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*How do I make this underpowerd set better?* Dark Flare 'archtype' (includes Dark Flare Knight and Mirage Knight)


I Hate Snatch Steal

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edit: I know this set is underpowerd from playtesting it in case anyone was wondering. Do you think its just my build?

 

http://yugioh.wikia.com/wiki/Mirage_Knight

 

[URL=http://s106.photobucket.com/user/somen00b/media/custom%20yu-gi-oh%20cards/dark%20flare/DarkFlarePaladin_zps985a8ab9.png.html]DarkFlarePaladin_zps985a8ab9.png[/URL]

 

This card's attribute is always also treated as DARK. This card is always also treated as Spellcaster-Type. You take no Battle Damage from battles involving this card. Once per turn: you can discard 1 card to target 1 card on the field; destroy that target. When this card in its owner's possession is destroyed: Special Summon 1 "Mirage Knight" from your hand, Deck, Graveyard, or that is banished, ignoring its summoning conditions. That monster does not have to activate its effect during the End Phase that banishes it.

 

ComingofDarkFlare_zps4db4921f.png

 

Add 1 "Dark Flare Paladin" from your deck or graveyard to your hand. Then you can shuffle 1 "Mirage Knight" from your hand or graveyard into the deck and if you do, draw 1 card.

 

DarkFlareSpiral_zpsc89393ee.png

 

If you control a "Dark Flare Paladin", "Dark Flare Knight" and/or "Mirage Knight": target up to 2 spell/trap cards in your graveyard; special summon those targets as normal monsters (Warrior-Type/FIRE/Level 4/ATK 1000/DEF 1000) and their names each become "Dark Flare Servant". Banish them when they leave the field. You can only activate "Dark Flare Spiral" once per turn.

 

DarkFlareBurst_zps49eb66ce.png

 

IWhen your opponent activates a card or effect that targets a "Dark Flare Paladin", "Dark Flare Knight" and/or "Mirage Knight" you control: negate that activation and if you do, destroy that card and inflict 1000 damage to your opponent. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.

 

 

edit: searchablity of dark flare paladin isn't the issue: I've got that covered with some other created cards.

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