Destiny Bound Posted October 17, 2013 Report Share Posted October 17, 2013 This is designed to realise a new concept I came up with some time ago, but could never fully work out how to implement - Xyz Tuners. [spoiler='Example - "Akkanka the Infernal Influence"'] [spoiler='Lore']2 Level 4 monsters. This card can be treated as Level 0 or Level 4 for Synchro Summons. You can detach 2 Xyz Materials from this card; banish 1 Synchro Monster from your Extra Deck; this card's Name is treated as the Name of that Synchro Monster. If this card is used as a Synchro Material Monster; the summoned monster cannot be destroyed by battle once for each Xyz Material attached to this card.[/spoiler] [/spoiler] The first part of the idea is that all Xyz Tuners would bear the following effect: This card can be treated as Level 0 or Level # for Synchro Summons. # = the Rank of the summoned Xyz Tuner. The second part is that all Xyz Tuner's would make use of their Xyz Materials in the summoning of the Synchro. Examples of these effects would be: A monster Synchro Summoned using this card as a Synchro Material Monster cannot be destroyed by your opponent's card (by battle or by card effect) once for each Xyz Material attached to this card. You can detach 2 Xyz Materials from this card; Special Summon 1 Level 4 or lower non-Tuner DARK monster from your Hand. I'm looking for CC on the example card (OCG, balance, etc), and on the overall idea. Also, if anyone but me thinks it's a good idea, please feel free to post your own example cards, so I can get a feel for what people think the power level of an Xyz Tuner should be. Thanks. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 17, 2013 Report Share Posted October 17, 2013 As interesting as the idea is (really, it seems pretty neat), there are a few things with your example that shows that you're probably overestimating their power. Firstly, Xyz monsters take resources to Summon, just like Synchro Monsters. With Xyz Tuners, you're using resources so that you can resources in order to finally achieve a Synchro Monster that can be much more easily and less costly to pump out by running a Tuner with an orange/yellow frame (such as Psychic Commander/Jumper, PSZ, and Spore). In order to make Xyz Tuners feasible enough to consider running as your Tuners, they need to reward you or the Synchro Monster in some way, like how your second option did with the usually-twice destruction protection. You could also try to give them effects to change their Type, Attribute, or even their name to help open up non-generic Synchros up to you (be careful with this, as most of these cards are non-generic for a reason). For your example card, this doesn't seem to happen. By losing two of your Level 5 monsters, you are "rewarded" with a Tuner that doesn't offer any Levels whatsoever to the creation of your Synchro Monster. You're making a play into Stardust Dragon take up two Level 5 monsters, 2 Level 4 monsters, and this card. This does serious numbers on your resources and is a much more situational move than Tuning currently is. Secondly (this entire point is just about your example), the example card punishes itself far too harshly for being a Tuner, especially a Level 0 one at that. The Attribute requirement is fine for making it non-generic, but with that is the expectation that it would be something that is worth making. When you aren't going to use this for a Synchro play, all this card is is a Rank 5 1900 beater. Basically, a vanilla Rai-Oh that took up two monsters to Summon. You can just opt not to bring this card out until your Synchro Summoning play, but this means that this card won't ever see the light of the day until a few seconds before it gets sucked up to make Catastor, Armory Arm, or Balmung. And again, don't forget about all of the resources you're tossing away here: you lose two monsters to get this, then your lose this and a third monster for a monster that, during the fast-paced condition this game is in, could potentially be Normal Summoned (like with Deep Sea Diva). However, this does not take into account that it has a Level-adjusting effect. While this does make it nicer by now being able to Synchro Summon pretty much any generic monster from Level 4 to 7, the effect itself is unnecessarily restrictive. By detaching your Xyz Material, your monster gains 2 Levels, when it could have gained up to 2 Levels, as Synchro Summoning requires the Levels to be right in order to make the play. Due to you also forfeiting your entire Battle Phase just to use this effect (something I honestly think could do without a drawback since you're already expending so many resources into making this monster. Hell, you could even boost the Level-modification effect), you're probably going to SS some Level 5 monster, then nuke the field with BRD. Perhaps the card could have < 2500 ATK, a 1/turn detach effect that lets you pop a S/T card your opponent controls (while preventing it from being chained, like Night Beam), and it can be used as a Level 3 Tuner. You could also make it generic. This allows it to function as a weaker Adreus/Tiras/Volcasaurus/Zenmaioh (Adreus pops face-up monsters, Tiras is immune to effect destruction and pops a card at the end of a Battle Phase she gets involved in, Volcasaurus is Adreus + a hefty burn effect, and Zenmaioh pops two facedowns) while allowing you to make Level 8 monsters using this and only one other monster, rather than two. Though, I probably could have taken a different approach that didn't involve Rank 5's tendency to have monsters that blow stuff up. (Most of the info here is presuming this was being ran in a Vampire Deck.) Finally, remember that these cards are probably going to be stuck as winmoar by design, as Synchro Summoning with Xyz Tuners will wind up very costly for you. Again, don't make the card with one and only one resource-gurgling trick to perform. At the same time, they could also become a little crazy. Say, if there was an EARTH Rank 3 Xyz Tuner that was treated as a Level 3 monster and had an effect to SS Level 4 or lower EARTH monsters from the Grave as a 1/turn detach effect, then this makes it absurd in the fact that you could practically Normal Summon Naturias Beast, Barkion, or Landoise (though Landoise isn't as crazy as Beast and Barkion are (especially Beast)). Tour Guide may be able to speed up the Summoning of a few cards with her effect, but Naturia Beast shouldn't be one of those cards. Link to comment Share on other sites More sharing options...
Avaren Posted October 18, 2013 Report Share Posted October 18, 2013 [spoiler=just going to put these here...]Fluffy the Carnal Infant Text: Increase this cards level by 1 for every other "Nal Inf" monster on the field. While this card's level is equal to 5, it is treated as upto 2 monsters for the XYZ summon of a "Nal Inf" monster. Quanar the Liminal Infix Text: While you control a XYZ "Nal Inf" monster, this card is treated as a Level 8 Monster. While this card's level is equal to 8, it is treated as up to 2 monsters for a XYZ Summon. Bonfir the Illusional Inferno Text: Each time this card declares an attack: Decrease this card's level by 1 While this card's level is equal to 4, it is treated as up to 3 monsters for the XYZ summon of a "Nal Inf" monster. Dighar of the Internal Infrared Text: 3 Level 4 FIRE Monsters. This card is treated as Level 0 for Synchro Summons. Once Per Turn, during either players turn, when your opponent activates a monster effect: Detach 1 XYZ Material from this card and if you do negate the activation of the effect, then you can decrease the Level of a monster you control by the number of monsters used for this card's XYZ summon. You can only control 1 XYZ Tuner monster. Rach-Shar the Diurnal Inflame Text: 1 "Nal Inf" Tuner monster + 1 Non-Tuner monster. Neither player can Special Summon monsters from their Extra Deck, except for "Nal Inf" monsters. During your Standby Phase: Destroy 1 Card your opponent controls for every XYZ "Nal Inf" monster with a XYZ Material attached to it. Arsenal Infection Text: Each time you opponent activates a Spell or Trap Card, you can detach 1 XYZ Material from a "Nal Inf" card you control: Negate the activation of that card, and if you do, you can increase or decrease the level of a monster on your side of the field by 1.[/spoiler] Link to comment Share on other sites More sharing options...
Destiny Bound Posted October 18, 2013 Author Report Share Posted October 18, 2013 In light of your comment, I have decided to transform Akkanka completely. I see now your point about them being quite a heavy resource cost, and decided that they should be more versatile because of this. Now, the example (and idea) have been reduced in cost and increased in power, but I do still see your point hanging on, so I will continue to consider how Akkanka, and the whole concept, could be made more useable. Link to comment Share on other sites More sharing options...
Destiny Bound Posted October 21, 2013 Author Report Share Posted October 21, 2013 utopia trainie.jpg + ut.png=ut2.jpg Thanks for your editions, foxbeast The problem with your "Number G39: Utopia Traine", which I tried to ratify on my card, is this - given "Rank" is not "Level", how do Xyz Tuners work for Synchro Summons? In my Xyz Tuners, they can choose what they're Rank counts as (either Level 0, as it does for most effects, or a Level equal to the Rank). You should probably either: Define some "official" rule as to how Xyz Tuners are treated OR Add a section into "Utopia Traine"'s effect to say what it's Level is treated as for Synchro Summons (you seem to be treating it as Level for Synchro = Rank, but you should still specify it). Link to comment Share on other sites More sharing options...
Avaren Posted October 21, 2013 Report Share Posted October 21, 2013 Just to make your you're not skipping over it, I have a post above with some cards... however they where made before you changed yours, so If I also revised them, they might be different. Link to comment Share on other sites More sharing options...
Destiny Bound Posted October 22, 2013 Author Report Share Posted October 22, 2013 Sorry, didn't see your cards. Very good, but as 1-Star Hotel pointed out, using 3 monsters to get 1 Tuner that counts nothing towards your Synchro Summon is quite a heavy cost. I put those restrictions in due to the speed and power of Xyz Tuners - because most ordinary Tuners have low ATK - but I do see his point, and those corrections probably apply to your card to. However, I do like the idea still, so thanks for your imput on that! Link to comment Share on other sites More sharing options...
Avaren Posted October 22, 2013 Report Share Posted October 22, 2013 Well the thing is, I made the effect monsters able to take the place of all the mats themselves. This is an attempt to reduce the cost of getting the xyz to sync, instead of 2 or so cards to make the xyz then another to sync, I'd use 1 "Nal Inf" monster for xyz, then 1 more to sync, of course the trade-off for this is that you get less mats for the xyz. What I put up was a suggestion on how to proceed without actually changing the idea of the xyz card itself. Link to comment Share on other sites More sharing options...
Destiny Bound Posted October 22, 2013 Author Report Share Posted October 22, 2013 I see. The downside is that as soon as the card is taken out of context (e.g, "Dighar of the Internal Infrared" is run in a Brotherhood of the Fire Fist Deck), they become very hard to play again, without including the other Nal Inf cards. However, I do like your idea. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted October 22, 2013 Report Share Posted October 22, 2013 I'm glad that you didn't just assume that Xyz were level 0 as some people do (they actually don't have levels, period) and gave it a treat as level x for a syncho summon clause. The following is an example of an effect monster tuner with a similar treat as level effect for your reference. http://yugioh.wikia.com/wiki/Tuningware As previous posters have said: the concept is solid, but the key to the cards being good is the cost benefit ratio being as good as or better then using non-xyz tuners. I'll post a few if I can think of some. edit: Blackwings are a deck whose synchro option I know reasonably well. Sorry I don't have an image yet. Blackwing - Calm the Storm Herald Rank 3 Winged Beast/Xyz/Tuner 2000/1000 When this card is xyz summoned: you can detach 1 xyz material form this card; special summon 1 level 5 "Blackwing" monster from your hand or graveyard. If this card is used for a Synchro Summon, you can treat it as a Level 0 or Level 3 monster. If this card is used for the synchro summoned of a "Blackwing" synchro monster, you can synchro summon that monster using 1 non-tuner monster. A monster synchro summoned using this card as a synchro material cannot be destroyed once for each xyz material this card had when it was used as synchro material. [name is related to the "calm before the storm" weather pattern, the card is meant to summon silverwind] Like the post if you like the card! Link to comment Share on other sites More sharing options...
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