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Minotaur, Guardian of the Maze


death00

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Darn, broke the chain, 4th card here, cc appreciated

[attachment=39485:minotaur2.jpg]

Lore: 3 Level 9 monsters
While this monste is defense position, your opponent cannot attack any other monster on your side of the field. This card cannot change battle positions after it is summoned.

 

 

maybe next Djinn/ Genie Master of the Lamp, what do you think of that idea?

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It won't upload the new pic so I'll just give the lore

Lore: 3 Level 9 monsters

While this monste is defense position, your opponent cannot attack any other monster on your side of the field. This card cannot change battle positions after it is summoned. Detach one Xyz material to have this card gain 1000 DEF.
 
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Lore: 3 Level 9 monsters
While this monster is defense position, your opponent cannot attack any other monster on your side of the field. This card cannot be destroyed by Spell effects, Trap effects, or attacks; this card cannot be Banished. This card cannot change battle positions after it is summoned. Detach one Xyz material to have this card gain 3000 DEF.
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...Why? Why would you ever summon this over, say, Dyson Sphere, or Number 92: Heart-eartH Dragon? They both have superior effects, and let me tell you why.

 

You're getting rid of 3 level 9 monsters to summon this. There's no Xyz material detaching effect, and level 9s are hard to come across in general. So if this thing is so hard to summon, what's its effect?

 

Oh, it's the only monster your opponent can attack, it stays in Defense Position, and it has 4500 defense.

 

So... If I had 3 level 9 monsters on the field, and I had the option to go for this or Heart-eartH, what do you think I'd pick? A wall that sits still until it's blown up by a card effect, or something that can't be destroyed by battle, screws up your opponent's cards, and revives itself from the dead?

 

 

Yeaah. For once, you actually have an underpowered card on your hand. I suggest adding an effect that includes detaching an Xyz material. If this monster is meant to be defensive, perhaps you could detach a material each time it would be destroyed? That's my suggestion for making it a more viable option.

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...All you did was change the lore, and not the card. That's rather lazy... But if the upload honestly isn't working, then oh well.

 

 

If this card is in face-up Defense Position, your opponent cannot target other monsters you control for attacks. This card's battle position cannot be changed. You can detach 1 Xyz Material: This card gains 1000 DEF.

 

I'm not sure if you meant for there to be a once per turn restriction, but whether it did or not, this card still has a flaw. While it probably won't be destroyed by battle anytime soon, that's the least it has to worry about when destruction effects and all manner of things still exist. I will admit, it does make a decent wall, especially with being unable to be in ATK Position - but even so, it's not worth summoning when compared to the other Rank 9 Xyzs.

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Like the previous member mentioned, this card is essentially a wall monster and doesn't do much, aside from redirect attacks to it
While yes, 4500 DEF is impressive (with a possible jump to 7500 if you detach its Materials), but it will still fall prey to effects (Drillroid, Smashing Ground, Torrential, Solemn, etc.). Basically, this card's only good use is essentially walling your opponent and making them attack it.
 
For a 3 material Rank 9, not really worth the effort over Heart-eartH Dragon, Dyson Sphere, etc. (but it's okay in its own right for what it does)
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  • 2 weeks later...

Alright, your card's effect is now overpowered.

The DEF gain effect was fine the way you had it on the first revision (just 1k). Though the immunity to destruction by Spell/Trap cards and battle is nice and all, it's already a lot. (Although cards like Red Dragon Archfiend can still destroy via its effect by the way you worded this card; essentially you have a 13k wall that can only be bounced and/or taken down by monster effects.

 

I recommend reverting back to the older effect (DEF gain is only 1000), then add an OPT clause on it so doesn't end up being broken.

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Lore correction time:

 

"While this monster card is in face-up Defense Position, your opponent cannot attack any target other monsters you control for attacks on your side of the field. This card cannot be destroyed by battle or Spell/Trap effects. , or attacks; This card cannot be banished. This card You cannot change this card's battle positions after it is summoned. You can detach one Xyz Material from this card; to have this card gains 3000 DEF."

 

All I can say is: Battle Mania + Cross Counter + Detaching all 3 Xyz Materials at once for an additional 9000 DEF = severe overkill.

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