Shradow Posted September 23, 2013 Report Share Posted September 23, 2013 You can Special Summon this card (from your hand) if you control at least 3 face-up WATER monsters. There can only be 1 face-up "Titan" monster on your side of the field. Once per turn, during your Main Phase 1: You can banish 1 WATER monster from your Graveyard to activate 1 of these effects; - Destroy up to 2 Set Spell and Trap Cards on the field. - Return up to 2 face-up Spell and Trap Cards on the field to the hand. You can Special Summon this card (from your hand) if you control at least 3 face-up FIRE monsters. There can only be 1 face-up "Titan" monster on your side of the field. Once per turn, during your Main Phase 1: You can banish 1 FIRE monster from your Graveyard to activate 1 of these effects; - This card loses 400 ATK; all other monsters you control gain 1000 ATK until the End Phase. - If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent, until the End Phase. You can Special Summon this card (from your hand) if you control at least 3 face-up EARTH monsters. There can only be 1 face-up "Titan" monster on your side of the field. Once per turn, during your Main Phase 1: You can banish 1 EARTH monster from your Graveyard to activate 1 of these effects; - Until the End Phase, you take no Battle Damage and other monsters you control cannot be destroyed by battle. - Until the End Phase, other monsters you control are unaffected by the effects of Spell and Trap Cards. You can Special Summon this card (from your hand) if you control at least 3 face-up WIND monsters. There can only be 1 face-up "Titan" monster on your side of the field. Once per turn, during your Main Phase 1: You can banish 1 WIND monster from your Graveyard to activate 1 of these effects; - Choose up to 2 random card from your opponent's hand; shuffle them into the Deck, then your opponent draws the same number of cards. - Target 1 card on the field; return that target to the top of the Deck. You can Special Summon this card (from your hand) if you control at least 3 face-up LIGHT monsters. There can only be 1 face-up "Titan" monster on your side of the field. Once per turn, during your Main Phase 1: You can banish 1 LIGHT monster from your Graveyard to activate 1 of these effects; - Change all Defense Position monsters your opponent controls to face-up Attack Position, and if you do, they lose 800 ATK. - Target 1 Set Spell/Trap Card your opponent controls; reveal it, and if it is a Trap Card, destroy it. Otherwise return it to its original position. You can Special Summon this card (from your hand) if you control at least 3 face-up DARK monsters. There can only be 1 face-up "Titan" monster on your side of the field. Once per turn, during your Main Phase 1: You can banish 1 DARK monster from your Graveyard to activate 1 of these effects; - Destroy all other face-up, Attack Position monsters on the field. This card cannot attack during the turn you activate this effect. - You can target up to 2 monsters in each players' Graveyards; banish those targets. Expanding on my earlier single card thread, I made a full set of Titans. I'm still rusty on the card making, so any feedback--grammar, balance, aesthetics, or what have you--is well appreciated. Link to comment Share on other sites More sharing options...
Bender B. Rodríguez Posted September 23, 2013 Report Share Posted September 23, 2013 Epic. Period. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted September 23, 2013 Report Share Posted September 23, 2013 It looks pretty cool, but some of them are OP and others are too weak. I think the LIGHT one needs a stronger effect, and the EARTH one needs a Def. Decrease. Also, maybe SS is a little much. How about a Normal Summon without tributes, or you can only control one face up Titan (of any kind). If you go with the first one, I would change Plain's effect to say "When this card is Summoned: Switch it to Defense Position" or something similar. Link to comment Share on other sites More sharing options...
Shradow Posted September 24, 2013 Author Report Share Posted September 24, 2013 Hm, only being able to control 1 face-up Titan sounds good. Could you clarify what you mean about some being OP/weak? Link to comment Share on other sites More sharing options...
Sander Posted September 24, 2013 Report Share Posted September 24, 2013 Could you clarify what you mean about some being OP/weak? The ones that can are considered as overpowered are the WATER/DARK Titans. What makes them overpowered are their 1st effects. WATER can easily be teched into Mermails / whatever the hell deck is called, and DARK for being a free nuke out from nowhere that can combo with the new Archfiend monsters etc. etc. Link to comment Share on other sites More sharing options...
Shradow Posted September 24, 2013 Author Report Share Posted September 24, 2013 I will agree with Exotos' first effect, but I thought Tarrakti's effects were both good. And I've faced Mermails plenty of times, I don't see what returning set S/T cards would do for them in particular. I've made the following changes: All monsters gain the condition, "There can only be 1 face-up "Titan" monster on your side of the field." Exotos' first effect was changed to only affect face-up, Attack Position monsters. Feyis' first effect gained ATK decreasing. Feyis' second effect gained Trap destruction. Vrach's stats were changed from 2300 ATK/3500 DEF to 2000 ATK/3800 DEF. Link to comment Share on other sites More sharing options...
Sander Posted September 24, 2013 Report Share Posted September 24, 2013 I will agree with Exotos' first effect, but I thought Tarrakti's effects were both good. And I've faced Mermails plenty of times, I don't see what returning set S/T cards would do for them in particular. Oh I don't know, push for OTKs? Come on, it's a freaking Giant Trunade with a 2900/2900 body. Link to comment Share on other sites More sharing options...
Shradow Posted September 24, 2013 Author Report Share Posted September 24, 2013 I don't see what that has to do with Mermails, though. I could switch the effects, make it destroy face-down and return face-up. Then it's more a weaker Heavy Storm on legs, and people like Heavy Storm. Actually, I like that, I'm doing that. Link to comment Share on other sites More sharing options...
Sander Posted September 24, 2013 Report Share Posted September 24, 2013 I don't see what that has to do with Mermails, though. What attribute do Tarrakti and Mermails share? Seriously, it should be freaking obvious. I could switch the effects, make it destroy face-down and return face-up. Then it's more a weaker Heavy Storm on legs, and people like Heavy Storm. Actually, I like that, I'm doing that. That doesn't really change the cards balance, though. Heavy was only acceptable because it was @1. This is a monster that would obviously be @3, meaning the player would be running 3 Heavy Storms in a deck that can swarm really easily. Link to comment Share on other sites More sharing options...
Shradow Posted September 24, 2013 Author Report Share Posted September 24, 2013 Who's to say it would be @3? If it would be that much of a problem, it would be put @1 just like Heavy Storm was before the ban. It's not like all CC cards need to be made perfectly balanced (or useless) so that they're @3, some can be powerful. These guys are titans, I wouldn't expect all of them to obviously be @3 were they actual cards. I'll do some balancing here and there, but it's not like I know what their position on the forbidden and limited list would be. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 24, 2013 Report Share Posted September 24, 2013 It's not like all CC cards need to be made perfectly balanced (or useless) so that they're @3, some can be powerful. These guys are titans, I wouldn't expect all of them to obviously be @3 were they actual cards. I wish I could report people for stupidity.....I wish I could. Being able to Banish a WATER Monster from your Graveyard for either a Trunade or Heavy? Seriously, what the hell is wrong with you? You should be EXPECTED to know what kind of impact this card would have on the gamestate when you make a card of this calibre, and it's obvious that you don't. Link to comment Share on other sites More sharing options...
Shradow Posted September 24, 2013 Author Report Share Posted September 24, 2013 Well of course I don't, I don't keep up with the meta and I haven't made cards in years, that much should've been obvious, I mention it enough. It's not like I'm stupid or anything's wrong with me. I'm not closed off from the idea of change, if something's a problem, I fix it. I ask for feedback for a reason. I wish I could report people for rudeness. There's constructive criticism, then there's being an asshole. I've made the following changes: Tarrakti's effects can only target up to 2 cards. Link to comment Share on other sites More sharing options...
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