Alastar Rainford Posted November 12, 2013 Report Share Posted November 12, 2013 Shrine of Necrovalley Continuous Spell Card Activate only while there is a face-up “Necrovalley” on the Field as well as a face-up “Gravekeeper” monster. Neither player can Special Summon monsters, except for “Gravekeeper” Monsters. Destroy this card if there are no “Gravekeeper” monsters or a “Necrovalley” on the field. Royal Tomb of Necrovalley Counter Trap Card When a card or effect is activated, if there is a “Necrovalley” on the field as well as a face-up “Gravekeeper” monster: Negate that activation, and if you do, destroy it. You can only activate 1 “Royal Tomb of Necrovalley” once per turn. Gravekeeper's Shaman (DARK) Level 6 Spellcaster / Effect This card gains 200 DEF for each “Gravekeeper” monster in your Graveyard. Negate the effects of all monsters that activate in the Graveyards, except for “Gravekeeper” monsters. If “Necrovalley” is face-up, your opponent cannot activate Field Spell Cards, and Field Spell Cards cannot be destroyed by your opponent. ATK/1500 DEF/1500 Gravekeeper's Apostle (DARK) Level 3 Spellcaster / Effect When this card is destroyed by your opponent’s attack and sent to the Graveyard: You can Special Summon 1 “Gravekeeper” monster, except for “Gravekeeper’s Apostle”, from your Deck in face-down Defense Position. ATK/1000 DEF/1000 Gravekeeper's Ambusher (DARK) Level 4 Spellcaster / Effect When this card is flipped face-up: You can target 1 card in your opponent’s Graveyard; banish that target. If this card is sent to the Graveyard after it was flipped face-up: You can target 1 “Necrovalley” card in your Graveyard; add that target to your hand. This card’s effects cannot be negated by “Necrovalley”. ATK/1700 DEF/0 Link to comment Share on other sites More sharing options...
Lonk Posted November 12, 2013 Report Share Posted November 12, 2013 Apostle and Ambusher are needed support for GKs, but Shaman, Royal Tomb and Shrine look absolutely stupid in design. EDIT: Just saw Level. Shaman's just good now. Link to comment Share on other sites More sharing options...
The Warden Posted November 12, 2013 Report Share Posted November 12, 2013 Apostle... can summon any Gravekeeper she wishes. Jesus christ I'm going to love playing these once they it DevPro. These new changes completely change Gravekeepers from minor control to Infernity level annoyance. They even have their own version of Barrier that is in some ways balanced. Link to comment Share on other sites More sharing options...
Azuh Posted November 12, 2013 Report Share Posted November 12, 2013 Necrovalley becomes archetype Gravekeepers just got extremely interesting and we can hopefully finally see the banning of Royal Tribute Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 12, 2013 Report Share Posted November 12, 2013 Do you want to do something? Nooooope, you can't. GK's lockdown is much more powerful now. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted November 12, 2013 Author Report Share Posted November 12, 2013 Only thing I don't like of Shrine is no such thing for Gravekeeper Synchro/XYZ type,and I don't think there ever will be,be good after you stormed the field though for a silly lock Link to comment Share on other sites More sharing options...
newhat Posted November 12, 2013 Report Share Posted November 12, 2013 Excellent design IMO, since these do nothing except in response to your opponent. Aside from Royal Tomb. That one's just dumb. I would say that Ambusher will be pissant to explain to people who Overlay with it, but I don't see that happening enough to matter. Link to comment Share on other sites More sharing options...
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