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Number C104: Umbral Horror Masquerade


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300px-NumberC104UmbralHorrorMasquerade-J

4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect.
● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.

 

Personally, still think this is the best CNo. C101 is very awkward feeling to go into unless you have/have used 101, and you rarely feel safe enough to go for a 4K beater unless you need to/are gonna push for game. This is good most times, due to MST effect being live a good amount of the time, and 3K is still no joke at all.

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It's one of the best, I agree, mostly because of the 3000 body MST on Summon (if using Limited Barian's, which won't miss the timing). Summoning this using No.104 is usually too much effort, although it can lock down the opponent pretty nicely if they NEED a monster effect to fight back or if there's a mandatory effect, but otherwise, they're usually not dumb enough to activate one while this is out.

 

C101 is nice, but again, you need to have used 101 at some point to make it less risky, and C69 seems like overkill in uncertain situations.

 

Also, this card is hilarious with Call of the Haunted, since it MSTs on any form of Special Summon.

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Believe it or not, this thing is the first CNo to get nerfed on release. The anime form wasn't OPT, and didn't chain to a monster eff. You just detached, pitched one of their cards, and halved their life. As many times as you could.

As-is, a 3k MST is pretty good, though I personally prefer C69 and C101. That sad, I've had no real issues with any of these three.

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I always get a kick out of the fact this card's effect is multi-layered:
Gonna' use an effect? K. Negate.
Your effect is negated? K. Discard something.
You discarded something? K. Halve your Lifepoints.
Thank you, and have a nice day.

That aside, though... It still has all the support that Spellcasters have in the event you want to mix it up and revive this thing a few more times along the way. In addition to that, it's also cool how the built-in Typhoon gives you more encouragement to make it, since your also getting something for playing it right off the bat.
In general, it's a very solid Chaos Number.

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Those 3 notably function the best without specifically requiring their previous forms. That plays a part in it.

They do. C105 is entirely contingent on battle, C106 isn't very strong and is forced to trigger, C39-V doesn't do anything without Utopia, C-39 Victory is okay in what he does, C92 is ohgodwhy.jpg, C65 is unbelievably meh, C96 is cool but can't be made with LVF, and the rest are unreleased.



Those 3 notably function the best without specifically requiring their previous forms. That plays a part in it.

They do. C105 is entirely contingent on battle, C106 isn't very strong and is forced to trigger, C39-V doesn't do anything without Utopia, C-39 Victory is okay in what he does, C92 is ohgodwhy.jpg, C65 is unbelievably meh, C96 is cool but can't be made with LVF, and the rest are unreleased.

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Dear God a 4-Mat monster lockdown. I feel like I just stepped into RC in it's lowest point ever.

It's not exactly a monster lock. It only negates effects that are on the field. So you can still Battle Fader/Veiler/Giant Rat/Dandylion/etc/etc.
Its only if you try to Junk Synchro/etc will it bite you in the ass.

...And nobody said you had to play this through actual Level 5 Materials, since that's what Rank Up Magic cards are for.
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It was the best Limited RUM target before C69 and C101, it remains one of the best afterwards. I mean like at worst it's a 3k MST, which is never exactly a bad thing. At best it's crazy. Though you'd never exactly want to RUM into it with the normal form, because the normal form is one of the best 3 Mat's around.

 

I still love how the initial buzz about how crazy it was faded out. It remains one of the major examples of overhype that I can remember in recent ish history. Which is always fun.

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It's not exactly a monster lock. It only negates effects that are on the field. So you can still Battle Fader/Veiler/Giant Rat/Dandylion/etc/etc.
Its only if you try to Junk Synchro/etc will it bite you in the ass.

...And nobody said you had to play this through actual Level 5 Materials, since that's what Rank Up Magic cards are for.

 

Not to mention that using the Level 5s will keep you from using the negate effect.

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I said "useful" effects, that is, effects that are actually worth Ranking Up for (at least in my opinion).

 

Most of the Number C monsters' effects are useful and are worth ranking up.  Sometimes, the base numbers are just too much effort for the player to make, since most require 3 materials or are just meh.

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Most of the Number C monsters' effects are useful and are worth ranking up. Sometimes, the base numbers are just too much effort for the player to make, since most require 3 materials or are just meh.

He said useful effects that don't need their specific material :/
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