

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Tribute 1 monster from your hand or your side of the field; Special Summon 2 "Dust Bunny" Tokens (WIND, Beast-Type, ATK 0, DEF 0) with a Level equal to the Tributed monster's. Special Summon 1 more if the Tribute was a Tuner. Special Summon 1 more if the Tribute was a Normal Monster. You cannot Summon during the turn this card is activated.

 

 

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After Activation, move this card to a Monster Card Zone. It is also treated as an Effect Monster (FIRE, Fiend-Type, Level 1, ATK 0, DEF 1000). Your opponent cannot target other monsters you control with attacks. During Damage Calculation only: It gains the DEF of the monster it battles. Once per turn: You can target 1 Tuner Normal Monster; this card's Level becomes equal to that card's.

 

 

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Target 1 monster in your Graveyard; Special Summon it in Defense Position. If this card leaves the field, destroy that monster. If the monster leaves the field, destroy this card. During either player's turn: You can destroy this card.

 

 

[/spoiler]

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Dust Bunnies:

You cannot Summon during the turn this card is activated.

Should actually say:

You cannot Summon other monsters during the turn this card is activated.

Current version prevents you from activating it.

Also, for Pain Chamber:

This card's Normal Summon is an extra Normal Summon if the other Normal Summon is a Tuner Normal Monster.

Should be more like:

During the turn you Normal Summoned a Tuner Normal Monster, you can Normal Summon this card in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Mostly just to clarify it more.

Other then that, I didn't really see any issues, card grammar wise, in relation to your concept.
Also, I live how outlandish the Ritual Spells are, due to the fact you can preform their effects in any way you want.
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Dust Bunnies:Should actually say:Current version prevents you from activating it.

Also, for Pain Chamber:Should be more like:Mostly just to clarify it more.

Other then that, I didn't really see any issues, card grammar wise, in relation to your concept.
Also, I live how outlandish the Ritual Spells are, due to the fact you can preform their effects in any way you want.

Dust Bunnies: Will do. Actually, meanwhile, I am now noticing typos I made last night xD
I'll be working on those as well.

 

Pain Chamber:

The issue with it, is that it can work wether the Tuner vanilla happened first or the Chamber itself was Summoned first. 

Sigh~ It's gonna be loooong, but it would clarify. I'll work on that one too.

 

 

 

 

Also: The Ritual Spells are pretty much 1 card combos, which makes them a little bit iffy, although the most abuse I've seen out of them when testing, is how Golden Moon can search and dump the Ritual it is gonna want to Summon AND get extra Levels for the Tributes.

I like thinking of it as a cushion, although Ritual support IRL could make it derpy.

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Pain Chamber:
The issue with it, is that it can work wether the Tuner vanilla happened first or the Chamber itself was Summoned first. 
Sigh~

Actually, I only corrected the part of the text that mentions it being an additional Summon. I left the rest of it out on purpose, thinking you would only fix the part I mentioned xD
Mostly, because you kinda' had it backwards, but I still knew how you wanted it to be worded. Also, it's a continuous effect.
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Actually, I only corrected the part of the text that mentions it being an additional Summon. I left the rest of it out on purpose, thinking you would only fix the part I mentioned xD
Mostly, because you kinda' had it backwards, but I still knew how you wanted it to be worded. Also, it's a continuous effect.

I could see you left out the other effects xD
What I meant is that when correcting it, I'll also have to separate that single effect addressed into 2-ish effects.

One to describe how if Chamber is Summoned, you can still Normal Summon a vanilla Tuner.

One to describe how if the vanilla Tuner is Summoned, you can still Normal Summon Chamber.

And maybe probably, an extra clause explaining that those 2 clauses above don't stack. It'll be a pain.

 

I'm listening and planning to make the changes you've been suggesting. The main reason they are still not updated is that Magic Set Editor is not being as smooth as I initially thought it'd be.... and it's not letting me accomodate the card set's numbers, arbitrarily making them be placed in alphabetical order..

I think I'll be able to continue with that tonight when I come back from school, close to midnight, xP

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