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bit OP, Add some Restrictions

OCG Fix

 

By paying 1000 life points target 1 monster you control; this turn, it can attack your opponent directly. Other monsters you control cannot attack. If the target attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step, at the end of the damage step destroy that target

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bit OP, Add some Restrictions

OCG Fix

 

By paying 1000 life points target 1 monster you control; this turn, it can attack your opponent directly. Other monsters you control cannot attack. If the target attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step, at the end of the damage step destroy that target

what u did is not call OCG fix, it worse than the TC's and have ur own opinion which cant be added in fix, if u want to give TC a suggestion u should mentioned about it after fix the OCG

 

about the card, being a trap made it become slow card that u cant activate it the turn u just draw, so u need to confirmed that u have a monster which worth to use it for just a single direct attack. and since there are ATK restrictions to all other monsters, i can said that this card is quite UP or maybe very UP in some advance member's opinion. well just wonder how can anyone call this card OP

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Activate by targeting 1 monster you control: This turn, it can attack your opponent directly. Other monsters you control cannot attack. When the target attacks: Your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. (underline is correction; since the effect activates when something happens; you use "when" instead of "if")

 

In terms of usage, I agree with Manpole and Someone about it being OPed.

 

Given this card allows ANY monster to direct attack, you could just use a high Level monster (or one with enough ATK) to take out a sizable amount of your opponent's Life Points (if not ending the game right then/there)

 

Putting a restriction (if we use the character in this card's pic as an example; which is Koko from RosaVam), let's say, 2000 or less ATK or a Level 6 or lower monster, should make it more balanced; especially considering the Ancient Gear clause on it.

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... When the target attacks: Your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. (underline is correction; since the effect activates when something happens; you use "when" instead of "if")

Actually, the Ancient Gears' S/T protection effect is Continuous and doesn't start a Chain. If this card's S/T protection during that monster's attack would conform to that, the original statement which used a comma would be more accurate rather than a colon.

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Given it is a Trap I don't think it is OP. As others have said it is slow, and things like Limiter Removal, Magic Cylinder exists. Not saying they effect this this card in anyway, just that there are other cards that allow 1 monster to deal "huge" Life Point damage. As for the wording you could just avoid confusion by using something like

 

 

Target 1 monster you control; this turn it can attack your opponent directly, when it attacks your opponent cannot active card effects until the end of the Damage Step. Other monster you control cannot attack the turn you activate this card.

 

of course you could change the bold part to Spell/Traps if you'd like.

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Given it is a Trap I don't think it is OP. As others have said it is slow, and things like Limiter Removal, Magic Cylinder exists. Not saying they effect this this card in anyway, just that there are other cards that allow 1 monster to deal "huge" Life Point damage.

Actually it is pretty overpowered even as a Trap Card. Cards like "Limiter Removal" have restrictions like "Can only be used on Machine-Type" and "During the End Phase, the card is destroyed." And your opponent cannot use Spells/Traps to counter the attack of the monster. (This takes "Magic Cylinder" out of the question and the monster's attack after being targeted by "Limiter Removal" can be negated unlike this card.)

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Actually it is pretty overpowered even as a Trap Card. Cards like "Limiter Removal" have restrictions like "Can only be used on Machine-Type" and "During the End Phase, the card is destroyed." And your opponent cannot use Spells/Traps to counter the attack of the monster. (This takes "Magic Cylinder" out of the question and the monster's attack after being targeted by "Limiter Removal" can be negated unlike this card.)

 

I do agree. But how many times can you honestly say you've seen someone use Removal and the game making it to the point of the monster getting destroyed? The way this card works is you would have to activate (target the monster) before it attacks another monster. Also if you target a monster before the attack (like you have to) and your opponent chains something (book of moon/compulsory/etc..) to that same monster, you'd loose your whole battle phase because the card states other monsters cannot attack that turn. Also it has to be Set for a turn giving the opponent a chance to deal with it before any of that can happen. The only thing questionable is with Removal when you see someone running machines you know they have 1, where this is splash-able, but I still don't think it too overpowered. But if it were a real card I could see it being limited/semi-limited.

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I do agree. But how many times can you honestly say you've seen someone use Removal and the game making it to the point of the monster getting destroyed? The way this card works is you would have to activate (target the monster) before it attacks another monster. Also if you target a monster before the attack (like you have to) and your opponent chains something (book of moon/compulsory/etc..) to that same monster, you'd loose your whole battle phase because the card states other monsters cannot attack that turn. Also it has to be Set for a turn giving the opponent a chance to deal with it before any of that can happen. The only thing questionable is with Removal when you see someone running machines you know they have 1, where this is splash-able, but I still don't think it too overpowered. But if it were a real card I could see it being limited/semi-limited.

I agree with the first clause, but when some people use a Machine Deck they don't always run a "Limiter Removal" as its too risky to let your monsters die and there is a chance for the opponent to use a card like "Threatening Roar" and stop the attack in the first place. (My friend uses a "Cyber Dragon" deck and he doesn't run a "Limiter Removal.") And let's say that I summon a card like "Chimeratech Overdragon" and use this card on it: That's going to be some major damage inflicted on your opponent.

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If u was chained by roar to your removal, then u did sth wrong, normally I activate removal when it's dmg step which roar can't interrupt, so if my opponent try to roar me, he can do that after taking 2 hit of 4000 or more which as good as roar to nothing

 

That's what I meant to say after I realized how I sounded.

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