Jump to content

Shard of Greed


Recommended Posts

I'd say Reckless Greed is better.

Sure, its a trap, but this requires the same amount of set up to just place one counter on it. Lasting long enough for 2 is another story. Still a fun goofy card to + off of in a couple of turns, if you like to draw normally every time.

Not sure what you do if you don't like to draw normally every time, unless you're playing Malefics or something.

Link to comment
Share on other sites

I'd say Reckless Greed is better.

Sure, its a trap, but this requires the same amount of set up to just place one counter on it. Lasting long enough for 2 is another story. Still a fun goofy card to + off of in a couple of turns, if you like to draw normally every time.

 

reckless is only a + when you use all 3 in one turn and honestly shouldnt be used anywhere cuz it kinda sucks a lot. this is really good in slow as hell formats or decks that are meant to stall for win (watts) where its either a plus or a card that draws hate that could instead disrupt your actual strategy.

Link to comment
Share on other sites

reckless is only a + when you use all 3 in one turn and honestly shouldnt be used anywhere cuz it kinda sucks a lot. this is really good in slow as hell formats or decks that are meant to stall for win (watts) where its either a plus or a card that draws hate that could instead disrupt your actual strategy.

No, Reckless is always a +1 in the decks where it should be played. The general strategy of those decks is to draw so many cards that you mitigate skipping two draw phases or to end the game before you'd even minus off of the Reckless.

Link to comment
Share on other sites

Reckless is better for stuff that need a lot of cards in their hands to make plays and/or stuff that have their own consistent draw engines. Fableds are an example of the first case, Exodia decks of the second, and DWs are a mixture of both.

 

This is good for really slow decks, like stall or stun.

Link to comment
Share on other sites

[quote name="Okuu​" post="6314089" timestamp="1385948124"]that doesnt change the fact that the interaction itself is a minus. you ended the game early? good for you. the interaction still exists and to handwave it away as "well, you should be done before then lol" is bad.[/quote] This has nothing to do with whether or not Reckless is good competitively. It's not a healthy card for the game by any means, however, it is damn potent. If anything, Reckless's lack of interaction makes it an even better finisher.

Link to comment
Share on other sites

reckless is only a + when you use all 3 in one turn and honestly shouldnt be used anywhere cuz it kinda sucks a lot. this is really good in slow as hell formats or decks that are meant to stall for win (watts) where its either a plus or a card that draws hate that could instead disrupt your actual strategy.

Or when you bait enemy MSTs with them. Or flipping one results in your opponent suiciding against Trag. XD

 

As for this thing... in a slow format it's amazing, and I do think Sins are the best use of it because you'd rather your opponent MSTs this than your Traps.

Link to comment
Share on other sites

It's a pretty clever card. I strongly believe this should have been Pot of Greed back in the day. 

I don't particularly blame Konami for it not being that though, since Pot of Greed worked well enough for the needs and pace of the game back in the day, and it was that quick comeback card for anime characters. Besides, this card actually looks like it had thought put into it. I think it's just genius.

 

Yes, nowadays is pretty slow and fragile to be anything but bait half the time. Though in slow formats it is pretty much a staple.

The "Chance Format" I participated in last year was an example of a slow enviroment, and this card pretty much replaced Gold Sarcophagus' use altogether and saw use in most decks. At least before Dragon Rulers. 

Link to comment
Share on other sites

It's a pretty clever card. I strongly believe this should have been Pot of Greed back in the day. 

New Starter decks think that too. xD

Yes, nowadays is pretty slow and fragile to be anything but bait half the time. Though in slow formats it is pretty much a staple.

Slow Formats<MST

Even in slow formats, MST is an issue. People always running 2, heck 3.

Its actually starting to become a card I hate. =3

Link to comment
Share on other sites

Conservative decks would much rather run CC-D. Does nothing for 2 turns and is completely vulnerable to removal during that time. At least Gold Sarcophagus gets you exactly what you want, and isn't vulnerable. I wouldn't run this, even in a slow format that's never going to come. (That time of Yugioh is long dead)

Link to comment
Share on other sites

Though for an improvement, this card should probably allow you to send it with just 1 counter on it for a single draw.

That way you'd have to think if you are gonna risk it another turn for a prize or play safe.

How greedy do you feel today?

Link to comment
Share on other sites

Strictly from a card advantage standpoint, you'd never sacrifice it at one counter. If it trades for their removal then you get a 1-for-1 and net 0 CA; The same as if you pop it to draw. If you get another counter you just get to draw 2 cards and net a card total.

That is true, but the situation would still happen even if it was the minority of the time. It'd partly depend on the person's greed (which is nice flavor for the card) and options are always nice to have, even if they won't be practiced often.

Link to comment
Share on other sites

Though for an improvement, this card should probably allow you to send it with just 1 counter on it for a single draw.
That way you'd have to think if you are gonna risk it another turn for a prize or play safe.
How greedy do you feel today?


For some reason my brain filtered out the entire sentence past "after 1 turn", and I got the image of a 1-turn investment for a double draw.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...