R3mixKillah Posted November 13, 2013 Report Share Posted November 13, 2013 NEW Gravekeeper's Pharaoh Rank 4/ Spellcaster-type/ DARK/ ATK 1900/ DEF 1500 Xyz / Effect 2 level 4 "Gravekeeper's" monster Cards in your graveyard are unaffected by Necrovalley. Once per turn, if you control a face-up Necrovalley and another Gravekeeper's monster, you can detach 2 Xyz materials from this card to target 1 "Gravekeeper's" monster in your graveyard with 1500 or less ATK; Special Summon that target. Link to comment Share on other sites More sharing options...
Darj Posted November 13, 2013 Report Share Posted November 13, 2013 As far as I know, you can't target cards in the Deck. The summoning effect should be: You can detach 2 Xyz materials from this card: Special Summon 1 "Gravekeeper's" monster from your Deck or Graveyard. The card looks good, but I don't know how powerful Gravekeeper's are now so I have no idea if a card like this would turn them into a threat. Link to comment Share on other sites More sharing options...
R3mixKillah Posted November 13, 2013 Author Report Share Posted November 13, 2013 As far as I know, you can't target cards in the Deck. The summoning effect should be: You can detach 2 Xyz materials from this card: Special Summon 1 "Gravekeeper's" monster from your Deck or Graveyard. The card looks good, but I don't know how powerful Gravekeeper's are now so I have no idea if a card like this would turn them into a threat. Thanks for the correction. I really only thought of this so you can easily get out a quick descendant or visionary. It has good stats for Necrovalley to boost making it a 2400/2000 body that protects your necrovalley once per turn. Also the first effect is the biggest one (or atleast the second biggest one) since it allows for more generic cards to take place allowing for gravekeeper's to not have to rely on specific support while this card is in play. Link to comment Share on other sites More sharing options...
Kitsuneko Posted November 13, 2013 Report Share Posted November 13, 2013 Maybe set a level limit to the searching effect; instant visionary is kind of really cheap. Link to comment Share on other sites More sharing options...
Sander Posted November 13, 2013 Report Share Posted November 13, 2013 Maybe set a level limit to the searching effect; instant visionary is kind of really cheap. Visionary? Are you kidding me? Nobody runs that piece of crap. Why? Because it doesn't even support the archetype that it's in. The card looks good, but I don't know how powerful Gravekeeper's are now so I have no idea if a card like this would turn them into a threat. Gravekeepers aren't meta, if that's what you're thinking about, but that doesn't change the fact that the card is broken, given how it allows you to either fetch something from your Deck, such as another Descendant to pop something, or get a Recruiter, or any other Gravekeeper for that matter, and for what? Just running Spy? No, the card is far from balanced, and Gravekeeper's do definitely not deserve a card such as this. Link to comment Share on other sites More sharing options...
Darj Posted November 14, 2013 Report Share Posted November 14, 2013 Gravekeepers aren't meta, if that's what you're thinking about, but that doesn't change the fact that the card is broken, given how it allows you to either fetch something from your Deck, such as another Descendant to pop something, or get a Recruiter, or any other Gravekeeper for that matter, and for what? Just running Spy? No, the card is far from balanced, and Gravekeeper's do definitely not deserve a card such as this. I meant in general plus considering their latest support, not specifically if they are meta or not right now because I have not seen them winning against Dragon Rulers, Prophecies and other top tiers. And thanks for the explanation: Summoning Recruiters or Descendants for more card advantage when you can make this from 1 Spy doesn't seem balanced. Link to comment Share on other sites More sharing options...
R3mixKillah Posted November 14, 2013 Author Report Share Posted November 14, 2013 Visionary? Are you kidding me? Nobody runs that piece of crap. Why? Because it doesn't even support the archetype that it's in. Gravekeepers aren't meta, if that's what you're thinking about, but that doesn't change the fact that the card is broken, given how it allows you to either fetch something from your Deck, such as another Descendant to pop something, or get a Recruiter, or any other Gravekeeper for that matter, and for what? Just running Spy? No, the card is far from balanced, and Gravekeeper's do definitely not deserve a card such as this. I meant in general plus considering their latest support, not specifically if they are meta or not right now because I have not seen them winning against Dragon Rulers, Prophecies and other top tiers. And thanks for the explanation: Summoning Recruiters or Descendants for more card advantage when you can make this from 1 Spy doesn't seem balanced. Any suggestions for atleast balancing this card (i honestly thought gravekeepers were far from being good which is why i made the card like this). Maybe i should take out the SS effect completely and just support the anti-metaish atmosphere that the archetype give off as a whole. I doubt lowering its stats make a difference (because of Necrovalleys boost) since its a 2400 attacker anyway so it can easily be attacked over by generic xyzs like utopia and other natural options Link to comment Share on other sites More sharing options...
R3mixKillah Posted November 15, 2013 Author Report Share Posted November 15, 2013 bump Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 15, 2013 Report Share Posted November 15, 2013 I'd like to call attention to the fact that it can be used outside of Gravekeeper's Decks, functioning as anti-GK-tech due to its very first effect. For starters, Heraldic Beasts will Xyz this card the moment they see the opponent play Necrovalley, so that they can still access Heraldry Reborn and Advanced Heraldry Art. Link to comment Share on other sites More sharing options...
Darj Posted November 15, 2013 Report Share Posted November 15, 2013 Any suggestions for atleast balancing this card (i honestly thought gravekeepers were far from being good which is why i made the card like this). Maybe i should take out the SS effect completely and just support the anti-metaish atmosphere that the archetype give off as a whole. I doubt lowering its stats make a difference (because of Necrovalleys boost) since its a 2400 attacker anyway so it can easily be attacked over by generic xyzs like utopia and other natural options I agree with removing the Special Summon effect. But I hesitate in suggesting a material-removing effect as replacement because with the other 2 effects the card is good enough. How about into giving an Xyz-Material cost to the last effect instead? The final effect would be something like: Cards in your graveyard are unaffected by "Necrovalley". Once per turn, during either player's turn, when your opponent's activates an effect that would destroy a "Necrovalley" you control: You can detach 1 Xyz Material from this card: negate the activation, and if you do, destroy that card. That way, protecting Necrovalley would have a (in my opinion, insignificant) cost for the GK player, but the most important from this would be that it can only protect Necrovalley twice (or once, if you prefer for the effect to cost 2 Xyz Materials), rather than once every turn. And even then, I not sure if it would still be too much, because with their latest support it looks like GKs will become crazy, and an Xyz like this one could make them worse. Link to comment Share on other sites More sharing options...
R3mixKillah Posted November 15, 2013 Author Report Share Posted November 15, 2013 The new trap card for GKs might make this card OP as all hell now that i think about it. Maybe i should just not focus on protecting necrovalley (malefic stardust will do that trick). Maybe i should make it like this: 2 level 4 "Gravekeeper's" monster Cards in your graveyard are unaffected by Necrovalley. Once per turn, if you control a face-up Necrovalley and another Gravekeeper's monster, you can detach 2 Xyz materials from this card to target 1 "Gravekeeper's" monster in your graveyard with 1500 or less ATK; Special Summon that target. I now want to get rid of that generic bullcrap cuz i totally didnt think about how it can be anti-gravekeeper's and that will only put the deck in an even worse state than its already in (atleast until the new support comes out). I decided that a Special Summon effect would be nice (because i can't think of any other good effects that Gravekeeper's dont already cover). Card removal seems unnecessary since you have descendant and the new trap card can cover any type of card effect. Maybe i can make it like this instead. 2 level 4 "Gravekeeper's" monster Cards in your graveyard are unaffected by Necrovalley. Once per turn, if you control a face-up Necrovalley and another Gravekeeper's monster, you can detach 1 Xyz material from this card to target 1 "Gravekeeper's" monster in your deck with 1500 or less ATK; Add that target to your hand. Gravekeeper's dont have any thing that can add from the deck to your hand which makes it slightly lacking in consistency in that regard. This is a good way to NOT add descendant since it gives a Spy-esque effect on a potentially 2400 body. To be honest i dont think the protection of necrovalley is needed since you do have gravekeeper's commandment to always add a new one, plus Malefic stardust is the most common generic protector. Being able to grab Necrovalley from the graveyard seems redundant however i can probably make an effect to add Necrovalley from the grave when this card is destroyed. Please tell me if any of these suggestions is suitable enough for you or maybe add some more thoughts onto the mix and see what i can come up with. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted November 15, 2013 Report Share Posted November 15, 2013 Not to mention the new GK support already protects Necro from everything. Overall I think this card is pretty much okay though. Link to comment Share on other sites More sharing options...
R3mixKillah Posted November 15, 2013 Author Report Share Posted November 15, 2013 Not to mention the new GK support already protects Necro from everything. Overall I think this card is pretty much okay though. Nah, as it was before, it was extremely powerful. Generic, with a once per turn necrovalley protection AND a Special Summon for any gravekeepers. As of now, this newer version is much more restricted and watered down and i toke away the protection completely. I really hope i did a good job of changing it since gravekeeper's is one of my favorite archetypes and making a a perfect support for them is a reward i want to achieve. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted November 15, 2013 Report Share Posted November 15, 2013 I would just have it search any GK to be honest. Also this now supports Opponents, if I use Reborn or stuff targeting your Grave: I still pull it off. I'd change it to this: "Cards you control are unaffected by Necrovalley." Because Necro doesn't affect the Grave but cards targeting the Grave. (i.e. Monster Reborn, Soul Release, etc.) Also you don't target Monsters in the Deck. You can't target anything in a Hand or Deck. Link to comment Share on other sites More sharing options...
R3mixKillah Posted November 15, 2013 Author Report Share Posted November 15, 2013 I would just have it search any GK to be honest. Also this now supports Opponents, if I use Reborn or stuff targeting your Grave: I still pull it off. I'd change it to this: "Cards you control are unaffected by Necrovalley." Because Necro doesn't affect the Grave but cards targeting the Grave. (i.e. Monster Reborn, Soul Release, etc.) Also you don't target Monsters in the Deck. You can't target anything in a Hand or Deck. The new version has nothing to do with the hand or deck and searching any GK doesnt make it any faster, stele already does that job and a good one at that so this is too redundant. Also why would your opponent target your gravekeeper's with reborn? unless they have literally no supporting cards in their grave whatsoever. Also your OCG is wrong. Necrovalley states that it would negate a card effect that would move a card in any other place in either player's graveyard, other than itself. So stating that my graveyard is unaffected by it makes sense since it would not negate cards like Monster Reborn, etc. So your wrong in that aspect that Necro does affect the grave. Besides very few decks are okay with interacting with the opponents graveyard. What is my opponent gonna do? Necro gardna one of my gravekeeper's in fear that i might have a DAD in hand? I feel like my newer effect is justifiable considering my original attempt since its restrictions. Also it doesn't SS descendant, which is probably the best card in this archetype. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted November 15, 2013 Report Share Posted November 15, 2013 I'd reborn your Monster just to Synch or Xyz it. Or I can still use cards to Banish from your Grave too. Also, look at Necrovalley:All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. (That is the actual current wording of Necrovalley) Your card would not change the fact that you cannot play any cards like Monster Reborn or Call, it just affects Banishing cards. That's because the card that's moving the card(s) in the Graveyard is Necrovalley's target not the graveyard itself. So what difference does it make if the Monster searched has 1500 or more ATK? Why not make it all GK's then? Also I was mentioning that your OCG Grammar's off, it doesn't target the Searched Monster. Link to comment Share on other sites More sharing options...
R3mixKillah Posted November 15, 2013 Author Report Share Posted November 15, 2013 As far as my limited knowledge of yugioh mechanics is considered im pretty sure that this card and my Xyz has the same ruling. However my wording is just stating "Cards in my graveyard are unaffected" instead of graveyard as a whole. I'm pretty sure that it's the same thing either way, but hopefully you can let me know if it's any different and i will change it accordingly. So what difference does it make if the Monster searched has 1500 or more ATK? Why not make it all GK's then? Also I was mentioning that your OCG Grammar's off, it doesn't target the Searched Monster. I don't understand what you mean by "searched"... The new effect SS's from the grave and i didn't want to make descendant or visionary a target for this card. At this point, i feel like i should make it detach 1 instead, what do you guys think? Link to comment Share on other sites More sharing options...
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