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[Finished]Archetype Contest (First Contest)


AzNPaladin

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I'll post an archetype that I have published this month on the site. this archetype does not use spells or traps.

My Enter:
 
http://forum.yugiohcardmaker.net/topic/309449-darkdragons/

Accepted.

Better if it did use Spells/Traps.



I'm sending them later today.

K



So it's mean i can submit an archetype that I have posted on site? Things gonna fun then :) i will change it this evening

Yes you can use your "Star" archetype.



Eh, I might as well as try my hands at judging. I know a thing or two about how to make archetypes (and more importantly the flavor behind them), so this could be interesting.

All right.

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This is my entry: CEC - Cosmic Energy Cycle

(i hope the lores are readable)

 

[spoiler='Spell\Traps']Cosmic Energy Primigenial Planet - Rare

VWznO0b.jpg

Field Spell

When a "Cosmic Energy" monster is sent to the graveyard: return all banished "Cosmic Energy" monster to the bottom of the deck (at least 1) or destroy this card.
Once per turn you can return 1 of your banished "Cosmic Energy" monster to the bottom of the deck to activate 1 of these effects:
● Banish 1 "Cosmic Energy" monster from your deck.
● Special Summon 1 of your banished "Cosmic Energy" monsters.

 

Cosmic Energy Shield - common

HVHsDcj.jpg

Counter Trap

When your opponent activates a spell card, trap card, or monster effect that would destroy a "Cosmic Energy" monster(s) you control: return 1 banished "Cosmic Energy" monster to the bottom of the deck; negate the activation, and if you do, destroy it.


Cosmic Energy Collapse - secret r.
5bXZqfy.jpg

Normal Spell

Activate this card by destroying an active "Cosmic Energy Primigenial Planet". Return all your banished "Cosmic Energy" monsters to the bottom of the deck (at least 2 ), and apply 1 of the following effects according to the number of monsters with different names returned:
2: target 1 monster and 1 spell/trap on the field; destroy the targets.
3: special summon from your deck 2 "Cosmic Energy" monsters except
    "Cosmic Energy Cycle Ruler".

4+: special summon 1 "Cosmic Energy Cycle Ruler" from your deck.[/spoiler]

 

[spoiler='Monsters']

Cosmic Energy Bee - common

 

QalkYyw.jpg
Insect-Type/LIGHT/Level 2/ATK 1000/DEF 700
When this card is summoned; banish it. This effect is optional if "Cosmic Energy Primiganial Planet" is active on the field. During your Draw Phase, if this card is banished, you can return it to the bottom of your deck to target 1 "Cosmic Energy" card in your graveyard; add it to your hand instead of conducting your normal draw.
 

Cosmic Energy Butterfly - rare
8ugQMPh.jpg

Insect-Type/LIGHT/Level 2/ATK 700/DEF 1000

When this card is summoned; banish it. This effect is optional if "Cosmic Energy Primiganial Planet" is active on the field. During your Draw Phase, if this card is banished, when you draw a "Cosmic Energy" monster: you can reveal it; send this card to the bottom of the deck, and if you do, draw 1 additional card.



Cosmic Energy Jellyfish - rare
Mmynasv.jpg

Thunder-Type/LIGHT/Level 4/ATK 400/DEF 2200
When this card is summoned; banish it. This effect is optional if "Cosmic Energy Primiganial Planet" is active on the field. When this banished card is sent to the bottom of the deck to activate a "Cosmic Energy" card's effect: you can banish 1 "Cosmic Energy" monster from your deck except "Cosmic Energy Jellyfish". You can use this effect of "Cosmic Energy Jellyfish" only once per turn.


Cosmic Energy Trilobite - rare
Doqnbne.jpg

Insect-Type/LIGHT/Level 1/ATK 300/DEF 200
When this card is summoned; banish it. This effect is optional if "Cosmic Energy Primiganial Planet" is active on the field. You can return this banished card to the bottom of the deck to banish 1 "Cosmic Energy" monster from your hand, field or graveyard.


Cosmic Energy Placenta - super r.
7eFk6pR.jpg

Thunder-Type/LIGHT/Level 5/ATK 0/DEF 2500

You can Special Summon this card from your hand by returning 1 banished "Cosmic Energy" monster to the bottom of your deck. When this card is summoned; banish it. This effect is optional if "Cosmic Energy Primiganial Planet" is active on the field. You can return this card to the bottom of your deck to activate 1 of the following effects:
● Banish 2 "Cosmic Energy" monsters with different names from your deck.
● Special Summon 2 of your banished "Cosmic Energy" monsters.
You can use the effect of "Cosmic Energy Placenta" only once per turn.
 

Cosmic Energy Custodian - common
nFS5BCx.jpg

Thunder-Type/LIGHT/Level 6/ATK 2400/DEF 1200
You can Special Summon this card from your hand by returning 1 banished "Cosmic Energy" monster to the bottom of your deck. Once per turn, when a banished "Cosmic Energy" monster would be returned to the bottom of the deck to activate a "Cosmic Energy" card's effect, you can Special Summon that monster instead (the cost for that effect is considered paid).

 

Cosmic Energy Harvester - super r.

txNBzpq.jpg

Thunder-Type/LIGHT/Level 6/ATK 2400/DEF 1200

When a "Cosmic Energy" monster is banished, except during the Battle Phase: you can Special Summon this card from your hand. Up to twice per turn, if "Cosmic Energy Primigenial Planet" is active on the field, you can return 1 of your banished "Cosmic Energy" monster to the bottom of the deck to target 1 face-up card on the field: return it to its owner hand.


Cosmic Energy Ephorus - ultra

 

aMmSpea.jpg
Thunder-Type/LIGHT/rank 6/ATK 2700/DEF 2300
2 level 6 "Cosmic Energy" monsters
When a card(s) would be sent to your graveyard, as long as this card has a Xyz Material: banish it instead, Once per turn: you can detach 1 Xyz Material from this card, then return up to 2 of your "Cosmic Energy" cards banished and/or in your graveyard to the bottom of the deck; destroy cards on the field up to the number of cards returned by this card's effect.
 

Cosmic Energy Cycle Ruler - ultimate

gps8U6n.jpg

Thunder-Type/LIGHT/Level 10/ATK 3300/DEF 2500

This card cannot be Summoned except by "Cosmic Energy Collapse". When this card is Summoned: banish all other cards on the field and in both players graveyards, then you can activate 1 "Cosmic Energy Primigenial Planet" Field Spell Card from your Deck. If this card is banished while in your hand or in your graveyard: draw 1 card. Once per turn, when a "Cosmic Energy" monster is banished, you can target 1 card on the field; banish that target. If this card you control is sent to the graveyard: shuffle all "Cosmic Energy" monsters you control, banished and in your graveyard into the Deck.[/spoiler]

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This is my entry: CEC - Cosmic Energy Cycle

(i hope the lores are readable)

 

[spoiler='Spell\Traps']Cosmic Energy Primigenial Planet - Rare

VWznO0b.jpg

 

Cosmic Energy Shield - common

HVHsDcj.jpg

Cosmic Energy Collapse - secret r.
5bXZqfy.jpg[/spoiler]

 

[spoiler='Monsters']

Cosmic Energy Bee - common

 

QalkYyw.jpg
 

Cosmic Energy Butterfly - rare
8ugQMPh.jpg

 



Cosmic Energy Jellyfish - rare
Mmynasv.jpg

Cosmic Energy Trilobite - rare
Doqnbne.jpg

Cosmic Energy Placenta - super r.
7eFk6pR.jpg

Cosmic Energy Custodian - common
nFS5BCx.jpg
 

Cosmic Energy Harvester - super r.

 

txNBzpq.jpg


Cosmic Energy Ephorus - ultra

AULGfPf.jpg

 

Cosmic Energy Cycle Ruler - ultimate

gps8U6n.jpg[/spoiler]

I don think you sent the points...

but otherwise they are acceptable. Though you should put the lore under the card for those who may have trouble with reading them

 

Points sent. Still working on my archetype though.

 

All right.

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[spoiler=My Entry:]
[spoiler=Monsters]
[spoiler=Blaze, The Burning Dragon Revolter]
0E84AEF5-C9BC-4E64-A390-029719A6979F-188

If a Card you control is be Destroyed by a Monster Effect: You can Special Summon this card (From your Hand) This card cannot be Banished (anywhere). If you control another "Dragon Revolter" and Card(s) you control is destroyed by an Opponent's Card Effect: Inflict 1000 Damage to your Opponent. If your Opponent Summons a FIRE Monster: Destroy 1 Card in play. You can only control 1 "Blaze, the Burning Dragon Revolter".

[/spoiler]

[spoiler=Tsunami, the Spouting Dragon Revolter]
E0327449-CB25-4227-A615-F78EED2F7CC2-188

When your Opponent sends a Monster from their Hand or Deck to the Graveyard, you may Special Summon this card (from your Hand). This Card cannot be Banished (anywhere). If a Monster is Discarded by Opponent's Effect and you control another "Dragon Revolter": you may Draw 1 Card and reveal it. If it is a Monster, Banish all Monsters in your Opponent's Graveyard. If your Opponent Special Summons a WATER Monster: That Monster loses 500 ATK. You can only control 1 "Tsunami, The Spouting Dragon Revolter"

[/spoiler]

[spoiler=Quake, the Gaia Dragon Revolter]
90091C06-3B26-43A8-BC27-4B79783F280F-188

When your Opponent Special Summons a Monster by a Monster Effect: you can Special Summon this card (from your Hand). This card cannot be Banished (anywhere). If a Monster is Special Summoned by a Card Effect and you control another "Dragon Revolter": Discard 1 Monster: That Monster's ATK and DEF becomes 0. If your Opponent Special Summons an EARTH Monster: you may Discard a Monster: Switch all your Opponent's Monsters to Face-down Defense Mode. You can only control 1 "Quake, The Gaia Dragon Revolter"

[/spoiler]

[spoiler=Typhoon, the Sonic Dragon Revolter]
3604F337-099B-4C7A-B6CC-AD649F489C8C-188

If your Opponent adds a Monster to their Hand by a Card Effect; You can Special Summon this card (from your Hand). This card cannot be Banished (Anywhere) If your Opponent Adds cards to their Hand and you control another "Dragon Revolter": Skip your Opponent's next Draw Phase. If your Opponent Special Summons a WIND Monster: Discard 1 Card from their Hand then if your Opponent controls a Monster that was Searched, Destroy that Monster. You can control only 1 "Typhoon, The Sonic Dragon Revolter"

[/spoiler]

[spoiler=Pulse, the Young Dragon Revolter]
18ECE536-AD19-4916-A6E4-A76F5A97931A-188

This card cannot be Banished to Special Summon a Monster (Anywhere). When your Opponent Special Summons a Monster; You can Tribute this card: Special Summon a "Dragon Revolter" from your Deck with the Same Attribute in Face-up Defense Mode. While this card is in Face-up Attack Mode, you can Normal Summon a Level 6 "Dragon Revolter" without Tributing. But that Monster cannot attack this turn.

[/spoiler]

[spoiler=Lightning, the Shocker Dragon Revolter]
FD4EA644-5EC1-4A13-8BBA-CC912C0D24F3-188

1 Tuner + 1 "Dragon Revolter" Non-Tuner Monster.
If one of the Synchro Material Monsters used to Synchro Summon this card is LIGHT or WIND, all "Dragon Revolter" Monsters gain 500 ATK. This card cannot be Banished (anywhere). When an Opponent Activates the Effect of a Face-up Level 7 or higher Monster: Pay 1000 Lifepoints; Negate that effect and target that Monster: That Monster loses 1000 ATK. If this Monster Destroys a Monster in Battle, inflict 1000 Damage to your Opponent.

[/spoiler]
[/spoiler]

[spoiler=Spells]
[spoiler=The Revolution Begins!]
39D3E170-1948-4DCE-8FAA-7AF24AFEFEAC-188

Add 1 "Dragon Revolter" from your Deck to your Hand. Your Opponent may Discard a Monster from their Hand to Draw 1. You can activate only 1 "The Revolution Begins" per turn.

[/spoiler]

[spoiler=Revolter's Treasure]
929C0052-449C-4650-AA52-23BBA9AF0FF6-188

Discard a Dragon-type Monster; Draw 2 Cards. You can only activate and resolve this effect if you control a "Dragon Revolter" Monster.

[/spoiler]

[spoiler=Cavern of the Revolters]
9B38FEC3-F5AC-4EA3-AB58-F97B2B43835B-188

Once per turn, you may Negate an attack involving a "Dragon Revolter". When a "Dragon Revolter" attacks a Monster with the same Attribute: Target the attacking Monster: That Monster gains 500 ATK. If a "Dragon Revolter" is destroyed, activate one of the Following Effects:
• Add 1 Card with the same name as the Destroyed Monster from your Deck to your Hand.
• Destroy 1 Spell/Trap Card

[/spoiler]

[spoiler=Dragon's Blastwave]
951B4E2D-0764-4C06-96A0-DD7F28A37477-188

Activate only when a Monster is destroyed in Battle by a "Dragon Revolter" and sent to the Graveyard: Inflict damage to your Opponent equal to that Monster's ATK. Then return 1 "Dragon Revolter" you control to the Hand.

[/spoiler]
[/spoiler]

[spoiler=Traps]
[spoiler=Revolter's Retribution]
C458FC60-0FDC-43A0-B532-306A212BB2D7-188

If a "Dragon Revolter" is Destroyed: Destroy 1 Card in play, then activate 1 of the following effects based on how the Monster was Destroyed:
• By Battle: Destroy an Opponent's Monster then inflict damage equal to its Original ATK.
• By Card Effect: Banish 1 Card in play or in your Opponent's Hand.

[/spoiler]

[spoiler=Revolter's Roar]
840039D8-80DD-4DDA-BE42-9356C7A9F852-188

When a Card Effect activates: Reveal a "Dragon Revolter" in your Hand and activate 1 of the following effects based on the Card that activated:
• Monster: Negate the activation and Destroy it and 1 Monster your Opponent Controls.
• Spell: Negate the activation and Destroy it: Then Opponent must Discard 1 Spell Card from their Hand.
•Trap: Negate the Activation and Destroy it, then Destroy a Spell/Trap in play.

[/spoiler]
[/spoiler]

[/spoiler]
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donated

All right.

 

[spoiler=My Entry:]
[spoiler=Monsters]
[spoiler=Blaze, The Burning Dragon Revolter]
0E84AEF5-C9BC-4E64-A390-029719A6979F-188

[/spoiler]

[spoiler=Tsunami, the Spouting Dragon Revolter]
E0327449-CB25-4227-A615-F78EED2F7CC2-188

[/spoiler]

[spoiler=Quake, the Gaia Dragon Revolter]
90091C06-3B26-43A8-BC27-4B79783F280F-188

[/spoiler]

[spoiler=Typhoon, the Sonic Dragon Revolter]
3604F337-099B-4C7A-B6CC-AD649F489C8C-188

[/spoiler]

[spoiler=Pulse, the Young Dragon Revolter]
18ECE536-AD19-4916-A6E4-A76F5A97931A-188

[/spoiler]

[spoiler=Lightning, the Shocker Dragon Revolter]
FD4EA644-5EC1-4A13-8BBA-CC912C0D24F3-188

[/spoiler]
[/spoiler]

[spoiler=Spells]
[spoiler=The Revolution Begins!]
39D3E170-1948-4DCE-8FAA-7AF24AFEFEAC-188

[/spoiler]

[spoiler=Revolter's Treasure]
929C0052-449C-4650-AA52-23BBA9AF0FF6-188

[/spoiler]

[spoiler=Cavern of the Revolters]
9B38FEC3-F5AC-4EA3-AB58-F97B2B43835B-188

[/spoiler]

[spoiler=Dragon's Blastwave]
951B4E2D-0764-4C06-96A0-DD7F28A37477-188

[/spoiler]
[/spoiler]

[spoiler=Traps]
[spoiler=Revolter's Retribution]
C458FC60-0FDC-43A0-B532-306A212BB2D7-188

[/spoiler]

[spoiler=Revolter's Roar]
840039D8-80DD-4DDA-BE42-9356C7A9F852-188

[/spoiler]
[/spoiler]

[/spoiler]

Accepted.

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finished! here's my entry

 

[spoiler=' "Moon" Archetype']

[spoiler='Priestess of the Moon']

cj9egFw.jpg

Lore:

Once per turn, during either player's turn, if this card is the only monster you control: You can target 1 face-up monster on the field and pay 800 Life Points; change that target into face-down Defense Position.

[/spoiler]

[spoiler='Moonlight Archer']

F0RyCuX.jpg

Lore:

Cannot be Normal Summoned/Set. If a monster(s) on the field was flipped face-down by a card effect: You can Special Summon this card (from your hand), then destroy 1 face-down card on the field. Once per turn, during either player's turn, If you control a face-up "Moon" monster other than this card: You can pay 600 Life Points and target 1 monster on the field; change the target to face-down Defense Position.

[/spoiler]

[spoiler='Tsukiari, Dragon of the Moonlight']

26X1IKn.jpg

Lore:

2 Level 4 "Moon" monsters
When this card is Xyz Summoned; gain 400 Life Points for each face-down card on the field. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; change the target to face-down Defense Position.

 

P.S. Tsukiari's name is from Tsuki (Moon) + Akari (Light) ^ ^

[/spoiler]

[spoiler='Cold Moon']

bjp76Hi.jpg

Lore:

Target 1 face-up monster on the field; change it to face-up Defense Position, and if you do, its effects are negated until the End Phase. If you control a face-up "Moon" monster: You can change the target to face-down Defense Position instead.

[/spoiler]

[spoiler='Enchanter of the Cold Moon']

qcKQcmI.jpg

Lore:

Cannot be Normal Summoned or Set. If a monster(s) on the field was flipped face-down by a card effect: You can Special Summon this card (from your hand), then you can flip all face-down Defense Position monster on the field face-up, flip effects are not activated at this time. For each monsters flipped by this effect, gain 300 Life Points.

[/spoiler]

[spoiler='Rotsuki, Dragon of the Frozen Moon']

HW71aca.jpg

Lore:

1 "Moon" Tuner + 1 or more "Moon" non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. While this card is face-up on the field; negate all Defense Position monsters effects, except for "Moon" monsters. Once per turn, during your opponent's turn, when your opponent activate a Spell or Trap Card: You can send 1 face-up Defense Position monster on the field to the Graveyard; negate the activation, and if you do, destroy it.

[/spoiler]

[spoiler='Contract with Artemis']

cOKYkq9.jpg

Lore:

This card is used to Ritual Summon "Tsukiko, Envoy of the Moonlight". You must also Tribute monsters from your hand or field whose total Levels are 8 or more. When a face-up "Tsukiko, Envoy of the Moonlight" you control would be destroyed: You can banish this card in your Graveyard along with that card; Special Summon 1 "Artemis, Goddess of the Moon" from your hand, Deck or Graveyard. If you do: You can pay half your Life Points; Special Summon as many monsters from your opponent's Graveyard as possible to your opponent's side of the field.

[/spoiler]

[spoiler='Tsukiko, Envoy of the Moonlight']

rKVoQjL.jpg

Lore:

You can Ritual Summon this card with "Contract with Artemis". If the only cards your opponent controls are Defense Position monsters, this card can attack your opponent directly. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. Once per turn, during either player's turn, if this card is the only monster you control: You can target 1 face-up monster on the field; change that target into face-down Defense Position.

[/spoiler]

[spoiler='Artemis, Goddess of the Moon']

vXxkAQG.jpg

Lore:

Cannot be Normal Summoned/Set. Must be Special Summoned by "Contract with Artemis" and cannot be Special Summoned by other ways. This card cannot be Tributed. This card is unaffected by Trap effects. All face-down monsters on the field cannot flipped face-up. Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. During your Standby Phase: You can gain 400 Life Points for each face-down monster on the field, then inflict damage to your opponent by the same amount, and if you do, this card cannot attack this turn.

[/spoiler]

[/spoiler]

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finished! here's my entry

 

[spoiler=' "Moon" Archetype']

[spoiler='Priestess of the Moon']

cj9egFw.jpg

Lore:

Once per turn, during either player's turn, if this card is the only monster you control: You can target 1 face-up monster on the field and pay 800 Life Points; change that target into face-down Defense Position.

[/spoiler]

[spoiler='Moonlight Archer']

F0RyCuX.jpg

Lore:

Cannot be Normal Summoned/Set. If a monster(s) on the field was flipped face-down by a card effect: You can Special Summon this card (from your hand), then destroy 1 face-down card on the field. Once per turn, during either player's turn, If you control a face-up "Moon" monster other than this card: You can pay 600 Life Points and target 1 monster on the field; change the target to face-down Defense Position.

[/spoiler]

[spoiler='Tsukiari, Dragon of the Moonlight']

26X1IKn.jpg

Lore:

2 Level 4 "Moon" monsters
When this card is Xyz Summoned; gain 400 Life Points for each face-down card on the field. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; change the target to face-down Defense Position.

 

P.S. Tsukiari's name is from Tsuki (Moon) + Akari (Light) ^ ^

[/spoiler]

[spoiler='Cold Moon']

bjp76Hi.jpg

Lore:

Target 1 face-up monster on the field; change it to face-up Defense Position, and if you do, its effects are negated until the End Phase. If you control a face-up "Moon" monster: You can change the target to face-down Defense Position instead.

[/spoiler]

[spoiler='Enchanter of the Cold Moon']

qcKQcmI.jpg

Lore:

Cannot be Normal Summoned or Set. If a monster(s) on the field was flipped face-down by a card effect: You can Special Summon this card (from your hand), then you can flip all face-down Defense Position monster on the field face-up, flip effects are not activated at this time. For each monsters flipped by this effect, gain 300 Life Points.

[/spoiler]

[spoiler='Rotsuki, Dragon of the Frozen Moon']

HW71aca.jpg

Lore:

1 "Moon" Tuner + 1 or more "Moon" non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. While this card is face-up on the field; negate all Defense Position monsters effects, except for "Moon" monsters. Once per turn, during your opponent's turn, when your opponent activate a Spell or Trap Card: You can send 1 face-up Defense Position monster on the field to the Graveyard; negate the activation, and if you do, destroy it.

[/spoiler]

[spoiler='Contract with Artemis']

cOKYkq9.jpg

Lore:

This card is used to Ritual Summon "Tsukiko, Envoy of the Moonlight". You must also Tribute monsters from your hand or field whose total Levels are 8 or more. When a face-up "Tsukiko, Envoy of the Moonlight" you control would be destroyed: You can banish this card in your Graveyard along with that card; Special Summon 1 "Artemis, Goddess of the Moon" from your hand, Deck or Graveyard. If you do: You can pay half your Life Points; Special Summon as many monsters from your opponent's Graveyard as possible to your opponent's side of the field.

[/spoiler]

[spoiler='Tsukiko, Envoy of the Moonlight']

rKVoQjL.jpg

Lore:

You can Ritual Summon this card with "Contract with Artemis". If the only cards your opponent controls are Defense Position monsters, this card can attack your opponent directly. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. Once per turn, during either player's turn, if this card is the only monster you control: You can target 1 face-up monster on the field; change that target into face-down Defense Position.

[/spoiler]

[spoiler='Artemis, Goddess of the Moon']

vXxkAQG.jpg

Lore:

Cannot be Normal Summoned/Set. Must be Special Summoned by "Contract with Artemis" and cannot be Special Summoned by other ways. This card cannot be Tributed. This card is unaffected by Trap effects. All face-down monsters on the field cannot flipped face-up. Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. During your Standby Phase: You can gain 400 Life Points for each face-down monster on the field, then inflict damage to your opponent by the same amount, and if you do, this card cannot attack this turn.

[/spoiler]

[/spoiler]

Accepted.

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  • 2 weeks later...
Star Archetype
Design and creativity-wise, the archetype is very bland and generic and simply revolves around continuously plussing while throwing your hand onto the board for Synchro Summons. It pushes loops and comboes and linear playing as well as overextending as you just regain all your advantage back at the end of the turn as well as set up your Graveyard for all of your other overpowered effects. Light of the Universe is essentially a Pot of Greed as you can immediately Summon the monster you just added. Starlight Guardian just says no to any sort of interaction by the opponent. Spirit of the Star Dragon is NOT okay. It makes Quasar in Fableds far too easy (granted, you have to run Lurrie, but that’s still crazy) or can immediately make Black Rose Dragon as well as set up your Graveyard. Star Rune Lancer and Witch are pretty damn useless. Starlight Dragon is ridiculous with the effect that both recycles your cards and negates your opponent’s effects and when it dies, it more or less Summons Quasar for free. Starstream Dragon, for a single Stardust Dragon, lets you Summon Starlight Dragon which allows you to Summon Quasar after you use their overly powerful effects.
 
Darkdragons
Relentless Boss-Summoning from mere Grave setup is a terrible idea, Lightsworns and stuff would abuse the hell out of this archetype. The effects are just so bland and just copy-pasted, and they don’t really function as an archetype, a person would just take one or two of the dragons, probably Fraxell and Roxurr (and the materials) and put it in their Lightsworn Deck or something.
 
Cosmic Energy
Interesting concept, but looks like the Deck would be a bit clunky, making some big plays only if you have the set pieces and some cards are considerably more powerful than others putting reliance on drawing those cardds. Setting up would be difficult, but if you manage it you can have some serious power. Inconsistent Decks are no fun to play at all and luck becomes a big factor which is bad. All the luck that this game needs to keep it interesting are already there with drawing the cards and the five random cards you get at the start of the game. The attempts I see there for hand advantage are too slow. Overall, it’s decent, but not really up to par.
 
Dragon Revolters
While I appreciate the thought behind it, it was not executed very well at all and will often fall on its face as not all, in fact very few, Decks will use enough of those mechanics for this Deck to work and no Deck other than Dragon Rulers use all Attributes. It suffers greatly from consistency as there is almost no way you’d have the right card for the situation. Your opponent can easily sit there and not do anything to stop you from Summoning stuff. The Extra Deck boss is simply some sort of Synchro hate and not really worth it most of the time. The Revolution Begins is a really good card and I like it. The Field Spell is kind of underwhelming and not really worth it. Dragon’s Blastwave is terrible. The Traps are overly powerful as if to make up for the Dragons’ weaknesses, but they don’t and will often end up dead draws.
 
 
Moon
Priestess of the Moon is beautiful (both the picture and card itself :p) but the rest of the archetype is too reliant on putting your opponent’s monsters face-down. You’ll have serious consistency issues as you won’t be able to have Priestess all the time and Enchanter and Archer will dead draw (clog your hand). I suppose you could work these guys into Ghostricks, but none of them are really worth it other than possibly Priestess and Ghostricks are fine on their own. It’s not a good idea to insert a Ritual Monster into a Deck as Rituals have serious damage on consistency. Artemis is very likely to dead draw. There just isn’t enough in this archetype.
 
Placing
1. sirburton, a solid job and quite a creative archetype
2. TFMegamanlan, nice try but not a particularly effective deck
3. -Someone-, some major flaws here and there
4. Hikari-chan, not really enough for a Deck
5. IE_Nightmare, very bad though somewhat interesting idea
 
These may not be final as Toyo has yet to say anything.
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Thanks. I'm working on various ways on how to make that deck work effectively.
The one thing I was thinking was put one of the effects (or all of them) be if either player instead of just punishing your Opponent.
I wanted to make the Synchro's to be counters to Extra Decks like the Main's are to all Elements. I also wanted to make the Spell/Traps so that the Deck is Monster reliant.
Do you have any thoughts on how I could make the theme better?

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Thanks. I'm working on various ways on how to make that deck work effectively.
The one thing I was thinking was put one of the effects (or all of them) be if either player instead of just punishing your Opponent.
I wanted to make the Synchro's to be counters to Extra Decks like the Main's are to all Elements. I also wanted to make the Spell/Traps so that the Deck is Monster reliant.
Do you have any thoughts on how I could make the theme better?

Yeah, it would work better if the summons and stuff could trigger off of either player.

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