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Lightsworn Camel


Sleepy

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Once per turn, while this card is in your Graveyard: You can select 1 monster from your Deck or Graveyard and place it on top of your Deck. If you do, next time you would add a card(s) to your hand (including drawing) or would reveal a card(s) from your Deck, shuffle your Deck beforehand. Each player can only use the effect of "Lightsworn Camel" up to once per turn, and if you do, your opponent can also activate this effect.

 

 

It's use is obvious enough: Milling. It gains the support of One for One, Lightsworns, Where Art Thou?, and Foolish Burial.

You can guarantee your key card will be in the Graveyard.

To be honest it's an iffy concept, so I wanna hear opinions. 

By itself, the support has good intentions, but there is always some abuse behind these things.

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So you are telling me that I can place a Wulf on top of the Deck with this card then mill it with the effect of another Lightsworn to Special Summon it with the use of this card? While that does add consistency to Lightsworns (and gives Wulf a bit more relevance, but it comes reliant on this card to be of any use), the implications of that seems a bit slow considering the game is fast enough to dispose of Wulf quicker than it took to get it out in the first place. Though that is my limited knowledge of the game talking, but that is what I can think of when looking at this card.

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This card explains everything I have that's wrong with this card. And I mean legitimately everything. This card is poorly designed for a single reason, one which is easy to overlook so I won't rag on you for it too much. You overlooked the key word of "add". Yes, it is true that you cannot draw into that card no matter what you attempt to do. However it does not mean that you cannot use a card such as Pot of Duality or Archfiend's Oath as mentioned above to literally add any card from your Deck to your hand once per turn.

And just to put things into perspective, I would like to mention that Archfiend's Oath would actually be played in Lightsworn if this was a card. They would play Archfiend Heiress (a card that triggers off of being milled by a Lightsworn, mind.) to access Archfiend's Oath at absolutely any point in the game. This enables you to have your opponent under the constant pressure of "Once per turn: You can pay 500 Life Points; add any card from your Deck to your hand." That is not fair card design in the absolute slightest.
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So you are telling me that I can place a Wulf on top of the Deck with this card then mill it with the effect of another Lightsworn to Special Summon it with the use of this card? While that does add consistency to Lightsworns (and gives Wulf a bit more relevance, but it comes reliant on this card to be of any use), the implications of that seems a bit slow considering the game is fast enough to dispose of Wulf quicker than it took to get it out in the first place. Though that is my limited knowledge of the game talking, but that is what I can think of when looking at this card.

Yeah it's meant for Wulf in particular.

And for anything that wants to tech Lightsworns to get to it's key card (Zombies, Gogogo, or some weird Dragon Ruler variant).

It only would work during the End Phase half the time, and only if you control a Lightsworn to pull off the Milling.

 

I'm glad that the slow looping of Wulf is not seen as too powerful.

Thanks for the review.



Archfiend%27sOathDR1-EN-C-UE.jpg


This card explains everything I have that's wrong with this card. And I mean legitimately everything. This card is poorly designed for a single reason, one which is easy to overlook so I won't rag on you for it too much. You overlooked the key word of "add". Yes, it is true that you cannot draw into that card no matter what you attempt to do. However it does not mean that you cannot use a card such as Pot of Duality or Archfiend's Oath as mentioned above to literally add any card from your Deck to your hand once per turn.

And just to put things into perspective, I would like to mention that Archfiend's Oath would actually be played in Lightsworn if this was a card. They would play Archfiend Heiress (a card that triggers off of being milled by a Lightsworn, mind.) to access Archfiend's Oath at absolutely any point in the game. This enables you to have your opponent under the constant pressure of "Once per turn: You can pay 500 Life Points; add any card from your Deck to your hand." That is not fair card design in the absolute slightest.

That is one big problem... I need to fix that as soon as possible. Thank you for telling me o.O"

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Just edited with a few changes I thought as I was away.

 

-Now it only puts Monster Cards on the top of the deck (as opposed to any card).

-Now it also triggers the shuffle upon "reveal" effects. I don't wanna get caught in some sort of "but it only adds at resolution so the Camel's shuffle can't interfere" shenagigans somewhere.

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