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Blast from the Past: Castle of Dark Illusions & Pumpking the King of Ghosts


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300px-CastleofDarkIllusionsMRD-NA-C-UE.j

Castle of Dark Illusions

DARK

Level 4

Fiend/Effect

FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4thturn after the card is activated.

920/1930

 

300px-PumpkingtheKingofGhostsMRD-NA-C-UE

Pumpking the King of Ghosts

DARK

Level 6

Zombie/Effect

If "Castle of Dark Illusions" is face-up on the field, increase the ATK andDEF of this card by 100 points. As long as "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.

1800/2000

 

 

There's no reason to run these anymore (where there ever a reason to run them in the first place?), but it's Halloween, so we've got to discuss them. Could Castle help Ghostricks? I dunno.

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I love Pumpking's art. It's not particularly original, as far as "scary Pumpkin monsters", but it just looks cool.

 

Castle's bizarre stats were ridiculous, because if I remember correctly, they were only written that way so that the Duelist Kingdom Field power bonuses would give them round numbers.

 

Castle therefore is a relic card. It's a reminder that, at one point in the game, we had stats that weren't multiples of 50. A few other cards are like that, too. Like Reaper of the Cards.

 

Both cards' effects are utterly worthless. But I kind of wish Pumpking wasn't Level 6. 1800/2000 that literally doesn't do anything unless another card is out is too meh. MRD times, MRD times.

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