magemeek22 Posted September 26, 2013 Report Share Posted September 26, 2013 Okay, I'm pretty confident with this card. I mean, as far as multiplicity and versatility goes, the card I've made for y'all today is pretty damn useful; it could potentially become a staple, just like Effect Veiller (depending, obviously, on your Deck and other contributing factors). Basically, the gist of this card is as follows: It acts as a Cardcar D, but instead of letting you draw, it lets you add monsters from your Graveyard to your hand. To put this in perspective, Cardcar D is to Pot of Greed as Avian Keeper (my card) is to Monster Reincarnation. But then, this card has even more benefits; although it prevents you from special summoning other monsters the turn you normal summon this card, once it is summoned, if it would be destroyed, its automatically banished. Then, whenever you want (during your turn, duhhh), you can return the banished card to your Graveyard to normal summon 1 additional time that turn. It's basically a Double Summon + Monster Reincarnation + Cardcar D! During your Main Phase 1, if this card was Normal Summoned this turn: You can target 1 monster in your Graveyard; add that target to your hand, then it becomes the End Phase of this turn. You cannot Special Summon other monsters during the turn you Normal Summon this card. If this face-up Normal Summoned card would be destroyed and sent to the Graveyard, banish it instead. During you Main Phase, if this card was banished by its own effect: You can return this card to your Graveyard to Normal Summon one additional time this turn. Link to comment Share on other sites More sharing options...
magemeek22 Posted September 28, 2013 Author Report Share Posted September 28, 2013 bump Link to comment Share on other sites More sharing options...
magemeek22 Posted October 1, 2013 Author Report Share Posted October 1, 2013 bump Link to comment Share on other sites More sharing options...
Sleepy Posted October 1, 2013 Report Share Posted October 1, 2013 I really like this card. As I was reading your description on top of the card, I thought I was about to read something along the lines of "Tribute it to add 2 monsters", and was preparing to think about it's exploiting points to point out. I was gladly mistaken. The best I can think of is you Setting a Torrential along with her Summon. You'll disrupt your opponent next turn, banish her, and starting your turn, she'll come back to the Graveyard and let you Normal Summon twice. It's interesting how it cannot stack due to it moving to the End Phase as soon as the first one would activate it's effect. It's moderated, it's generic, it's overall good. I'll have to correct a few things in how it's written though. First, "banished pile" is not a term. Neither is "banished Zone", or anything of that nature. The place banished cards go to does not have a name. The most specific this sort of effect can get is "your opponent's banished cards", "your banished cards", and such. Second. During your Main Phase 1, if this card was Normal Summoned this turn: (Shouldn't you be targetting the monster here?);You can add 1 monster from your Graveyard to your hand, then it becomes the End Phase of this turn. You cannot Special Summon other monsters during the turn you Normal Summon this card. If this face-up Normal Summoned card that was Normal Summoned would be destroyed and sent to the Graveyard, banish it instead. During your Main Phase: If this card is in your banish pile and was banished was banished by its own effect: During your Main Phase, You can return this card to your Graveyard to Normal Summon one additional time this turn. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 2, 2013 Report Share Posted October 2, 2013 Sleepy, you don't target a Phase. That just doesn't make sense. He had it right the first time. I like it. But not in your usual sense. It's slow, but it can make up for that slowness by dodging your opponent's destruction effects, which are rampant this format. I doubt you'd use this for the additional Normal Summon and would just use it to get your combo pieces back from the Graveyard, though, so I don't understand why you should tack on that last effect. It's not anywhere close to what Cardcar D can pull off, so I don't know why you would make that parallelism. Link to comment Share on other sites More sharing options...
Sleepy Posted October 2, 2013 Report Share Posted October 2, 2013 Sleepy, you don't target a Phase. That just doesn't make sense. He had it right the first time. I'm not talking about targeting the phase. I placed that suggestion after the colon and added a semi-colon at the end, and reffered to the monster it grabs, not the phase it is activated at. In general, a card that is grabbing a monster(s) from the Graveyard, from the field, or banished monsters, first targets them. That is a courtesy mechanic for the sake of balance. You know, the part of the interaction where you can D.D. Crow their target, or use Call of the Haunted on your monster that they wanted to target with Monster Reborn. That said, I did not specifically correct it myself, because it is also not a MUST that cards of this nature have to target. Madolche Queen does not target the cards she shuffles back into the opponent's deck. Although cards that would normally target but don't are usually because of rulling issues, like her targetting YOUR cards and shuffling theirs at resolution, or Trishula being able to "target" cards in hand, not just because they suddenly want to. Regardless, it's up to the designer's choice, but I strongly advice the card targets the monster you recover. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 2, 2013 Report Share Posted October 2, 2013 Oh, I missed that part. Apologies. Link to comment Share on other sites More sharing options...
magemeek22 Posted October 2, 2013 Author Report Share Posted October 2, 2013 Thanks so much for the reviews! I will fix the OCG immediately and add a "Target" clause. I understand that the card is slow, and as Arin the Radiant pointed out, it may not warrant the whole "it becomes the End Phase of this turn." Should I make the effect of Avian Keeper stronger or reduce her cost? Link to comment Share on other sites More sharing options...
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