Sora1499 Posted December 31, 2013 Report Share Posted December 31, 2013 2 Level 4 DARK monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn. You see, I've been doing some thinking lately, about how this card might be good for DARK-ccentric decks this coming format. Number 101 is a big thing: it's like the main Xyz of its time, and Exciton Knight is a big annoying problem. Not to mention that Fire Fists, Mermails, and Bujin are pretty relevant SO, what I've been thinking is... Why not Thanatos? Thanatos gives you a safety net so that your opponent can't screw you over with an Exciton nuke nor steal it with 101. And let's look at the relevant deck by deck cards he's pretty cool with: -Bear (big one right here!!!) -Vulcan -Atlantean Heavy Infantry -Quilin -Ryko (kinda relevant ish ^-^) -Aforementioned 101 and Exciton Knight (this is like the main thing) He has a fairly solid 2350 ATK that beats Tenki-boosted Tiger King, so he can function as a beater. There are a fairly high number of decks that can make him: Evilswarm (obv), Blackwings, Zombies, Gogogo Zombies, Vampires (kinda), Chaos Ninjas, Inzektors, Gravekeepers, or anything else that runs an abundance of level 4 DARKs. I'm not saying he's gonna be the card of that format by any means, but I think he's alright. If you're ever scared of Exciton or 101, just pop one of these up and you should be ok. So what do you guys think about Thanatos this coming format? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 31, 2013 Report Share Posted December 31, 2013 I like Thanatos already. Shoot meh, but Inzektors. (I did this once...you have no idea how hard it is to get good Xyz IRL back in the day for me). He should do fine this format. But the fact that people know his Eff and can easily plan accordingly. Link to comment Share on other sites More sharing options...
Dog King Posted December 31, 2013 Report Share Posted December 31, 2013 its good to make opponent think more about their plays.... until they realise that other combo they can do Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 31, 2013 Report Share Posted December 31, 2013 TGM is right, this isn't taking anyone by surprise. That said, knowing what a card does and being able to respond are separate things. Link to comment Share on other sites More sharing options...
Toffee. Posted December 31, 2013 Report Share Posted December 31, 2013 Synchro for Fabled Unicore.Synchro for Fabled Ragin.Level Eater/etc to downgrade Ragin.Flip DNA Surgery; Declare DARK.Overlay both for This.Flawless play. Link to comment Share on other sites More sharing options...
Dog King Posted December 31, 2013 Report Share Posted December 31, 2013 Synchro for Fabled Unicore. Synchro for Fabled Ragin. Level Eater/etc to downgrade Ragin. Flip DNA Surgery; Declare DARK. Overlay both for This. Flawless play. oh yes, good combos 4 days Link to comment Share on other sites More sharing options...
Toffee. Posted December 31, 2013 Report Share Posted December 31, 2013 oh yes, good combos 4 daysOh, you know I'm just kidding.Fableds are more efficient then that, and have absolutely no reason to run Transplant, let alone a bunch of cards to downgrade stuff. Link to comment Share on other sites More sharing options...
Dog King Posted December 31, 2013 Report Share Posted December 31, 2013 Oh, you know I'm just kidding. Fableds are more efficient then that, and have absolutely no reason to run Transplant, let alone a bunch of cards to downgrade stuff. I never would of guessed that you were joking. That combo seemed meta worthy to me ;) Link to comment Share on other sites More sharing options...
Azuh Posted December 31, 2013 Report Share Posted December 31, 2013 Just makes me want to play Kid Icarus Uprising again... Link to comment Share on other sites More sharing options...
Blake Posted December 31, 2013 Report Share Posted December 31, 2013 But it's common knowledge that this became playable post-LVAL. Like, I didn't think it needed to be said anymore than 106 going from meh to decent needed to be said. Well, at least people who haven't realized it are now. Link to comment Share on other sites More sharing options...
Wildflame Posted December 31, 2013 Report Share Posted December 31, 2013 They'll play around it anyways. Mehish card. Link to comment Share on other sites More sharing options...
Slinky Posted December 31, 2013 Report Share Posted December 31, 2013 But it's common knowledge that this became playable post-LVAL. Like, I didn't think it needed to be said anymore than 106 going from meh to decent needed to be said. Well, at least people who haven't realized it are now. 106 has been a staple in the OCG ever since its release. Link to comment Share on other sites More sharing options...
Blake Posted January 1, 2014 Report Share Posted January 1, 2014 106 has been a staple in the OCG ever since its release.And the OCG is bad, and it's a mediocre card that only counters cards that can't run it over 9/10, meaning they're probably not the cards you want to hit anyways, leaving it vulnerable to anything that isn't 100% fair or even a CyDra. Only really counters Fists, and then Tensu is a card. Your point? Link to comment Share on other sites More sharing options...
Slinky Posted January 1, 2014 Report Share Posted January 1, 2014 And the OCG is bad, and it's a mediocre card that only counters cards that can't run it over 9/10, meaning they're probably not the cards you want to hit anyways, leaving it vulnerable to anything that isn't 100% fair or even a CyDra. Only really counters Fists, and then Tensu is a card. Your point? And? That doesn't diminish its usability. Its still a staple in the ocg. And your ideology of the ocg being bad is just flat out stupid, when I could say the same about your TCG. Especially considering a dumbass like Tewart is in charge of it. Link to comment Share on other sites More sharing options...
Blake Posted January 1, 2014 Report Share Posted January 1, 2014 And? That doesn't diminish its usability. Its still a staple in the ocg. And your ideology of the ocg being bad is just flat out stupid, when I could say the same about your TCG. Especially considering a dumbass like Tewart is in charge of it.It does when R4 has many, many better options. Also lol at thinking I meant the OCG Konami. I meant the players. Who constantly treat competitive differently and casually. And build decks sub optimally a lot of the time. I mean, the general analogy is that they play to win while the TCG plays to stop the opponent from winning , thus rendering their decks less... Fine tuned. Link to comment Share on other sites More sharing options...
Slinky Posted January 1, 2014 Report Share Posted January 1, 2014 It does when R4 has many, many better options. Also lol at thinking I meant the OCG Konami. I meant the players. Who constantly treat competitive differently and casually. And build decks sub optimally a lot of the time. I mean, the general analogy is that they play to win while the TCG plays to stop the opponent from winning , thus rendering their decks less... Fine tuned. And whats wrong with playing to win? It was my understanding that was a good thing. if Both players are playing to win, it brings out the best in both. Link to comment Share on other sites More sharing options...
Mugendramon Posted January 1, 2014 Report Share Posted January 1, 2014 Synchro for Fabled Unicore. Synchro for Fabled Ragin. Level Eater/etc to downgrade Ragin. Flip DNA Surgery; Declare DARK. Overlay both for This. Flawless play. *Transplant The problem overall is that its ATK is not good enough. Most decks can conjure up a beater and snicker at this. Link to comment Share on other sites More sharing options...
Blake Posted January 1, 2014 Report Share Posted January 1, 2014 And whats wrong with playing to win? It was my understanding that was a good thing. if Both players are playing to win, it brings out the best in both.It brings out the OTKing and not so much trying to stop the opponent instead of planning for what you're going to see. It's like how it took them a while to truly open up to hand traps. And in case you misconstrued what I meant, I was talking deckbuilding and playstyle, not actually playing to win. Any competitive player plays to win, but they go about it differently in the TCG and OCG as a whole. Link to comment Share on other sites More sharing options...
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