TGPhoenix Posted December 2, 2013 Report Share Posted December 2, 2013 --Lore-- Each player rolls a six-sided die. If the result is 1,3 or 5; that player can reveal 1 level 4 or lower monster in the Deck, and add it to their hand. If the result is 2 or 4; that player can send 1 card from their deck to the Graveyard. If the result is 6; that player can Special Summon 1 level 4 or lower monster from their Graveyard. Each player can only activate the effect of "The Gift of Giving" once per Duel. There is a little bit of everything for any deck in this card. CnC welcome :) Link to comment Share on other sites More sharing options...
-Noel- Posted December 2, 2013 Report Share Posted December 2, 2013 if you mean to add from your deck to your hand from 1,3,5 effect, u should says "reveal 1 Level 4 or lower monster in the Deck" since from ur text, i can also reveal the target from my Grave XD about the cards, its effect look like a remake for many great cards, 1,3,5 is Sangan w/ a Level restriction instead of ATK, 2,4 is a limited Foolish Burial and 6 is a limited Monster Reborn. well i like the way that both player get that and have a chance to get different effect, nice card overall :) Link to comment Share on other sites More sharing options...
TGPhoenix Posted December 2, 2013 Author Report Share Posted December 2, 2013 Fixed the ocg, nice catch from Someone! Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted December 2, 2013 Report Share Posted December 2, 2013 Ah, cool, Rage of Bahamut artwork! Thought I'd recognized that. Anyways, the effects are all fairly simple, either being a search, a mill, or a Summon depending on a luck-based roll. A nice card that allows both players to benefit in some way, and can be used in any Deck type. Thankfully, it's a once-per-Duel card, which helps to balance it out further, and the luck-based aspect prevents it from being too much of a "winmoar" option. The only main gripe I can think of is the sentence for Result 6; it should be "If the result is 6", since you've used "is" for the other results. For a rookie (hope you don't mind me saying that), you've done a nice job with this. Congrats! Link to comment Share on other sites More sharing options...
Sander Posted December 2, 2013 Report Share Posted December 2, 2013 Why are you people calling this card balanced? Just because the TC decided to use the once per duel clause on it? Pffft, get real. That only means it makes the card even more sackier than it already is as the card allows for easy tutoring / Graveyard setup / field presence, which is unrealistic, given that if you look at other cards (cept Sixth Sense, for obvious reasons), there is always a drawback for not rolling x number. Link to comment Share on other sites More sharing options...
121092 Posted December 3, 2013 Report Share Posted December 3, 2013 Seems very realistic 10/10! Link to comment Share on other sites More sharing options...
TGPhoenix Posted December 3, 2013 Author Report Share Posted December 3, 2013 @Samhain- You are very right! I was exceptionally tired when i posted this. (2:34 a.m. even though im here at 1:10 now...) Nice catch on the ocg fix! @Zanda- Dice Try! (this is a pun) There are cards out there that use a dice with no draw backs (ex. Celfon, Needle Wall, Roulette Barrel, and Agido to name a few.) The effect is resolved for both players and you can even opt out of taking the effect. I do like how you mention how its broken even with a "once per duel" clause but no way of how to fix what you considered a problem. (-- note -- not like i consider all of my cards to be the best or most perfectly balanced) @Fluffy- Thanks B) Link to comment Share on other sites More sharing options...
121092 Posted December 3, 2013 Report Share Posted December 3, 2013 you're very welcome ^^ Link to comment Share on other sites More sharing options...
Sleepy Posted December 3, 2013 Report Share Posted December 3, 2013 Once per Duel clauses exist, but they are not a good thing. If a card has the "Once per Duel" clause in it, it means that the effect is not balanced enough for common use, and that the designers didn't want to think about other more clever ways of balancing a card. Though I do agree that dice cards with no drawbacks are fine. As long as the other good effect is different enough. That way your drawback is not a dice option telling you that you'll burn in hell and wasted a card (that's incredibly discouraging for gambling effects), but a dice option telling you that THAT good effect is not what you were looking for. However, in here, all effects are generic enough so there's almost no way one of these will not be useful when you use it. That's the main problem I have with this card. One way to balance it would be to have each player choose if they want to conduct the effect (the "you can" clause), and then make them lose something. Like another monster in their hand if they are searching, another monster on their field if they are reviving, and...... something like, 1 or 2 monsters already in the Graveyard in exchange for the Foolish Burial one. Also, you could roll the dice twice and have your opponent choose what he wants to do out of the rolled choices, though that'd probably tilt this card too much in favor of your opponent and be unreliable. I could suggest more stuff but I think this comment has been long enough. Link to comment Share on other sites More sharing options...
TGPhoenix Posted December 3, 2013 Author Report Share Posted December 3, 2013 The main reason it is a "once per duel" clause is because i didn't want re-roll effects to be able to be abused to ensure you're giving your opponent a effect you know wouldn't help them. I wanted it to be a luck based and as random as possible... (e.x. you get to special summon a monster but your opponent adds an effect veiler to their hand to counter you). However, the point of the effects is to allow anyone to gain its effect instead of a small selection of decks... and i think at that point it isn't fair to your opponent. Link to comment Share on other sites More sharing options...
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