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Power of Magnetism


caezx

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As an anti XYZ set, decent start. but as a set in and of itself, not that good. the effects can definitely shut down pure XYZ decks, but it does nothing else. None of the monsters can protect themselves or others, the synergy and variety of the set is lacking, and the power of the sets' boss monster isn't really all that worthy of a Boss Status.

 

As for the artistic issues, the images don't have the slightest relation to each other in appearance, the OCG is flawed in areas, and The title of your thread implied there would be an Iron Tager within your post, so I am quite disappointed.

 

It has the potential to be a great set, but as it is now, it doesn't have the power to stand on it's own against even most basic XYZ decks, to say nothing of decks that don't need to XYZ. If you need help editing this set, or the next set, I can assist you when I have free time, but this set as it is, is nowhere near what it could be if you sat down with it again and assessed its flaws and strengths.

 

All sets look this bad when you first get into it, give it a bit more time and effort. You should be able to make it far better than it is currently.

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As an anti XYZ set, decent start. but as a set in and of itself, not that good. the effects can definitely shut down pure XYZ decks, but it does nothing else. None of the monsters can protect themselves or others, the synergy and variety of the set is lacking, and the power of the sets' boss monster isn't really all that worthy of a Boss Status.

 

As for the artistic issues, the images don't have the slightest relation to each other in appearance, the OCG is flawed in areas, and The title of your thread implied there would be an Iron Tager within your post, so I am quite disappointed.

 

It has the potential to be a great set, but as it is now, it doesn't have the power to stand on it's own against even most basic XYZ decks, to say nothing of decks that don't need to XYZ. If you need help editing this set, or the next set, I can assist you when I have free time, but this set as it is, is nowhere near what it could be if you sat down with it again and assessed its flaws and strengths.

 

All sets look this bad when you first get into it, give it a bit more time and effort. You should be able to make it far better than it is currently.

I thought certain cards were kinda op to be honest: Magnetic Sniper in particular. There should be a bigger drawback to this, maybe LP tribute or discard. Other than that I like the general idea of the set, but the artistic and other issues I had have been stated. I hope you can refine this, 'tis potentualitous.

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I thought certain cards were kinda op to be honest: Magnetic Sniper in particular. There should be a bigger drawback to this, maybe LP tribute or discard. Other than that I like the general idea of the set, but the artistic and other issues I had have been stated. I hope you can refine this, 'tis potentualitous.

Yeah snipers effect is op, but as the 2nd strongest card effect of the set, it's still underwhelming as a whole.

 

Iit's beaten by various other monsters in potential effect abuse, it's a OPT effect, the 1200 ATK is weak, and against any deck that doesn't need XYZs it's literally powerless. Its a very powerful effect, but the fact that it's so situational balances it out.

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  • 4 weeks later...

Bind is good, but I suggest adding some minor protection to it since a lot of XYZ monsters could just blow it up once they hit field. something like Tributing a monster instead of destroying it, or something to reimburse you when you lose it due to your opponents effect. like destroying 1 XYZ on the field, or just 1 card in general.

Revenge is pretty solid, currently, its pretty much the best trap of the three in terms of consistency support. and I might have forgotten to mention it before, but seal would probably be better as either a normal spell that lasted for 1 turn, or a normal trap, for comparison, trap stun VS royal decree, royal decree will last longer, but trap stun is better for the push plays since cards like MST won't "negate" it. your choice on that though, since there are both drawbacks and advantages to changing it.

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immortal is fairly good as is, it requires your opponent to at least have an XYZ before it can be summoned, and having an XYZ is usually equal to having field advantage, so having a splashable monster counter that is good, but I suggest placing something else, like "not controlling any other monsters" before using the effect, otherwise it'd be easy to just splash it into decks and force your opponent to XYZ while they're on the defensive.

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  • 3 weeks later...

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