JamieDeeRaw Posted November 14, 2013 Report Share Posted November 14, 2013 Link to comment Share on other sites More sharing options...
Zextra Posted November 14, 2013 Report Share Posted November 14, 2013 These cards actually don't belong in this section - they belong in Realistic Cards - Multiple Cards. Topic moved. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 14, 2013 Report Share Posted November 14, 2013 OK, where do I start with this? - Not following the concept of "LV" monsters - Xyz Monster DOES NOT follow the rules of Xyz Summoning (It's Rank 10, but materials list Rank 7). Also, no DIVINE Attributes in RC; those are reserved for the God cards. - Cannot have Field Trap cards. General CnC: Beast Expert LV2: Summon restrictions better fit it as a SS monster; however it is Level 7 so the 2 Tribute rule still applies there. Effect essentially becomes "discard Beast-Warrior; destroy something, then power self up" Beast Expert LV3: Beast King Barbaros does this card's effect much better (and has better overall stats). Beast Expert Strategy: Situational at best (unless you use DNA Surgery). Also, elaborate on its destruction effect. Does it destroy your opponent's monsters on summoning or when this card is activated. Beast Expert LV4: Considering its required materials are relatively difficult to bring out, its effect would be reasonable; if it had an OPT clause. From the looks of things, LV2 can just use this card to gain ATK while you negate your opponent. Beast Expert Handling: It's Spell/Trap cards now (If you made this card prior to the release of Magician's Force, then maybe). Essentially it's Mage Power except with a slight power bonus for the named monsters. I won't CnC the other two. With that all said and done, you have a lot of work to do on your cards; including knowing how certain game mechanics work in addition to fixing OCG (LV4 is the only one that has proper OCG). Remember what Gadjiltron and myself told you in your earlier threads: Read the stickies in RC to understand what kinds of cards are expected here and how you should make them. Link to comment Share on other sites More sharing options...
JamieDeeRaw Posted November 14, 2013 Author Report Share Posted November 14, 2013 [BEAST EXPERT STRATEGY ] is a real mind Bender, but what it does is once I destroy an opponents card via effect or clobbering, I can choose to activate this card and basically show bashing mercy, you can keep the weak babes, I'll ditch the bulls to the fire so to speak, its a fair base F*** your opponents strong cards after you've beaten them. It effects 1 or more together like a single or multiple bomb Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 14, 2013 Report Share Posted November 14, 2013 [BEAST EXPERT STRATEGY ] is a real mind Bender, but what it does is once I destroy an opponents card via effect or clobbering, I can choose to activate this card and basically show bashing mercy, you can keep the weak babes, I'll ditch the bulls to the fire so to speak, its a fair base F*** your opponents strong cards after you've beaten them. It effects 1 or more together like a single or multiple bomb While we're on that, Field Traps don't exist. Field Spells, yes, but not Field Traps. Link to comment Share on other sites More sharing options...
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