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Necromancer Series


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Necromancer Series

A 6 Card Series

by Kyng


This is a series I've made that revolve around the premise of revival from the Graveyard. This series contains 2 effect monsters, 2 Xyz Monsters (one of which being a Chaos Xyz monster) and 2 Spell Cards to further support the effects of the monsters in the series.

They are based on the Lich, undead necromancers of a variety of sorts. They practise the art of necromancy dutifully and are known for ruling over hordes of the undead they have summoned through their magic. Famous liches from Pop Culture may include The Lich King (WoW) and Dragon Priests (ES).[hr][spoiler=Lich's Disciple]

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[hr]Once per turn: You can banish 1 Spell or Trap card from your Graveyard, then target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but it is treated as a Zombie-Type, it cannot be used for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this effect resolves, destroy this card.
[/spoiler][spoiler=Lich's Apprentice]

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[hr]When this card is Special Summoned from the Graveyard: You can target 1 monster in your Graveyard that was destroyed this turn; Special Summon it, but it is treated as a Zombie-Type, and it's effect is negated this turn. The effect of "Lich's Apprentice" can only be activated once per turn.
[/spoiler][spoiler=Lich's Rage]

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[hr]2 Level 4 DARK Monsters
You can detach 1 Xyz Material from this card to target 1 monster in your Graveyard; Special Summon it and treat it as a Zombie-Type monster. You can only activate the effect of "Lich's Rage" once per turn. This card cannot be destroyed by battle while it has Xyz Materials attached to it.
[/spoiler][spoiler=CXyz: Lich's Wrath]

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[hr]3 Level 5 Monsters
When this card is sent to the Graveyard while it has Xyz Materials attached to this: target 1 monster in your Graveyard, except this card; Special Summon it, and treat it as a Zombie-type monster. This card cannot be destroyed by battle while it has Xyz Materials attached to it. If this card has "Lich's Rage" as an Xyz Material, it gains this effect.
• You can detach 1 Xyz Material from this card to target 1 monster in your Graveyard; Special Summon it, and treat it as a Zombie-Type monster.
[/spoiler][spoiler=Fell Magic]

nXh4KVE.jpg

[hr]Special Summon 1 Level 4 or lower DARK Monster from your Graveyard. The effect of "Fell Magic" can only be activated once per turn. When this card would be banished; send it to the bottom of the Deck instead.
[/spoiler][spoiler=Golden Bones]

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[hr]Target 1 Monster that was Special Summoned from the Graveyard; send it to the Graveyard, then draw 1 card. If you targeted a monster you control by this effect, draw 2 cards instead.
[/spoiler][hr]Fixes:
Renegade - Formatting of Thread (typos, etc.)
Venoshock - Once per turn clause on Apprentice to disable abusive looping combos.

Comments and suggestions appreciated. I hope you enjoy the cards as much as I did making them.

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First thing's first, let's address some problems with the format of the thread...or really what is probably more of typo/accidental errors than anything else. Under 'Fell Magic', you have Lich's Wrath's effect instead of the spell card's. Also, Golden Bone's spoiler says 'Lich's Apprentice'. Now onto the cards...

 

Appearance:

Fantastic! Of course what else is expected from the great and mighty Kyng. The images are simply amazing and fit well with their names. While this is a more or less trivial part of card creation, it goes a long way in generating approval for your cards. As usual, you have impressed me in this area

 

Card Content:

When first learning that you would be focusing primarily on Graveyard tactics, I was a bit skeptical. I mean, it is a very powerful and useful component in the game, but revival is a quick way to venture into the lands of OP'd-ness. However, in my opinion, it appears that you have cleverly avoided wandering into the dark recesses of such a place. The card's obvious connection is great and while they work best in conjunction with one another, they do have the aptitude to be able to be interesting main deck techs in other builds. The only card that I really have trouble with here is Golden Bones, and it probably stems more from my rustiness in the meta game than anything else, however, just bare with me as I try to talk, or rather, type it out.

 

With Golden Bones you have the potential to punish your opponent, by taking away a card that is most likely essential to their deck or playstyle by the fact that they have chosen to revive it. That in and of itself isn't necessarily an OP'ed quality, but definitely a powerful and useful, but then you also get to reward yourself by drawing a card. Then you have the added versatility to destroy one of your own monsters and draw 2 cards...and then there is no limit to how many times you can activate Golden Bones per turn. My advice would be to add 'You can only activate 1 "Golden Bones" per turn." for sure. Something else may need to be added, but like I said I am pretty rusty when it comes to card creation and dueling in general right now, so I am hesitant to suggest anything else. 

 

I have just one last comment, or rather a request. While I understand the premise of CXyz Monsters, have never done any ample research on them. Is the only way to summon them aside from using their materials to use a RUM card? Or can you summon them similar to how you summon Number C39: Utopia Ray through an invisible, implied clause there?

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To be honest, I find the effects of the monsters bland: All they do is Special Summoning from the grave, and both Xyzs have the same protection effect against battle. I think you should give the monsters, or at least to the Xyzs, some other effect(s) to make them more interesting and perhaps give them some sort of identity or unique playstyle (e.g. Fire Fists involve Continuous S/Ts; Mermails involve discarding WATERs to trigger their effects), besides the generic "Special Summoning from the Graveyard".

 

Also, the interaction between them is simple and yet powerful:

1. Disciple summons Apprentice, who Summons Disciple back, and go for Rage.

2. Then, if you have a 2nd Apprentice in the grave, detach Disciple from Rage to Summon Apprentice #2, who will Summon the detached Disciple, and you can go for yet another Xyz.

You might want to change that.

 

In contrast with the monsters, however, the Spells are actually interesting: Fell Magic is an "Iron Call" for DARKs that might find a place in decks such as Verz (e.g. revive a Kerykeion), and Golden Bones is really good, as can work both as a draw engine, or as a situational +1 card remover.

 

In short, the series is good, and I think you could actually build a decent deck with Zombie support (Zombie Master, Goblin Zombie, Mezuki, Book of Life, Pyramid Turtle), but you could give more original effects to the Xyzs, if not the Effect Monsters as well.

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First thing's first, let's address some problems with the format of the thread...or really what is probably more of typo/accidental errors than anything else. Under 'Fell Magic', you have Lich's Wrath's effect instead of the spell card's. Also, Golden Bone's spoiler says 'Lich's Apprentice'. Now onto the cards...
Thanks for this. Fixed.
 
Appearance:
Fantastic! Of course what else is expected from the great and mighty Kyng. The images are simply amazing and fit well with their names. While this is a more or less trivial part of card creation, it goes a long way in generating approval for your cards. As usual, you have impressed me in this area
I'm glad you like it. You could argue that the card's flavour is trivial, but I'd disagree - if your card is without flavour, it shows that you've not put much thought, if any, into creating it. Flavour makes cards come to life and I find them an intrinsic and crucial part to cards.
 
Card Content:
When first learning that you would be focusing primarily on Graveyard tactics, I was a bit skeptical. I mean, it is a very powerful and useful component in the game, but revival is a quick way to venture into the lands of OP'd-ness. However, in my opinion, it appears that you have cleverly avoided wandering into the dark recesses of such a place. The card's obvious connection is great and while they work best in conjunction with one another, they do have the aptitude to be able to be interesting main deck techs in other builds. The only card that I really have trouble with here is Golden Bones, and it probably stems more from my rustiness in the meta game than anything else, however, just bare with me as I try to talk, or rather, type it out.
 
With Golden Bones you have the potential to punish your opponent, by taking away a card that is most likely essential to their deck or playstyle by the fact that they have chosen to revive it. That in and of itself isn't necessarily an OP'ed quality, but definitely a powerful and useful, but then you also get to reward yourself by drawing a card. Then you have the added versatility to destroy one of your own monsters and draw 2 cards...and then there is no limit to how many times you can activate Golden Bones per turn. My advice would be to add 'You can only activate 1 "Golden Bones" per turn." for sure. Something else may need to be added, but like I said I am pretty rusty when it comes to card creation and dueling in general right now, so I am hesitant to suggest anything else. 
You argue a good case, to which I'll rebuttle - Golden Bones is a card that specifically targets monsters Special Summoned through the Graveyard. This makes is incredibly less playable than, say, Dark Hole or even Lightning Vortex. This nature of the card being specific would normally make it rendered completely impractical if the draw bonus did not exist. As for the ability to exchange your own monsters for two cards - this in it's own right is acceptable, because if it was only one card you'd be in a -1 card advantage point for having burnt your own monster. The two cards puts you back to a net gain of 0.
 
I have just one last comment, or rather a request. While I understand the premise of CXyz Monsters, have never done any ample research on them. Is the only way to summon them aside from using their materials to use a RUM card? Or can you summon them similar to how you summon Number C39: Utopia Ray through an invisible, implied clause there?
Chaos Xyz Evolution can be performed in two different ways; via using a "Rank-Up-Magic" card ("CXyz" monsters and most "Number C" monsters) or using a card's built-in Summoning condition to Special Summon it using a specific "Number" (certain "Number C" monsters). In this case, Lich's Wrath doesn't have built-in conditions to Special Summon it, thus requiring "Rank-Up-Magic".

To be honest, I find the effects of the monsters bland: All they do is Special Summoning from the grave, and both Xyzs have the same protection effect against battle. I think you should give the monsters, or at least to the Xyzs, some other effect(s) to make them more interesting and perhaps give them some sort of identity or unique playstyle (e.g. Fire Fists involve Continuous S/Ts; Mermails involve discarding WATERs to trigger their effects), besides the generic "Special Summoning from the Graveyard".
The reason the monsters' effects are bland is simply because doing anything else would make them imbalanced. I would argue that the whole premise of this Graveyard revival is contextually fluent and thus less bland, more rich.
 
Also, the interaction between them is simple and yet powerful:
1. Disciple summons Apprentice, who Summons Disciple back, and go for Rage.
2. Then, if you have a 2nd Apprentice in the grave, detach Disciple from Rage to Summon Apprentice #2, who will Summon the detached Disciple, and you can go for yet another Xyz.
You might want to change that.
Done. Apprentice's effect is locked in once per turn.
 
In contrast with the monsters, however, the Spells are actually interesting: Fell Magic is an "Iron Call" for DARKs that might find a place in decks such as Verz (e.g. revive a Kerykeion), and Golden Bones is really good, as can work both as a draw engine, or as a situational +1 card remover.
I'm glad you like the cards.
 
In short, the series is good, and I think you could actually build a decent deck with Zombie support (Zombie Master, Goblin Zombie, Mezuki, Book of Life, Pyramid Turtle), but you could give more original effects to the Xyzs, if not the Effect Monsters as well.
Again, if I could have done so, I would have - though in doing so I would likely force these cards to become either contextually muddled or overpowered.

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I got a couple of ideas for your series:

 

"Special Summoning monsters from the Graveyard as Zombie-type monsters"

I think this would be enough to give the series this "identity" or unique playstyle I mentioned before, without the need of giving them additional effects while getting rid of this "bland" feeling.

Plus, this should give them a bit more of flavors since, as you explained in the introduction, Lich are necromancers who bring the dead back, so they would be bringing monsters back from the grave, this time as zombies.

 

Lich Xyz's:

Instead of being immune to battle destruction while thy have Xyz Materials, how about this?

While you control a monster Special Summoned by this card's effect, this card cannot be

a. destroyed by battle

b.destroyed by card effects

and/or

c. targeted by card effects

 

[Take any of the 3, or a combination of 2, your pick]

This effect would reflect the Lich being protected by its own summons.

 

 

What do you think of these ideas?

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I got a couple of ideas for your series:
 
"Special Summoning monsters from the Graveyard as Zombie-type monsters"
I think this would be enough to give the series this "identity" or unique playstyle I mentioned before, without the need of giving them additional effects while getting rid of this "bland" feeling.
Plus, this should give them a bit more of flavors since, as you explained in the introduction, Lich are necromancers who bring the dead back, so they would be bringing monsters back from the grave, this time as zombies.
I adore this idea, and think it is a definite must. The cards have been updated to include such.
 
Lich Xyz's:
Instead of being immune to battle destruction while thy have Xyz Materials, how about this?
While you control a monster Special Summoned by this card's effect, this card cannot be
a. destroyed by battle
b.destroyed by card effects
and/or
c. targeted by card effects
 
[Take any of the 3, or a combination of 2, your pick]
This effect would reflect the Lich being protected by its own summons.
 
 
What do you think of these ideas?
I'm not too fond of these ideas, simply because the Xyz Materials on the Xyz Liches reflect a Lich's Phylactery - an object used by a lich to contain its soul and protect it from death.

Thank you very much for the suggestions, they did most definitely intrigue me and they seem to be quite good ideas.

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