Slinky Posted January 2, 2014 Report Share Posted January 2, 2014 Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel. Perfect side deck for Prophecy and Fire Fist? Discuss. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 2, 2014 Report Share Posted January 2, 2014 If you didn't have to discard a spell, it would be a lot better. A good tech FOR Prophecy if fighting FF or themselves. Setting up grave spells, etc. Link to comment Share on other sites More sharing options...
Toffee. Posted January 2, 2014 Report Share Posted January 2, 2014 If you didn't have to discard-Why?Assuming you hit something like Typhoon/Duality/[Spell card@3 in opponent's deck], you instantly force the other 2 copies to become dead draws no matter what. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 2, 2014 Report Share Posted January 2, 2014 Why? Assuming you hit something like Typhoon/Duality/[Spell card@3 in opponent's deck], you instantly force the other 2 copies to become dead draws no matter what. The discard is fine. I just dislike that you have to do a SPELL, though it does justify it more. Link to comment Share on other sites More sharing options...
Zauls Posted January 2, 2014 Report Share Posted January 2, 2014 I would side this card in a Spell-heavy deck that has a bad match-up against Fire Fist and Prophecy. Nothing comes to mind. Link to comment Share on other sites More sharing options...
vla1ne Posted January 3, 2014 Report Share Posted January 3, 2014 This card singlehandedly makes cards like Necrovalley, Tenki, Fate, Coliseum, Secrets, Chateau, Ticket, Sylvan Peak, and every other spell card that's ran in more than 1 a dead draw. I like it. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 3, 2014 Report Share Posted January 3, 2014 Discard Argent Chaos Force, it just brings itself back anyways. Link to comment Share on other sites More sharing options...
Faytl Posted January 3, 2014 Report Share Posted January 3, 2014 Discard Argent Chaos Force, it just brings itself back anyways. Well, that's THIS card going in with my Puppets. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 3, 2014 Report Share Posted January 3, 2014 Well, that's THIS card going in with my Puppets. Sarcasm noted. Thing is though, ACF is one of the few Spells that doesn't mind being discarded for this. Aquamirror and Gem-Knight Fusion are others. The things about this cost are: -Must be a spell you're holding onto (presumably because it's not currently useful) -Must be something you either won't need in the long run, that you have many copies of, or that can be recycled. Apart from the 3 Spells I named, few fit that bill. I would suggest Diamond Core since it does something from the Grave, but if you're holding onto your RotA just to use this you're stupid. Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted January 3, 2014 Report Share Posted January 3, 2014 Some of you are clearly missing the fact that this card is inherently a -1, which involves discarding what will always be one of your better cards. There's never the guarantee they ever even draw other copies of the card you negated, and that's one of the biggest issues with this card, even with decks like Prophecies to target. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 3, 2014 Report Share Posted January 3, 2014 Some of you are clearly missing the fact that this card is inherently a -1, which involves discarding what will always be one of your better cards. There's never the guarantee they ever even draw other copies of the card you negated, and that's one of the biggest issues with this card, even with decks like Prophecies to target. Hence my suggestions, since they recycle themselves and thus balance out the cost. Also, depending on what the negated spell was (for example, one of the draw 2 spells), it may have a cost associated with it. This isn't how you negate MST, chainable traps are the better answer to it. Link to comment Share on other sites More sharing options...
Dog King Posted January 3, 2014 Report Share Posted January 3, 2014 Why? Assuming you hit something like Typhoon/Duality/[Spell card@3 in opponent's deck], you instantly force the other 2 copies to become dead draws no matter what. Summoner Monk. Link to comment Share on other sites More sharing options...
Faytl Posted January 3, 2014 Report Share Posted January 3, 2014 I actually wasn't being sarcastic, I might try this in Puppets. What a great card to screw over GK players, too, since not only do you stop Valley, that also makes Royal Tribute, Royal Tomb, Hidden Temple, and even Commandant, to an extent, complete dead draws. That's essentially a potential tenth of their Deck made utterly worthless. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 3, 2014 Report Share Posted January 3, 2014 What a great card to screw over GK players, too, since not only do you stop Valley, that also makes Royal Tribute, Royal Tomb, Hidden Temple, and even Commandant, to an extent, complete dead draws. That's essentially a potential tenth of their Deck made utterly worthless. That's a Neat side idea, but I wouldn't main it. Link to comment Share on other sites More sharing options...
Slinky Posted January 3, 2014 Author Report Share Posted January 3, 2014 That's a Neat side idea, but I wouldn't main it. Only decks that are really capable of maining it are Gadgets and Spellbooks. Link to comment Share on other sites More sharing options...
Canadian Posted January 5, 2014 Report Share Posted January 5, 2014 Noble Knights love this card. Most of the ways people play around Sacred Artorigus involve Fate, MST, Swords of Concealing, or Creature Swap. It's a really great choice for them! Link to comment Share on other sites More sharing options...
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