the_engineer Posted October 26, 2013 Report Share Posted October 26, 2013 Which card has better applications in your opinion? -The one that lets you destroy any spell/trap, with the risk of that being chained to it, and it's also quick play; -The one that lets you destroy any set spell/trap, with a 100% chance to kill that card once for all. At least for me, while MST being a very powerful card, i think that NB is the better choice if you want to aggressively attack the backrow of your opponent's deck without running into the risk of him activating CED or similar on your trusted beater that you've just summoned. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 NB can be easily played around though, sicne you can activate another card effect, then chain the targetted card to it. MST is also a Quick-play, which is always good. Though, OCG-style of 3 MST 3 NB 1 Heavy is interesting. Either they really hate backrow, or that playstyle has something nice going for it. Link to comment Share on other sites More sharing options...
Sora1499 Posted October 26, 2013 Report Share Posted October 26, 2013 [quote name="Infinite✰Rainbow" post="6293970" timestamp="1382791910"]NB can be easily played around though, sicne you can activate another card effect, then chain the targetted card to it. MST is also a Quick-play, which is always good. Though, OCG-style of 3 MST 3 NB 1 Heavy is interesting. Either they really hate backrow, or that playstyle has something nice going for it.[/quote] With an S/T hate lineup like that, I'll bet the meta over there largely consists of decks with little back row. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Yeah, different metas call for different lineup. But even in Evilswarm meta in OCG, that lineup(and some even adds 2 Dust Tornadoes) seems kinda overkill. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 26, 2013 Report Share Posted October 26, 2013 Let's see now... The situation you described is what would be called "blind MSTing". Why? Because you're not going to A. activate MST on a 4 card backrow or B. activate it on a 1 card backrow AFTER summoning your "trusty beater". Then there is the very relevant issue of flexibility. MST can respond to things to save your ass. Fiendish Chain? Vanity's Emptiness? All of them critical play-stoppers, all of them stopped by MST- not by Night Beam. And MST can also use the opponent's end phase as timing for a non-chainable destruction. MST is the superior choice. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 26, 2013 Report Share Posted October 26, 2013 Here's a hint - there's a reason nothing on the TCG side has ever run Night Beam and never will. I'd actually rank it below Dust Tornado because even that has chaining ability. This thing will never catch on because all people have to do is run only chainable backrow and it becomes fruitless, for the reasons mentioned already. Link to comment Share on other sites More sharing options...
Sora1499 Posted October 26, 2013 Report Share Posted October 26, 2013 [quote name="幻魔の王" post="6294015" timestamp="1382801176"]Here's a hint - there's a reason nothing on the TCG side has ever run Night Beam and never will. I'd actually rank it below Dust Tornado because even that has chaining ability. This thing will never catch on because all people have to do is run only chainable backrow and it becomes fruitless, for the reasons mentioned already.[/quote] Running only chain able back row with Compulse at 1... Good luck with that. Link to comment Share on other sites More sharing options...
Wildflame Posted October 26, 2013 Report Share Posted October 26, 2013 I play Night Beam over Dust Tornado in some cases, mainly in OTK focused decks. But MST is always the superior choice. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 26, 2013 Report Share Posted October 26, 2013 Running only chain able back row with Compulse at 1... Good luck with that. Threatening Roar anyone? Link to comment Share on other sites More sharing options...
Sora1499 Posted October 26, 2013 Report Share Posted October 26, 2013 [quote name="幻魔の王" post="6294049" timestamp="1382806730"] Threatening Roar anyone?[/quote] T-Roar is a thing still? This isn't sarcasm, I'm genuinely curious, as I haven't been on DN in ages. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 26, 2013 Report Share Posted October 26, 2013 T-Roar is a thing still?This isn't sarcasm, I'm genuinely curious, as I haven't been on DN in ages. From what I've seen decks like Prophecy often still use it. I'd say it's a safe side at least against Dragons. Link to comment Share on other sites More sharing options...
Toffee. Posted October 26, 2013 Report Share Posted October 26, 2013 MST is still better because it negates /old jokeIn all seriousness, though....Typhoon is better because it's a Quick-Play, on the off-chance you wanted to Set it and flip it on the Opponent's turn. Link to comment Share on other sites More sharing options...
Blake Posted October 26, 2013 Report Share Posted October 26, 2013 [spoiler=The Tip of the Iceberg] [/spoiler] Link to comment Share on other sites More sharing options...
evilfusion Posted October 26, 2013 Report Share Posted October 26, 2013 You only run Night Beam if you've already have 3 MST in your Deck. Link to comment Share on other sites More sharing options...
Mehmani Posted October 27, 2013 Report Share Posted October 27, 2013 Evilfusion has a good maxim. Night Beam seems like it was poorly thought through by the designers. Anyone with the slightest knowledge of chaining or tactical nous can deftly play around it. Besides, MST lets you argue with idiots on DN. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted October 27, 2013 Report Share Posted October 27, 2013 IMO, the two are both on equal terms. Both have their pros and cons. They could both be run in the same deck, but it's based on the person's preference. MST: Pro: can counter cards on your opponent's turn. Cards such as Call of the haunted, field spells, and any other card that would normally hang on the field Con: Chainable. That's why people say not to "blind-space" something. Night Beam: Pro: Targeted card cannot be chained. Con: It's a Normal spell and can only be played on your own turn. On top of that, it can only hit F/D spells & traps Link to comment Share on other sites More sharing options...
Jack of the Lantern Posted October 27, 2013 Report Share Posted October 27, 2013 My pumpkin senses say MST. Night Beam is not quick or flawless by any means, and MST's impact can vary depending on the way it's used. Skill is a good thing so, MST by theory and practice. On the plus side, Night Beam's loop hole still made your opponent trigger 2 cards so at least you could use that to your advantage. Not as much but it's something. Link to comment Share on other sites More sharing options...
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