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Number C6: Chronomaly Chaos Atlandis [ANIME]


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300px-NumberC6ChronomalyChaosAtlandis-JP

3 Level 7 monsters
This card cannot be destroyed by battle except with "Number" monsters. If this card was Rank-Uped from "Number 6: Chronomaly Atlandis", it gains these effects.
• Once per turn: You can target 1 face-up "Number" monster; equip it to this card. Also, you can equip any monster this card is battling to this card as an Equip Card. This card gains ATK equal to the number of monsters equipped to it by this effect x 1000.
• When a card effect that target this card is activated: Send 1 card equipped to this to the Graveyard; negate that effect, and if you do, destroy it.
• You can detach 3 Xyz Materials from this card; your opponent's Life Points become 1. This card cannot attack during the turn you activate this effect.
• During your Standby Phase: If this card has no Xyz Material; you can Xyz Summon 1 "Number 6: Chronomaly Atlandis" from your Graveyard by using this card as Xyz Material (This Special Summon is treated as an Xyz Summon.).


EDIT: Full effect confirmed! This is one broken SOB.

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What the...?

 

Okay, so it can absorb any Number on the Field, and any monster that dares battle with it. And for every equip, it gains 1000 ATK. It can send equips to negate targeting effects. And it can Reverse Chaos Xyz Change? That's cool.

 

But it doesn't cost Overlays to do anything?

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It might help if you organize the information better.Anyways...wow...That's...really good.It absorbs what it kills, it uses what it absorbs to counter effects, and it brings back the original form upon destruction.

Sorry 'bout that. My phone is buggy as hell. But yeah, the friggin three brothers are showing their chaos Xyz's one by one. Next up: Number C9...
Wait..
Holy hell...
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Argent Chaos Force clearly makes the best Chaos Numbers, Nasch should stop knocking it. This thing... I have no words.


And that's not even getting to C9 which we will get to see in the next episode.
Also Neo Tachyon's effect will with all likelihood be revealed. Dis gunna be good.

Trying to think how Konami will nerf this, because we all know they will. I wouldn't be surprised if they axed the effect that lets you resummon normal Atlandis entirely (cause Konami logic), and they'll certainly nerf the life points to 1 effect too. Whether they'll do something to the negation effect and equipping effect I can't say.
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Trying to think how Konami will nerf this, because we all know they will. I wouldn't be surprised if they axed the effect that lets you resummon normal Atlandis entirely (cause Konami logic), and they'll certainly nerf the life points to 1 effect too. Whether they'll do something to the negation effect and equipping effect I can't say.


Considering they kept C69's blow up everything effect, I can see them keeping these in some way. Change the life one to 100 or 1000 and skip BP or End Turn, and there's no reason the effect to summon the original needs to go. The rest are fine.
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Looks like ill be making a chronomaly deck on the off-chance this isnt nerfed terribly. >:{D

 

Seriously, this is fantastically crazy. IDC how much they nerf the LP reduction effect, those other effects make this a real monster of a... well, monster.

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I love the last effect, now that I read it more carefully. It'll Reverse Chaos Xyz into No.6, and since that's an Xyz Summon, it'll equip a Number from the Grave. And it'll have an Overlay Unit, so it can also halve your opponent's LP if you were using the RL No.6

 

And yes...Argent Chaos Force has the best Chaos Numbers, even though it visibly taxes the user. Then again, Barian's Force on the Over-Hundred Numbers did the same thing, especially for Alit and Gilag.

 

Turn the opponent's LP to 1 is so laughably ridiculous. Like this didn't have enough.

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And yes...Argent Chaos Force has the best Chaos Numbers, even though it visibly taxes the user. Then again, Barian's Force on the Over-Hundred Numbers did the same thing, especially for Alit and Gilag.

Imagine is Chris had made a second-tier RUM for them. It'd be like Illusion Gate from GX in that you'd have to wager your soul for it.

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Surprising that the full effect was unveiled before the 2nd part of Mizael vs. V/III. Erm....let's see here...

 

-Very powerful and useful monster/Xyz absorb effect, especially against Zemaines/maestroke/Gachi, etc. It also at least raises its ATk in multiples of 1000 per equip so it isn't too overwhelming/OP in a duel.

-At least place a Once per turn clause on the effect negation part. Pretty much for the determined player to waste its materials to destroy it would waste Fiendish Chain, D-Prison and Compulsory all at once and then still leave a huge beater still standing.

-The 1 LP bit is just funny. And that's just worth a "cannot conduct BP" part there.

-And when all else fails, return this ti Atlandis to make your opponent's LP .5. because why not.

 

Overall there are some good attributes to this card but some parts that need to be toned down for IRL. You pretty much think, "How the hell does Mizael counter all of that and managed to beat III next episode"?

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-The 1 LP bit is just funny. And that's just worth a "cannot conduct BP" part there.
-And when all else fails, return this ti Atlandis to make your opponent's LP .5. because why not.


I don't think that works. You'd either be unable to use the effect, or you'd turn their life to 0, since you cannot have decimals in your LP.
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