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so, do prophecys do anything to the meta anymore?


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just a question, as with the banning of the broken OP thing that is judgement, they just kinda vanished for my play area, it's just all dragon rulers now. and decks that counter such things. and it's boring as hell.
(so I started playing Vanguard more cause lets face it, it's just more fun now.)

 

are they just non popular because of the ban, or have they actually lost their importance to the meta, when in actual game play style and deck build they really haven't lost much of anything at all?

 

and if they still matter to the game, what builds are the most common in the meta scene to combat the newer decks that have come up?

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just a question, as with the banning of the broken OP thing that is judgement, they just kinda vanished for my play area, it's just all dragon rulers now. and decks that counter such things. and it's boring as hell.
(so I started playing Vanguard more cause lets face it, it's just more fun now.)

 

are they just non popular because of the ban, or have they actually lost their importance to the meta, when in actual game play style and deck build they really haven't lost much of anything at all?

 

and if they still matter to the game, what builds are the most common in the meta scene to combat the newer decks that have come up?

 

Prophecies are still good, but they don't have reliable hands because of their playstyle.  It's very easy for them to dead draw.

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It should be noted that even though Rulers got hit by the last list, it wasn't nearly enough. Prophecy's sole hit consisted of the overkill card they never should have received. Since Rulers are STILL better, and Prophecy lost their best weapon, it's not surprising they lost a little bit of prevalence.

 

Rulers are the problem with the meta. Once they're gone, Prophecy will bounce back.

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then why not figure out a build that gives more consistent plays, if that is such a bigger factor?

 

Because the problem is that, outside of Secrets, Tower or Hall, there really isn't a reliable way for them to get Spellcasters onto the field except by drawing into them or with Necro Book of Spells.  Literally, about half of all the good Spellbooks require a Spellcaster-type monster to use.  If a Spellbook player doesn't go into any Spellcasters, then it's gg.

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The main issue I've found with Prophecy, aside from dead draw hands with loads of Books that require certain requirements you don't have, is that the deck doesn't really have any teeth, aside from resolving Temperance there's not much you can do to actually take a step towards winning the game and often you just have to resort to beating down with Blue Boy. Judgment spellbooks never really had this issue as they could easily get to their Star Halls and rack up counters meaning Blue Boys/Jowgens actually had decent attack stats. 

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The main issue I've found with Prophecy, aside from dead draw hands with loads of Books that require certain requirements you don't have, is that the deck doesn't really have any teeth, aside from resolving Temperance there's not much you can do to actually take a step towards winning the game and often you just have to resort to beating down with Blue Boy. Judgment spellbooks never really had this issue as they could easily get to their Star Halls and rack up counters meaning Blue Boys/Jowgens actually had decent attack stats. 

the biggest problem I saw with those builds was that there just plain out wasn't enough creatures in the deck to be able to draw one by the time you needed one, even on the tower doubles, and while prophecy does boast some serious staying power in their wisdom and fate books, eventually monsters die.

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The main issue I've found with Prophecy, aside from dead draw hands with loads of Books that require certain requirements you don't have, is that the deck doesn't really have any teeth, aside from resolving Temperance there's not much you can do to actually take a step towards winning the game and often you just have to resort to beating down with Blue Boy. Judgment spellbooks never really had this issue as they could easily get to their Star Halls and rack up counters meaning Blue Boys/Jowgens actually had decent attack stats. 

 

Because outgrinding people doesn't win games. "Okay"

 

Prophecy aren't doing much of anything this format because Dragons are the only deck. If dragons get massacred and Prophecy aren't hit they will easily be meta again, especially since next format is looking to be Bujin+Noble Knights and both are good matchups.

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Because outgrinding people doesn't win games. "Okay"

 

Prophecy aren't doing much of anything this format because Dragons are the only deck. If dragons get massacred and Prophecy aren't hit they will easily be meta again, especially since next format is looking to be Bujin+Noble Knights and both are good matchups.

 

 

Trust me when I say this: They'll be undermeta.  They'll be in that limbo where they are good enough to be competitive, but not good enough to be back to tier 1 unless if there is a way for Spellcasters to get their monsters out handily.

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Trust me as someone who's played the deck for two formats now: You're wrong, unless they get hit. Their matchup against almost everything that isn't Dragons is insane. They don't brick from no monster hands, because good dependable backrow is still a thing they can sit on all damn day. They brick with 3+ monster hands, because then it's very very difficult to end up with an ideal field of monster+fate+tower.

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Reaper build has teeth. Big teeth that can drop 2700 Shi Ens and 2500 floaters out the wazoo.

Regular Prophecy is kinda wimpy though.

 

Yet Reaper build sees no play while the regular one still shows up here and there.

 

They are still pretty annoying without Judgement. I'm glad they can't abuse Jogwen as much as they did before.

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That is akin to saying stuff like Ghostrick are wimpy cuz they max out at 1800.

 

It is missing the point on so many levels it is hilarious. They don't need huge throbbing beatsticks, and to think the deck is weaker for lack of them is absurd. The deck excels are forcing the opponent to slowly accrue minuses while simultaneously slowly accruing plusses, all the while with some pretty good and relevant monster effects (Kycoo for huge stun potential and attacking the grave, priestess for being another trickle of +1's on a body, World for a big blowout, etc). To say it "lacks teeth" because they spend most of their time sitting on Magi is wondering why they aren't OTKing you as you're bled dry. It's moronic.

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[quote name="Wildflame" post="6318784" timestamp="1386905993"]Yet Reaper build sees no play while the regular one still shows up here and there.   They are still pretty annoying without Judgement. I'm glad they can't abuse Jogwen as much as they did before.[/quote] Maybe cuz it has a worse Dragons matchup. In my experience the Reaper build was much better than the old one in consistency, power, and fun.

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They don't have much power off the bat, but their draw control (Spellbook organization + Tower), is insane.

 

Not to mention if you run cards like Defender the magical knight they gain a defense & grind game that even dragons have trouble touching (without using big eye).

Also, strength becomes one of the best beaters in the deck the second you draw it + power, star hall, or secrets

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Hermits an easier beater to build up, but strength has the advantage of being able to build up other monsters in both level and ATK, so I prefer using him.

 

As for dragon matchups, they are a bad matchup, but from my experience, that's mostly because of big eye stealing my monsters. any time I can stop big eye I usually get the win.

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