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Last Counter [ANIME]


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300px-LastCounter-JP-Anime-ZX.png

 

When a monster you control is destroyed by battle: Target the opponent's monster that destroyed it; that monster's ATK becomes 0, also 1 "Number" monster you control gains ATK equal to that monster's previous ATK. These changes last until the End Phase. At the end of the Battle Phase, if that opponent's monster was destroyed during this Battle Phase: You take damage equal to the destroyed monster's original ATK.

 

Considering what this card does, teh name does provide a bit of flavour IF it wasn't a plot device, discuss?

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It should have had an "ATK/DEF become o" that lasted until YOUR next End Phase, and nothing else.

I find it already just ok with that. The damage is overkill. Not for your opponent, not for you. No damage... nope.

 

Also, lately I've been wondering why Counter Traps need to exist at all, other than some lock-downs like Barkion not being able to touch them. Other than that it's just something that can hardly be responded. Why make something purposely uninteractive like that?

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It's fitting with Alito's style of Dueling. His use of Counter Traps focuses on his counterpunches and Burning Knuckler monsters. Its name is also fitting because it'll turn the battle around, but if you don't win at that very moment, you'll probably lose.

 

However unlike in a boxing match this requires you to have two monsters against their one target for this.

 

-Flavor points

+Plot device points

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