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Evilswarm Thanatos


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EvilswarmThanatos-HA07-EN-ScR-1E.png

 

Level 4 DARK monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.

 
You see, I've been doing some thinking lately, about how this card might be good for DARK-ccentric decks this coming format.
Number 101 is a big thing: it's like the main Xyz of its time, and Exciton Knight is a big annoying problem.  Not to mention that Fire Fists, Mermails, and Bujin are pretty relevant
 
SO, what I've been thinking is...  Why not Thanatos?  
 
Thanatos gives you a safety net so that your opponent can't screw you over with an Exciton nuke nor steal it with 101.  And let's look at the relevant deck by deck cards he's pretty cool with:
-Bear (big one right here!!!)
-Vulcan
-Atlantean Heavy Infantry
-Quilin
-Ryko (kinda relevant ish ^-^)
-Aforementioned 101 and Exciton Knight (this is like the main thing)
 
He has a fairly solid 2350 ATK that beats Tenki-boosted Tiger King, so he can function as a beater.
 
There are a fairly high number of decks that can make him: Evilswarm (obv), Blackwings, Zombies, Gogogo Zombies, Vampires (kinda), Chaos Ninjas, Inzektors, Gravekeepers, or anything else that runs an abundance of level 4 DARKs.
 
I'm not saying he's gonna be the card of that format by any means, but I think he's alright.  If you're ever scared of Exciton or 101, just pop one of these up and you should be ok.
 
So what do you guys think about Thanatos this coming format?
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But it's common knowledge that this became playable post-LVAL. Like, I didn't think it needed to be said anymore than 106 going from meh to decent needed to be said.

Well, at least people who haven't realized it are now.

 

106 has been a staple in the OCG ever since its release.

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106 has been a staple in the OCG ever since its release.

And the OCG is bad, and it's a mediocre card that only counters cards that can't run it over 9/10, meaning they're probably not the cards you want to hit anyways, leaving it vulnerable to anything that isn't 100% fair or even a CyDra. Only really counters Fists, and then Tensu is a card.

Your point?
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And the OCG is bad, and it's a mediocre card that only counters cards that can't run it over 9/10, meaning they're probably not the cards you want to hit anyways, leaving it vulnerable to anything that isn't 100% fair or even a CyDra. Only really counters Fists, and then Tensu is a card.

Your point?

 

And? That doesn't diminish its usability. Its still a staple in the ocg. And your ideology of the ocg being bad is just flat out stupid, when I could say the same about your TCG. Especially considering a dumbass like Tewart is in charge of it.

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And? That doesn't diminish its usability. Its still a staple in the ocg. And your ideology of the ocg being bad is just flat out stupid, when I could say the same about your TCG. Especially considering a dumbass like Tewart is in charge of it.

It does when R4 has many, many better options.

Also lol at thinking I meant the OCG Konami. I meant the players. Who constantly treat competitive differently and casually. And build decks sub optimally a lot of the time.

I mean, the general analogy is that they play to win while the TCG plays to stop the opponent from winning , thus rendering their decks less... Fine tuned.
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It does when R4 has many, many better options.

Also lol at thinking I meant the OCG Konami. I meant the players. Who constantly treat competitive differently and casually. And build decks sub optimally a lot of the time.

I mean, the general analogy is that they play to win while the TCG plays to stop the opponent from winning , thus rendering their decks less... Fine tuned.

 

And whats wrong with playing to win? It was my understanding that was a good thing. if Both players are playing to win, it brings out the best in both. 

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Synchro for Fabled Unicore.
Synchro for Fabled Ragin.
Level Eater/etc to downgrade Ragin.
Flip DNA Surgery; Declare DARK.
Overlay both for This.
Flawless play.

 

*Transplant

 

The problem overall is that its ATK is not good enough. Most decks can conjure up a beater and snicker at this.

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And whats wrong with playing to win? It was my understanding that was a good thing. if Both players are playing to win, it brings out the best in both.

It brings out the OTKing and not so much trying to stop the opponent instead of planning for what you're going to see.

It's like how it took them a while to truly open up to hand traps.

And in case you misconstrued what I meant, I was talking deckbuilding and playstyle, not actually playing to win. Any competitive player plays to win, but they go about it differently in the TCG and OCG as a whole.
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