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Mystical Space Typhoon vs. Night Beam


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Which card has better applications in your opinion?

 

-The one that lets you destroy any spell/trap, with the risk of that being chained to it, and it's also quick play;

-The one that lets you destroy any set spell/trap, with a 100% chance to kill that card once for all.

 

At least for me, while MST being a very powerful card, i think that NB is the better choice if you want to aggressively attack the backrow of your opponent's deck without running into the risk of him activating CED or similar on your trusted beater that you've just summoned.

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[quote name="Infinite✰Rainbow" post="6293970" timestamp="1382791910"]NB can be easily played around though, sicne you can activate another card effect, then chain the targetted card to it. MST is also a Quick-play, which is always good. Though, OCG-style of 3 MST 3 NB 1 Heavy is interesting. Either they really hate backrow, or that playstyle has something nice going for it.[/quote] With an S/T hate lineup like that, I'll bet the meta over there largely consists of decks with little back row.

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Let's see now...

 

The situation you described is what would be called "blind MSTing". Why? Because you're not going to A. activate MST on a 4 card backrow or B. activate it on a 1 card backrow AFTER summoning your "trusty beater".

 

Then there is the very relevant issue of flexibility. MST can respond to things to save your ass. Fiendish Chain? Vanity's Emptiness? All of them critical play-stoppers, all of them stopped by MST- not by Night Beam.

 

And MST can also use the opponent's end phase as timing for a non-chainable destruction.

 

MST is the superior choice.

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Here's a hint - there's a reason nothing on the TCG side has ever run Night Beam and never will. I'd actually rank it below Dust Tornado because even that has chaining ability. This thing will never catch on because all people have to do is run only chainable backrow and it becomes fruitless, for the reasons mentioned already.

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[quote name="幻魔の王" post="6294015" timestamp="1382801176"]Here's a hint - there's a reason nothing on the TCG side has ever run Night Beam and never will. I'd actually rank it below Dust Tornado because even that has chaining ability. This thing will never catch on because all people have to do is run only chainable backrow and it becomes fruitless, for the reasons mentioned already.[/quote] Running only chain able back row with Compulse at 1... Good luck with that.

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IMO, the two are both on equal terms. Both have their pros and cons. They could both be run in the same deck, but it's based on the person's preference.

 

MST:

Pro: can counter cards on your opponent's turn. Cards such as Call of the haunted, field spells, and any other card that would normally hang on the field

Con: Chainable. That's why people say not to "blind-space" something.

 

Night Beam:

Pro: Targeted card cannot be chained. 

Con: It's a Normal spell and can only be played on your own turn. On top of that, it can only hit F/D spells & traps

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My pumpkin senses say MST.

Night Beam is not quick or flawless by any means, and MST's impact can vary depending on the way it's used.

Skill is a good thing so, MST by theory and practice.

 

On the plus side, Night Beam's loop hole still made your opponent trigger 2 cards so at least you could use that to your advantage.

Not as much but it's something.

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